Diegesis/Diegetic. The presentation of UI elements as existing in-world rather than part of a hud or interface.I didn't even realize what I was looking for for a second. I love so much how far they are going to integrate the UI into the game world. What's that word they keep using?
I don't understand why time and effort and money is being spent on dumb "immersive" bullshit
I know! They also wasted so much time on graphics. That could have been time spent on AI instead! Also there's music and lighting? What a waste! Could have been a text adventure with sweet AI instead! Also they ordered a pizza one time? They could have spent that money hiring another AI programmer! Because it never makes sense for devs to work on more than one aspect of a game! Game dev doesn't work like that! Just make the one thing I want and nothing else! Me! Me! Me!This is a perfect example of wasting development time on "cool, immersive features" instead of working on your AI and granularity of alert states and detection.
The official discord is way too spammy to actually get any information from. Has anyone seen a substantial dev blog or somesuch?
Pretty realistic isn't it? I was a thief in the era of gas lanterns on the street I'd wait for just before the sunrise when the lanterns are already out of fuel but it's still dark
Dillon Rogers said:Most fires don’t decay on their own. This was just to demonstrate that they can change based on usage. I wouldn’t get so caught up on the specifics until you see how it works in-game.