B wins with 3 votes. Combat is successful with a dice total of 17, wew.
And so it happens that the Reavers' barks were indeed worse than their bites. They are outnumbered five to four, and Grizgul almost feels guilty about ganging up on them like this. Or at least that's how you think people are supposed to react in times like these. Actually it was pretty hard not to laugh when their captain slipped in some spilled beer and bounced his snout off an overturned bar stool.
You grab the Reaver captain and hold his long nose down into a glass of rotgut for a few seconds. After some sputtering and screaming about the burn, you smoosh his face against the table.
"What was that you called us? Bespawlers? What the hell does that mean?" Grizgul says.
"Se gamiso! You'll pay for this you inbred sacks of shit!"
A few more seconds in the liquor tempers his smart mouth.
"Pay? Now there's a fine lark. See, I heard about this queer custom in the east, the draconese like to eat dogs over there. Can you believe that? And my tubby pal Cob here, well he's something of a gourmand I think it's called, he'll try anything once. Or thrice. So he's going to be powerful annoyed if we let this perfectly fine dog flesh go to waste when we could just fry it up right here in the kitchen. It might take some money to calm him down when he's hungry, say one hundred gold pieces?"
Cob nods and hefts the club in his enormous hands. That dumb lug probably thinks you're halfway serious.
"Give them nothing!" spits the Reaver pinned to the wall by Orgdil.
You push the defeated captain out of the way and let him dust himself off. He reaches into his purse and dumps 100 gold onto the table.
"Nice ring you've got there, care if I try it on?"
The captain slumps, then hands you his golden signet ring. The ring's face bears the initials "D.M." While not a student of literature or even basic literacy, you can tell some Common letters at least.
Su-bostoon and Miplastri send the four frazzled Reavers stumbling out of the front door. Orgdil is already at the table counting up the coins to split evenly.
You take your share of 20 gold. By now the bar is mostly empty since everyone ran outside when the fighting kicked off. The barkeep peers over the edge of the counter, a visage of pure terror.
"Do you know who those guys were?! They're the Don Martell's men! You need to get out of here. Please, just leave." he says.
You tear off a piece of cloth from a dirty rag on the bar and stuff it up your nose to stop the bleeding. One of those curs socked you good. A crowd of rubberneckers backs away as your party exits the front door into the cool night streets.
INVENTORY:
x1 Enchanted beer stein of Burundy the Elder
x1 Steel battleaxe (+2 to combat rolls)
x1 Lamellar cuirass (+1 to defensive combat rolls)
x1 Soiled worsted wool skirt
x1 Pot helmet
x1 Sling
x19 River stones for the sling
x12 Rations
x1 Stuffed albatross
x1 Golden signet ring marked "D.M."
x624 Gold
FEATS:
Golden Boy, Globetrotter
"Halt! You are under arrest!" yells somebody a few buildings down. There must be a dozen of them, guards from the governor's office all on horseback. They dismount outside the bar and whack a few onlookers with their blackjacks who were too slow in minding their own business.
"Put your weapons on the ground and form a gaggle in front of the horses. You're coming to the magistrate's chambers for offenses against the admiralty. That ship of yours has phony papers. And for assaulting auxiliaries under the employment of the Don Martell himself." says one of the guards. "But do me a favor and run. I'd rather just break your necks than walk you all the way over there."
There are too many of them. You lay your axe down in the street and assemble in front of the horses. Looks like it's hard labor in the mines, until you can escape at least.
###
"Bailiff, the tall one with the hair has something of mine."
The magistrate Don Martell idly sips wine behind a great mohagony table and glances over the six of you chained up behind the defense bench. They grabbed Radomir off the sloop and the boy looks significantly worse for wear. You notice the Don wears the livery of an Alfalfian official, including the silver lion, not the raging war ox of Sudacantis. He speaks with a dignified air and foreign accent for this place, his black beard dappled with bits of gray and shaped by expensive wax. The whole office smells of luxurious perfumes and frankincense.
The bailiff marches to the bench and wrenches the signet ring off your finger. He carefully places it on the table by the Don who smiles and tosses back the rest of his wine.
"Five drunken Greenmarsh savages and a Nralite. What brings you to our fair metropolis? Besides the caipirinha I mean." the Don says.
"We are men-at-arms on our way to Courdeland. I hear the lowlanders pay a fair bounty for giant carcasses." says Grizgul.
"Men?" says Don Martell, leering at Miplastri and Radomir, "The lass looks scrappy at least," then he turns to Radomir, "So you know your way around a polearm boy?"
Radomir looks too spooked to answer. In other circumstances you'd bet Cob on how soon it was until he wet his trousers, he's always a sucker for bad wagers.
"They keep our accounts. The rest of us can't read." says Grizgul.
"Nobody asked you!" The bailiff bats you in the arm with a blackjack.
"Enough. I see the problem here," says the Don, "but it is immaterial. I'm of a mind to throw you in the dungeons until you cooperate, but there are some other options." He motions the bailiff to fill another glass of wine.
"You put the quite the whipping on my men in the Oito Prefeitos, so you can fight. That is good. As we speak, Nralite frigates are sailing west, and they're not carrying fine linens or crumpets. To your homeland. The politics of all this are above your heads but suffice to say this is very bad for Sudacantis. As such, your sloop is currently being measured out for the addition of a few swivel guns. So here is my offer: I will grant you a letter of marque and you will fly the flag of the raging ox. Harrass the Nralites as a privateer for Sudacantis, and the rewards will outstrip any bounties you might have made in Courdeland. I don't expect you to sink a frigate with that tiny sloop of course, just harass the enemy any way you can. Try intimidating lone merchant ships. And you'll need this," he holds up the signet ring, "so people know who they are dealing with."
"Or if you're not interested in a new career, you could attend to a personal matter of mine. What I'm about to say does not leave these chambers. The mayor of Posh City, an insolent fop whose day is well past due, has refused to send his taxes here to the capital city for the last quarter. He thinks to renegotiate the rates, but worse, he has insulted me in several ways that do not bear repeating in the process. I happen to know that he owns both a winery and a gristmill not too far outside the city. When both have been scorched to the ground, report back to me and I'll forget you ever broke the law in my jurisdiction. I might even have some sweetmeats for you when you get back."
A. Fly the banner of the raging ox. Impressment into the navy usually goes a lot poorer than this, but this way you get to be your own boss with your butthole intact. You're not sure how Radomir's going to take raising arms against his own countrymen, but if he doesn't like it he's free to fuck off any time. Hopefully the magistrate will be happy if you can score a few victories and let you continue your quest to Courdeland. Besides, if those Nralites are sailing west to Alfalfia, Greenmarsh and your clansmen are in the way. This is a matter of duty.
(Cost: ????, Nral infamy)
B. Arson. Burning down a couple industrial buildings shouldn't be too hard, plus you can quickly be on your way down south afterwards. Getting mixed up in a full blown war between softie nations ain't your style. You've always been a brigand-on-the-outskirts-taking-advantage-of-things kind of guy.
Globetrotter - You could jack those stocks of wine and flour to sell on the market too. (Cost: 4 days, 4 rations)
C. Refuse both and get chucked in the dungeon. Come on now.
INVENTORY:
x1 Enchanted beer stein of Burundy the Elder
x1 Lamellar cuirass (+1 to defensive combat rolls)
x1 Soiled worsted wool skirt
x1 Pot helmet
x1 Sling
x19 River stones for the sling
x12 Rations
x1 Stuffed albatross
x624 Gold
FEATS:
Golden Boy, Globetrotter
World Map:
An alfaia or maracatu-drum which is strapped over the shoulder, used in traditional Sudacantean music.