Bad Sector
Arcane
- Joined
- Mar 25, 2012
- Messages
- 2,334
It'll take a while, so what? It isn't like it is some AAAA game that if it gets release 2 months too late its graphics will be outdated or something :-P
It'll take a while, so what? It isn't like it is some AAAA game that if it gets release 2 months too late its graphics will be outdated or something :-P
Watch 5 minutes of Gloomwood, the best game I've seen at E3 yet
'Thief with guns' doesn't do it justice.
We don't get enough immersive sims nowadays, so you can bet I want to scream it from the rooftops when a new one pops up and looks this good. Gloomwood, a first-person stealth game from Dillon Rogers and David Szymanski, has been on my radar since its excellent demo came out last year. Now the game is back at the PC Gaming Show and publisher New Blood Interactive shared five new minutes of gameplay that you can (and should) watch above.
From what I can tell, the clip must be from the very beginning of the game as the player is getting acquainted with the basics of stealth, combat, and the inventory. And boy howdy, are those systems a feast for the eyes. Like in the demo, the grungy polygonal enemies and simplistic animations really work against all the dark hallways and eerie noises. Gloomwood has major Bloodborne vibes.
As a big fan of Dishonored and Prey 2017, I'm extremely into the diegetic inventory that lives inside the character's briefcase. You can drag and rotate items around to make room as needed, but you can also drag those items outside the case to place them in the world. You can see the player do that in the video with the bottle they throw to distract a prison guard. The dragging system seems like it could split the difference nicely between a convenient hotkey bar and the laborious task of actually fishing crap out of a briefcase. It's quick, yet deliberate. You can keep a few things equipped like your cane sword or revolver, but anything extraneous requires some safety to reasonably access.
Speaking of the revolver, the reload animation is slow and precise in a way I can totally get behind. Judging from the video and last year's playable demo, you won't get far if a minor scrape turns into an extended fight. The cane sword seems suited for stabbing from stealth, not slashing or fending off a wave of blades Dishonored-style. There's also a double-barrelled shotgun that looks similarly fun to reload.
Gloomwood strikes me as the type of game where a note might tell me which guy to stab to get the key I need, or a lever might open a sewer grate that bypasses that risk altogether. That's all I really need to get excited about a game—I just really like the genre—but what's sending me over the edge are all the neat details that today's video shows off.
Gloomwood still has no release date, but you can play the demo any time.
Looking good - much improved on the demo I tried a year or so ago and that was already pretty good.
Looking good - much improved on the demo I tried a year or so ago and that was already pretty good.
I might give it another look then, it didn't fire me up last year when I tried it. Honestly the stealth felt a bit too optional.
Videogames are hard, please buy early access thank you.Also, the inventory system was shown in action in SEPTEMBER 2020, it wasn't a change made in 2021. But if you take even that one out, it would make it seem like the game's got fuckall added to it in 2021. How are breakable boxes with items and a 50-polygon rotating combination lock on a safe model that already exists in the game a feature?
You are overdoing it. Remember what has been going on for the last two years and we don't know what his personal situation is and how he was impacted.What an absolute load of shit.
A full-year roundup showing features that could be added within a few months if this was a full-time project (Hint: it's not. I suggested that the dev is likely working on the game on his free time, off his dayjob and I got a polite nudge in the ribs and a Steam NewBlood mod message to stop discussing that).
Also, the inventory system was shown in action in SEPTEMBER 2020, it wasn't a change made in 2021. But if you take even that one out, it would make it seem like the game's got fuckall added to it in 2021. How are breakable boxes with items and a 50-polygon rotating combination lock on a safe model that already exists in the game a feature?
Notice how Early Access is coming in 2022. He wouldn't even narrow it down to first half of the year. So stay tuned for EA in September 2022, and the full release, given the speed at which this is developed, sometime in late 2024.
You are overdoing it. Remember what has been going on for the last two years and we don't know what his personal situation is and how he was impacted.What an absolute load of shit.
A full-year roundup showing features that could be added within a few months if this was a full-time project (Hint: it's not. I suggested that the dev is likely working on the game on his free time, off his dayjob and I got a polite nudge in the ribs and a Steam NewBlood mod message to stop discussing that).
Also, the inventory system was shown in action in SEPTEMBER 2020, it wasn't a change made in 2021. But if you take even that one out, it would make it seem like the game's got fuckall added to it in 2021. How are breakable boxes with items and a 50-polygon rotating combination lock on a safe model that already exists in the game a feature?
Notice how Early Access is coming in 2022. He wouldn't even narrow it down to first half of the year. So stay tuned for EA in September 2022, and the full release, given the speed at which this is developed, sometime in late 2024.
Locking a door on enemies does exactly what it should: it buys you time. What were y'all expecting? "Oh the door is locked, I will quietly return to my patrol and forget this incident"?
Very cool feature and I'm surprised it hasn't been done before. Has it?