A is chosen with 5 votes. Despite having a sprained ankle and receiving -2 on each roll, Grizgul still passes the DC of 12 with a total of 14.
Activation of Golden Boy pending etc.
The standard bearer isn't too quick with that heavy pack and Grizgul puts him down with a sling bullet to the noggin. You root through the corpse and discover
54 gold, 7 days rations, a waterskin (pfffff), a mess kit, a rusty cutlass, and 50lbs of glass beads. Your mates take their share of the loot from the other corpses. Why beads? These Reavers like to attack merchant ships and sell their cargo inland. Some poor trader is probably blowing bubbles in Davy Jones's locker right about now. Thankfully the brute Cob offers to handle the heavy pack of beads, so you salvage everything else and give him the pack. Too bad the beads are tiny and shaped wrong to drink from. Without a glassblower and shop you are out of luck.
And why the battle standard? Who are the Reavers going to conventional war against? This is troubling, as traditionally they only bother with such accoutrements when shit is about to get very real, such as the Battle of Fort Doggerel where they were hired in the hundreds by King Hafdar to seige an Alfalfian arsenal. You'll keep this in mind and ask for any rumors of a declaration of war. At least plenty of cities throughout the world pay a nice bounty for Reaver battle standards.
INVENTORY:
x1 Broken beer stein of Burundy the Elder
x1 Unidentified but fancy-looking small sword
x1 Rusty cutlass
x1 Ratty hauberk
x1 Soiled worsted wool skirt
x1 Pot helmet
x1 Sling
x19 River stones for the sling
x11 Rations
x1 Cheap mess kit
x1 Waterskin (useless)
x1 Reaver battle standard
x504 Gold
THIRST GAUGE:
[--X-------]
Your party boards the sloop and clears the deck for any survivors. You don't find anything much beyond a few tons of beads in barrels. Seems like nothing at first, but Orgdil holds his finger to his lips, then you hear it. Muffled screaming from somewhere down below.
"I'll check the hold." says Miplastri.
A few moments later she returns with a squat man of about fifty or so. His bloated face shows the ravages of late stage alcoholism, its purple hue exaggerated by the fact that his hands are bound and he's trying to yell through a dirty scarf stuffed into his gob. Miplastri jerks the scarf out.
"Help! Release me at once! Unhand me you filthy brigands! You'll all hang for this once Lord Aveshund gets wind of your little stunt, I'm warning you! Oh you have no idea the devil of a time you're in for!" he yells.
"Shut it you old dipsomaniac. Might be we're the rescue team. Who are you?" says Orgdil.
"Rescuers?! Oh thank heavens! My name Delanius Knickerbocker, commodore of the Stalson & Sons commercial fleet out of Rio de Sopa. Sadly my ships, including flagship SS Hernandez, and all of their crew are currently inhabiting the bottom of the Shatlantic Ocean."
"Why did the Reavers kidnap you?" says Grizgul.
"Oh it's awful! They butchered my men, stole our cargo, and were going to ransom me off to company representatives in Frenzia. Now please undo these restraints, I can't feel my hands."
You are now the proud captain of your very own Reaver sloop. With some redecoration, Miplastri should be able to make it look like a civilian vessel. You could sail east, but there's a problem: with no glass source of water you are dependent on Roly Poly Hill, and there's no way you could make it across the turbulent and unpredictable ocean on a single drink. For now you'll have to stick to the coasts, find inferior sources of glass, and slowly make your way eastward to repair the ultimate drinking cup. Let's set sail, captain!
NOTE: From now on, at the bottom of each update (posting it at the top/middle is causing weird formatting issues idk) I will include a world map with spoiler tags to give you an idea of your surroundings and help decide where to go. Grizgul and co. are currently on the coast not too far south of Frenzia.
A. Frenzia eh? You could take him back to his company offices, or you could take him back to his company offices with black eyes and demand the ransom. You're thinking option #2. Of course, that'll give you a bad reputation in Frenzia if word gets out, but who cares. Those university squares can shove it, a man's gotta eat.
(Cost: 1 day, 1 ration, 1 thirst)
B. No, you'll just return him proper-like and demand a reward. Stalson & Sons is a famous international trading outfit and their coffers runneth over. That said, they are crafty dealers and will almost certainly try to give you less than a ransom. But your lack of criminal record in Frenzia will remain intact.
(Cost: 1 day, 1 ration, 1 thirst)
C. Yohoho, a pirate's life for me! The rest of your crew are itching for action more stimulating than a few mangy mutts, and Orgdil knows a guy who knows a guy who could set you up with the fiends who run Deadhead. This notorious port in the Grim Wastes is a known pirate stronghhold, and from your HQ there you might be able to find an alternate method of repairing the glass due to the heavy draconese prescence in the city. Might as well make Knickerbocker walk the plank while you're at it.
(Cost: 4 days, 4 rations, 4 thirst)
D. Sail north to Kolodny in Nral. Knickerbocker will just have to remain your prisoner for now. That'll get you closer to your goal in the Kingdom of the Dragon, and it's not too far away if you need to sail back for some drinking, assuming you fail to find any glass in the frozen lands of the Nralites. It's a funny feeling, you know. Going this far away from Greenmarsh. You've only left the continent twice, and it wasn't that far away. Somehow the idea of starting your journey north fills you with a sense of optimism.
(Cost: 2 days, 2 rations, 2 thirst)
INVENTORY:
x1 Broken beer stein of Burundy the Elder
x1 Unidentified but fancy-looking small sword
x1 Rusty cutlass
x1 Ratty hauberk
x1 Soiled worsted wool skirt
x1 Pot helmet
x1 Sling
x19 River stones for the sling
x11 Rations
x1 Cheap mess kit
x1 Waterskin (useless)
x1 Reaver battle standard
x504 Gold
THIRST GAUGE:
[--X-------]
World Map:
Battle standard of the cynocephalitic Reavers.