Child of Malkav
Erudite
Really like it that they also want to keep it diegetic. So cool. Dead Space was one of the very few games that had almost every element of the HUD and various indicators as part of the in game world. So. Cool.
yeah that fitsI got in an F-word argument with some trans SJW morons on NB's discord and got banned from there
Is Szymanski a real pollack or an american plastic potato?
That's a reason games don't HAVE to incorporate save mechanics into the design challenge. No one anywhere has argued that all games MUST have restrictive save systems. So we're all in agreement on that part.good game design does not need to rely on [higher "level" design to be good]
What you've again failed to do is give any reason games SHOULD NOT use save mechanics to enhance the design, if it makes the experience more fun. "Because they shouldn't have to" is not a valid reason. You're saying a painter should never use green paint when they could mix blue and yellow and get a similar result. "Why not use green paint?" "Because you shouldn't have to, you have blue and yellow already." That's a very very dumb reason.
Another solution to this would be to not make your game a buggy mess. Just a thought.You know one critical thing that save anywhere systems do? They help guard the player against bugs.
Another solution to this would be to not make your game a buggy mess. Just a thought.
1 time (caves of qud). I've encountered negative dodge value stacking due to being stunned repeatedly not returning to it's original level. I could've continued playing or maybe could've fixed it with console, but decided to stop. But it's a roguelike with weakly patches which makes old saves incompatible so it didnt mean much honestly.How many times in the past 20 years have you actually experienced bugs that ruined your save games? Any of you?
How many times in the past 20 years have you actually experienced bugs that ruined your save games? Any of you?
It's good, but not THAT good (enough to be more excited about this one than about Graven).The difference is, Gloomwood has an hour-long demo out and it's good and you can play and see how it is, while this showed half an hour of relatively dull combat and burning and throwing wooden crates around.
Don't get me wrong, I want Graven to be great, but there's still too little of it to tell.
I'm confused. So games where you chose not to save often enough are problematic because of other bugs that have nothing to do with the save system?How many times have I experienced bugs that have been game-breaking or forced me to an earlier save? I count at least 3 games in the past year or so.
If you want to extend that to games that I've had to reload and lost a decent amount of progress due to bugs then its a fair few more.
I agree that bad checkpointing is bad. The solution is not "throw checkpointing out the window because it can never work". The solution is good checkpointing.Add in the games that just became a pain from redoing a section because it was too long between checkpoints and you have a pretty long list of games.
I'm confused. So games where you chose not to save often enough are problematic because of other bugs that have nothing to do with the save system?How many times have I experienced bugs that have been game-breaking or forced me to an earlier save? I count at least 3 games in the past year or so.
If you want to extend that to games that I've had to reload and lost a decent amount of progress due to bugs then its a fair few more.
I agree that bad checkpointing is bad. The solution is not "throw checkpointing out the window because it can never work". The solution is good checkpointing.Add in the games that just became a pain from redoing a section because it was too long between checkpoints and you have a pretty long list of games.
Talking about the new inventory system 10 minutes.
How many times in the past 20 years have you actually experienced bugs that ruined your save games? Any of you?
Szymanski has also blocked me on twitter, which is cool. I friended him on Steam to thank him for making Dusk, gifted him a 5-dollar game to say "thanks" too, I was Dusk's biggest cheerleader, and I never had any arguments or altercations with him afterwards, which leads me to believe that he has blocked me just because I got in an F-word argument with some trans SJW morons on NB's discord and got banned from there, and his spirit burns so brightly with trans rights passion, he just had to block me everywhere else too.
Szymanski has also blocked me on twitter, which is cool. I friended him on Steam to thank him for making Dusk, gifted him a 5-dollar game to say "thanks" too, I was Dusk's biggest cheerleader, and I never had any arguments or altercations with him afterwards, which leads me to believe that he has blocked me just because I got in an F-word argument with some trans SJW morons on NB's discord and got banned from there, and his spirit burns so brightly with trans rights passion, he just had to block me everywhere else too.
Aren't you the same guy who was absolutely shocked you were banned from the 3DRealms discord for admitting to pirating their games and telling others to do it too? And now you have an obsession with the developer who banned you?
My word you just seem to keep getting banned from these servers for totally 100% no legit reason man why is everything happening like this
Right, I just played all of the EAccess content, on a pirated copy, of course, because screw giving money to people who already donated my money to trans rights organizations.