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God DAMN Divinity II is addictive

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,353
What was so fun about being a dragon? It was like playing a bad arcade game from ten years ago. It wasn't really exciting, I'd rather have good ARPG combat and had much more fun with the challenge in Div2's early game.

The story falls into the same trap of any other game that tries to run on parody as its main wheel; it just isn't enough to make the story memorable or interesting, just disjointed moments of lulz.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,891
Location
Fiernes
What was so fun about being a dragon?
anomandaris.jpg
 

made

Arcane
Joined
Dec 18, 2006
Messages
5,137
Location
Germany
What was so fun about being a dragon? It was like playing a bad arcade game from ten years ago. It wasn't really exciting, I'd rather have good ARPG combat and had much more fun with the challenge in Div2's early game.

As gimmicky mechanics go, it was quite decent. Compare to, say, ME's Mako rides of a thousand horrors. Sure, dragon combat got tedious eventually (as did regular combat) but it added another DIMENSION to exploration. Fjords or whatever it was called made good use of dragon form as you needed it to reach the various (secret?) caves along the mountainsides.

P.S.S. Still, a HUGE step up from DD1 which was just plain shit.
No.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,353
Maybe it was better than the Mako rides, I never bothered with ME, but doesn't mean I should praise something that makes me suffer dull combat for several hours. It was less fun than regular combat. I liked the fjords and things like that, too, but really, the core of it all was that fighting as a dragon was not an enjoyable experience. We will see what ahppens with Dragon Commander where they actually put a lot of work into making it a core part of the experience, but it will have to be a lot better than D2, where it was barely good enough to keep up the experience for even a minor part of the game.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
"As gimmicky mechanics go, it was quite decent. Compare to, say, ME's Mako rides of a thousand horrors. Sure, dragon combat got tedious eventually (as did regular combat) but it added another DIMENSION to exploration. Fjords or whatever it was called made good use of dragon form as you needed it to reach the various (secret?) caves along the mountainsides."

Bullshit. Make was way better.

Nor, was the dragon a 'minor' part of the game. It was a pretty big part.
 

CorpseZeb

Learned
Joined
May 3, 2011
Messages
947
Location
RP-3
Uhm... but... there's a small ones. Dragons, I mean. Canonical (e.g real) dragons are (probably way) too huge for... uhm, that kind of entertainment.
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
Canonical (e.g real) dragons are (probably way) too huge for... uhm, that kind of entertainment.
usually powerful magic is involved in allowing these special intimacies, or perhaps these are unique one-off settings for each scenario

I expected more :(
I'm flattered by the hurricane force of rule34 mystique you might have built me up as but I assure you that 27 is quite enough and also I filtered out a large amount of male humans getting it scalestyle since this was not about dragons riding you

here's some unrelated supplementary material as an apology
http://imgur.com/a/8ogCd
 

hoverdog

dog that is hovering, Wastelands Interactive
Developer
Joined
Jul 8, 2010
Messages
5,589
Location
Jordan, Minnesota
Project: Eternity
I'm currently playing DKS for the third time.

God DAMN Divinity II is addictive.


how come a game on shitbryo and with such uninspiring combat system can be that much fun? :love:
 

A user named cat

Guest
The same reason Divine Divinity was stellar despite its utterly simplistic Diablo click-click combat -- charm? Atmosphere? The soundtrack? World design? I don't know exactly but I've replayed the first game probably 4-5 times all the way through.
 

Kashrlyyk

Scholar
Joined
Jan 24, 2010
Messages
112
Did anyone here beat the game as an unarmed fighter? I tried but it gets way to frustrating in normal difficulty and casual is too boring.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,890
I don't know why anyone would want to play as a character that completely ignores a key aspect of equipment customization and progression, what a terrible gimmicky feature that was. If you could equip magic gauntlets it would have been okay.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,890
But those are points you're not spending on a skill that does massive amounts of damage. I don't see the appeal, you could just as easily hit them with your swords. It's not like the animation of hitting them with your fists is super-amazing.
 

Kitako

Arcane
Joined
Mar 3, 2011
Messages
2,036
Location
UK
After 2 tries on the demo, at the third one I started playing for real, since I got the game on last summer sale.
This game made me a junkie, really really fun and addictive.

And I really dig the humor, which is a nice plus after all those Serious Business™ games.

6Rokq.jpg
 

Phelot

Arcane
Joined
Mar 28, 2009
Messages
17,908
Yeah, Larian has a good sense of humor. Be sure to check out Divine Divinity if you haven't.
 

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