kingcomrade
Kingcomrade
Volourn said:
Volourn said:
aweigh said:suibhne said:Personally, I'm glad they seem to be implementing 3.5E fairly faithfully (fingers crossed). There's some stupid stuff in 3.5E, but I'd still rather get an honest implementation than the ridiculous half-assed stuff that Bioware pulled out of thin air for the first NWN.
Haven't played ToEE, have you? There will never be another D&D game as faithful to the ruleset. If you're expecting a NWN game to feature any sort of faithfulness to D&D then I don't know what to tell you, mang, except "don't get your hopes up".
aweigh said:Well sure, with Obsidian behind the reins it's pretty much a given that NWN2 will outclass the first one in every single area.
Saint_Proverbius said:aweigh said:Well sure, with Obsidian behind the reins it's pretty much a given that NWN2 will outclass the first one in every single area.
And most likely get lower ratings despite this.
kingcomrade said:Volourn said:
Seven said:Saint_Proverbius said:aweigh said:Well sure, with Obsidian behind the reins it's pretty much a given that NWN2 will outclass the first one in every single area.
And most likely get lower ratings despite this.
ISn't that what happened with KOTOR 2. It's amazing how shameless reviewers are. They praised the mechanics as being better than perfection for the first and then fault the same mechanics in the second, not to mention the companions and story telling was better in the second.
But then again, aren't these the same people who are now telling us that Oblivion is flawless, just like FO3 will be flawless?
Volourn said:Eh. KOTOR2 wans't better than KOTOR1.
Volourn said:I'm sure Obsidian won't make the same mistakes they did with KOTOR2.
Examples, please.Volourn said:And, there are things NWN2 is doing 'worse' than NWN1
She has a cock.HotSnack said:My wish list of npcs to romance:
A hot young angsty elf troubled by her dark past - want to know what's the secret of her past?
Seven said:ISn't that what happened with KOTOR 2. It's amazing how shameless reviewers are. They praised the mechanics as being better than perfection for the first and then fault the same mechanics in the second, not to mention the companions and story telling was better in the second.
But then again, aren't these the same people who are now telling us that Oblivion is flawless, just like FO3 will be flawless?
Crazy_Vasey said:Seven said:ISn't that what happened with KOTOR 2. It's amazing how shameless reviewers are. They praised the mechanics as being better than perfection for the first and then fault the same mechanics in the second, not to mention the companions and story telling was better in the second.
But then again, aren't these the same people who are now telling us that Oblivion is flawless, just like FO3 will be flawless?
Except for the fact that Obsidian took a game that was already far too easy and removed the level cap to make it even easier while also introducing vast numbers of items that boosted your character's stats. The game had some of the most broken game mechanics I've ever seen. And it just fell apart after the confrontation with the Jedi Council. The end plays like it was chucked together in the last week of development and then shovelled out of the door. KOTOR 1 was much less ambitious in many ways but at least it wasn't blatantly unfinished.
Crazy_Vasey said:And it just fell apart after the confrontation with the Jedi Council. The end plays like it was chucked together in the last week of development and then shovelled out of the door.
aweigh said:KOTOR1 was just as broken and full of munchkin items, and its find the Holocrons routine was even worse than the Jedi Council. It's end-game as well was just as boring and featured the same hordes of unending enemies present in KOTOR2's Malachor V.
You can't fault K2 for anything that isn't already a "feature" in K1, however you can praise it for outshining its predecessor in more important areas like storytelling and characters.
KotOR1's ending wasn't that great, either. The final planet was okay, but once you get to the ending location, it was just a respawning, ever long corridor up to the point where you have to fight the bad guy. Okay, there's a brief interlude where you get to kill Bastilla, but that's about it.
Crazy_Vasey said:The writing was certainly more ambitious in KOTOR2 but I wouldn't say the design was a great deal moreso than the original. Most areas seemed to boil down to killing the fuck out of everything that moved just like in the original game. I suppose they at least got past the 'broken down yet repairable robot near every combat zone' thing if nothing else.
Except for the fact that Obsidian took a game that was already far too easy and removed the level cap to make it even easier while also introducing vast numbers of items that boosted your character's stats.
The game had some of the most broken game mechanics I've ever seen.
And it just fell apart after the confrontation with the Jedi Council. The end plays like it was chucked together in the last week of development and then shovelled out of the door. KOTOR 1 was much less ambitious in many ways but at least it wasn't blatantly unfinished.
No, it wasn't. Saying that the game mechanics were as broken in the first as the second is pure Obsidian fanboyism.
Just taking away the level-cap on its own fucks the game balance every which way and you cannot seriously be telling me that you thought the original had as many munchkin items as the second. Just that stupid fucking lightsabre crystal alone proves you wrong and every item seemed to have great skill bonuses than the original. Every item I picked up after the first couple of planets seemed to have gigantic skill and/or attribute bonuses on it. I didn't even bother putting skill point on most things because I could just pull some items out if I ever need to use most skills.
Except that the story loses all coherancy at the end and has holes you could drive an eighteen wheel truck through. I'll give you the characters to an extent. Visas and Kreia are great, but some of the others are truly irritating.
As if there weren't +6 stat enhancing items which could be got early in the original.
Well, I guess you must've missed these broken mechanics in the first (Bare in mind, we're talking about mechanics and not balance--there is a difference).
As opposed to the first where everything is kill X Y or Z but do in an order that you choose?
Because no one complained like whinny bitches about the level cap in the original, right--level caps are always going to be a point of contention for fans and developers, balance vs what people want. I'm not going to fault you just because you're on the other side of the fence. That said, yes, they should have done some thing to address balance (make leveling take longer, or what ever).
Comparatively, the holes and stupidity in the first are more glarring than the second--I am Darth Revan the most powerful sith EVAR, opps I forgot who I was because some one used a Jedi mindfuck on me; I wonder how that happened? There are some other things that I wanted to respond to but I busy right now, may be later.
Crazy_Vasey said:The writing was certainly more ambitious in KOTOR2 but I wouldn't say the design was a great deal moreso than the original. Most areas seemed to boil down to killing the fuck out of everything that moved just like in the original game. I suppose they at least got past the 'broken down yet repairable robot near every combat zone' thing if nothing else.