ManjuShri
Self-Ejected
Ranger is rather underwhelming so far, it's simply point and click. Will give it a chance for a few more hours before respeccing however.
How quickly can you kill the final boss of Flames of Vengeance with this?Booting it up again, going to play as a ranger instead of mage this time. Any tips?
Easiest build in the game. Way Of The Ranger + Splitting Arrow and Explosive Arrow plus whatever else you like.
A pure warrior can finish the fight in under 10 seconds.
Don't forget that ranger builds typically have high crit chance on top of that.Killing something with a fully pumped up Splitting Arrow is measured by time taken to run up to the enemy + time taken to press the skill button. Firing 15 arrows in one shot, all doing full damage + buffs, is ridiculous. It also recharges in something like 3-5 seconds.
It's basically shooting a number of extra arrows (up to 15 I think) at once, preferentially aimed at different targets, but perfectly capable of hitting just one if the range is very close or there aren't enough targets.Is splitting arrow basically NWN-era Isaac's Missile Storm? Thinking of rolling Ranger when I replay myself.
What do you mean? Do bows have higher base crit chance? AFAIK dexterity doesn't increase crit chance, it increases crit damage along with ranged damage and ranged DR.Don't forget that ranger builds typically have high crit chance on top of that.
Fatality is underrated. Yeah, it doesn't give as much bang for your buck as maxing out something that actually deals damage - magic blast, magic missiles, thousand strikes, etc.Her health dropped to half and I finished her off with Fatality which I had almost maxed out from all the extra skillpoints which I didn't really need. I didn't actually expect Fatality to work on a boss.
Both of them were quite difficult for me. I played a pure mage with basically nothing boosting HP, and I could only stand to take a few hits at most through most of the game. However, having maxed-out fireballs and magic missiles meant I could usually spam my way to glory while my summons tanked. Winning the boss fights was basically just a matter of constantly running and dodging attacks while taking pot shots every few seconds - make a mistake and you're dead. In retrospect, it would have probably been smarter to focus more on defense.In the final boss fight, I had my creature and my demon + a random demon I charmed. Bitch was pretty resistant to magic and she healed herself nonstop on top of that. Her health went down quickly thanks to my mob and spells + WotBM. Her health dropped to half and I finished her off with Fatality which I had almost maxed out from all the extra skillpoints which I didn't really need. I didn't actually expect Fatality to work on a boss.
How did you guys defeat Ba'al in the Hall of Echoes? He was a tough one because he could kill me with one overpowered Magic Blast. Luckily, I was able to cast it before him, paralyzing him for 3-4 seconds, and finish him off in the next 3 hits. It took a while, though, because his Magic Blast and the Memory Eaters around me would usually gang rape me.
I kind of enjoyed most of the "worst battle designs" in Divinity 2. They were often frustrating and definite bumps on the difficulty curve, but they were beatable and more satisfying than if the curve was progressing smoothly.The General Raze fight might be the worst boss battle design to ever make it into a video game.
"I am legendary Hiems, winter itself, come to freeze your soul!"The General Raze fight might be the worst boss battle design to ever make it into a video game.
Is that the one with healing tanks or whatever? I beat him in 5 seconds on hard and I didn't even have fatality then.
I kind of enjoyed most of the "worst battle designs" in Divinity 2. They were often frustrating and definite bumps on the difficulty curve, but they were beatable and more satisfying than if the curve was progressing smoothly.
Divinity 2 reminds me of the old times when the game could bend player over and rape him in the ass without warning, and still be considered good and enjoyable, because the player would man the fuck up and beat it rather than crying and running back to mommy/gamefags/command console/gentler and dumber game with overt level scaling.
"I am legendary Hiems, winter itself, come to freeze your soul!"The General Raze fight might be the worst boss battle design to ever make it into a video game.
Divinity 2 has the best trolling dialogue options ever.
Tedium is when you slowly whittle down someone's obnoxiously large HP buffer.Well, now that I beat him (almost immediately after making that post ) it doesn't seem that bad, but it is still a tedious boss, not difficult. I like difficult, not tedium.
Just killed him an hour ago to complete the Ulthring set, I remember him being more trouble on my first playthrough as a mage. Just entered Aleroth now after finding the ship pieces which is probably my most disliked part of the game although not as bad as the first time once again.Well, now that I beat him (almost immediately after making that post ) it doesn't seem that bad, but it is still a tedious boss, not difficult. I like difficult, not tedium.
Zagan (in DKS) was actually the only fight I'd consider genuinely badly designed. You get stuck on the geometry a lot, even starting the fight in a semi-stuck state and have to fight HORDES of enemies in a very confined space.The Zagan fight was a clusterfuck. Not really hard per se, but "WHAT THE FUCK IS GOING ON?" hard.
There is a sarcophagus on Sentinel Island containing remains and note from "M." asking to be buried in the shadow of the Tower.Also, what the hell happened to Maxos? I never found out anything about that. Is he a character from the first game?
There is a sarcophagus on Sentinel Island containing remains and note from "M." asking to be buried in the shadow of the Tower.Also, what the hell happened to Maxos? I never found out anything about that. Is he a character from the first game?
Doesn't *have* to be Maxos, but it's not improbable.