git gudUsed too many skills in first figth? Well in last fight you will auto-lose since you run out of cards to play.
Play the hand bro, not the cards.git gudUsed too many skills in first figth? Well in last fight you will auto-lose since you run out of cards to play.
git gud yourself
git gudUsed too many skills in first figth? Well in last fight you will auto-lose since you run out of cards to play.
git gud yourself
I've settled for campaign play with my mates, and Guildmaster for solo
I find that the spellweaver has a lot of trouble with armoured enemies in general - giving her a bow helps, but not by much (only 1 use per scenario). I think enhancing her fire bolts card with armor penetration is worth it, but I don't think you've unlocked card enhancement yet.So it eases up later on? Trying a Brute/Spellweaver combo and I'm getting spanked six ways to sunday. Sub 50% clear rate on normal on the first 5 scenarios or so, and gaining levels has so far mostly netted me a cool extra 25% health on enemies. Not burning cards early and drinking my stamina potions to delay rests like a good boy, but I still lack armor penetration for the demons in particular. Considering adding two extra level 1 characters just to reset monster elvels. Is my starting combo just hardmode or what gives?
This is just getting exhausting to play what with every map being an optimization puzzle. Maybe its just tuned to people having 5 minutes downtime to plan their move every time?
So it eases up later on? Trying a Brute/Spellweaver combo and I'm getting spanked six ways to sunday. Sub 50% clear rate on normal on the first 5 scenarios or so, and gaining levels has so far mostly netted me a cool extra 25% health on enemies. Not burning cards early and drinking my stamina potions to delay rests like a good boy, but I still lack armor penetration for the demons in particular. Considering adding two extra level 1 characters just to reset monster elvels. Is my starting combo just hardmode or what gives?
This is just getting exhausting to play what with every map being an optimization puzzle. Maybe its just tuned to people having 5 minutes downtime to plan their move every time?
attack thrice card and proceed to mulch 16 hp from my frontline fighters. Quit. [...] I suspect the closest I'll get is some smug neckbeard advcicing to memorize all monster AI cards prior to playing
Fucks sake. Finally cave and added a scoundrel. Try and fail the elemental cave quest because surprise, double the amount of enemies (did get the treasure; however all mercenaries must survive so fuck me I guess). Decide to let the sidequests be until I've gained some equipment and ways to deal with 4 armor fire elementals (got the bow for the spellweaver which helped once, so that's nice). Try my hand at the warehouse city main quest instead. 4 skellies in the starting room. K. Blitz one round one, severely hurt another. Survivors drew the move 4 squares, attack thrice card and proceed to mulch 16 hp from my frontline fighters. Quit.
This fucking game. I'd try to google a strategy, but I suspect the closest I'll get is some smug neckbeard advcicing to memorize all monster AI cards in addition to all mercenaries and all equipment prior to playing. Is there a mandatory order to the quests I've somehow missed?
You realize you can just hover over a monster to see what it intends to do, right?
You realize you can just hover over a monster to see what it intends to do, right?
Right. Seeing the pain train in advance doesn't exactly help in the starting room after you've chosen a bunch of direct damage cards though.
Infinitum said:some smug neckbeard advcicing to memorize all monster AI cards in addition to all mercenaries and all equipment prior to playing.