holla_cabezas_de_mierda
Arcane
- Joined
- Jul 8, 2006
- Messages
- 3,011
I see, that makes sense.The point is that over the levels your rolling deck is tweaked according to your class. Thus, melee hitters end up with a bunch of +2/+3 or +1 Armor 2, while support classes get +1 DoT or +1 Heal cards. You can also permanently remove negative cards. So overall you can make your deck go from averaging +0 to averaging +2 or so. My high level Hatchett would always hit even if it was for 1 damage, for example, which was great for AoE abilities and debuffs.the creator of the game is sorry about having racist orcs included in the game bTW..they won't be in Frosthaven I guess, he hir
I never understand people who think cards replacing dice is somehow better when they are used as a way to generate a random number. Using a card is just a way to get a much less random number than using actual dice.I wouldn't call Gloomhaven a deck building game in the same way as something like Hand of Fate or Slay the Spire because you don't draw random hands. The card pools are very small, and only around ten cards, varying by class, get taken into each mission. You select your "hand" of available actions as the last step before starting combat. When you use the actions they become unavailable until you rest, at which point one goes away for the rest of the fight and the others come back. Items work similarly, but they all refresh when you rest unless they go away when used. It is more of a resource management game than a deck builder.I really don't like deck-buiding-based games - not that I've had a lot of experience with them - so while I was initially intrigued by this game, that's a deal-breaker for me.
Okay I might have fed you one little white-lie: there is a deck you modify and randomly pull from, but it's only for random damage because rolling dice hurts eurogamers' dainty wrists.
If the goal is to generate a random number, then dice are superior to cards always, and I don't see how it could be any other way...some people (especially certain Euro Gamers it seems like maybe) don't understand RNG and simply have the reaction that any RNG with dice is 'bad' and not 'strategic' and means you are just relying on 'luck' or something.
These idiots make me rage and also are a cause of decline IMO, but I guess this has been talked about other places before...anyway the game looks nice, I can't decide if I would like it or not yet...
If these were dice instead of cards the game would sell for $300, like Too Many Bones does.
Although I have to admit I do think the 'dice builder' thing is pretty awesome, especially if it had cooler looking dice than seems to come w/ 'Too Many Bones' and lest cartoony art...I would be a sucker for such a game.