- Mar 25, 2012
Harder to balance? Maybe - but again, it's been done very successfully with other games, and at least speaking for myself I find it really fun gameplay to have to treat each enemy as an unpredictable individual. I don't know what point the other nameless person was making, but in any case it's certainly not a good argument against having multiple different AI enemies.
Balance in SP games is overrated anyway :-P in a game where NPC behavior is essentially randomized a designed should just go with the assumption that any NPC can do anything that is possible for the AI system to do.