A review from the future
Divinity 2 is a big game, and reading through the design documentation can be a
daunting task. That’s why we prepared a hypothetical review that touches on the main
strengths of the game, and illustrates what we’d like people to take note of.
Role-playing aficionados will fondly remember Divine Divinity, Larian’s cult RPG that
won several awards in 20021. Now, five years after the release of the original game, and
three years after the standalone add-on Beyond Divinity, Larian has released the long
awaited sequel, Divinity 2: Dragon Lord.
Set in the same universe as the previous games, Dragon lord puts the player in the role of
an adventurer who will become a new Dragon Lord. The Dragon Lords were once
powerful avatars with access to an ancient secret: morphing into a Dragon. Split in
different episodes, the initial story focuses on how the player becomes a Dragon Lord,
and how he gains access to this glorious power.
What follows is a fast-paced story featuring many plot-twists, several of them quite
surprising. The story is told in a non-intrusive way and contrary to many other games in
the genre, it is not heavy on the dialogue, something that comes as quite a relief. That
doesn’t mean there isn’t any depth to the story. Larian has chosen to tell its story in a very
visual way, showing the story rather than writing about it, and only relies on the dialog
window when a player needs to actively make a choice. This makes the game feel like a
top-notch Hollywood Fantasy movie.
While this design choice could’ve led to a multitude of forced-to-watch-cut-scenes, the
design team crafted their story in such a way that you always know what’s going on by
just observing your environment. For a genre that used to boast the number of words as a
feature on the back of the box, this is a radical departure, and it definitely opens up the
game to a broader audience.
The game plays in a unique system of so-called episodes. They can be compared to
something like the chapters of a book. The episodes are something Larian is pretty
excited about, and when playing Divinity 2 it becomes clear why. Each episode takes
between two to four hours, allowing players who don’t have vast amounts of time to start
and finish an episode in one play session, and still get a cool reward for their trouble.
Single player and multiplayer modes
Besides the deep and rich story your characters will play through, there is also a second
story. The difference is that you can play through this in multiplayer mode. That’s right –
you can play it will your friends over LAN or with a matchmaking service over the
internet. After you have played through the entire story, you can continue working on
your character in the online part.
Alternatively, you can opt to start a new character in the online part. This is a great way
to try out new things and make wild new characters. You can’t take these characters over
to the single-player story, however.
Since the release of the game, the Larian folks have not been sitting still. They have
released additional quests, stories and items that were all gracefully integrated into the
multiplayer story. Several more are in the works, and there is no end in sight. The Larian
forums are abuzz with suggestions and ideas, and the creative team always has an eye for
the community, ultimately improving the quality of the new content. They are even
starting writing contests, and promise to integrate the winning stories and quests into the
newest upcoming content-packs.
The Battle Tower
An important part of the story is told through a structure called the Battle tower. In terms
of story progression, the battle tower is to Divinity 2 what CTU is to 24 - Fox’ award
winning show. The tower is inhabited by a number of well-written characters and acts as
the player’s home base. It’s a great setting for stories of friendship, loyalty and treachery
as the player unravels the fantastic plot involving his draconic heritage.
Apart from a story function, several of the NPC’s in the tower also have a practical role.
They can research spells, craft items, make potions, discover new skills and many more
things. There’s even a necromancer who gives the player a hacksaw with which he has to
cut off limbs from creatures. Upon receiving the limbs, the necromancer grafts them
together in a Frankenstein-like monster called the Creature, which acts as a special kind
of pet for the player. This Creature comes with its own skill tree, with skills that depend
on the composition of its body.
The player can recruit and fire NPC’s from the tower, and he can decorate the place with
artefacts he finds during his travels.
One noteworthy feature is the trophy room where the player can hang the heads of the
enemies he defeated. There are also living quarters where the NPC’s that inhabit the
tower hang out, and the way they develop relationships can be observed by spending
some time here.
The battle tower also acts as the glue in the story between the different episodes. With a
few exceptions, an episode typically starts and ends in the battle tower. This provides
continuity throughout the story. While playing, I found myself eager to return to the
tower to see how my deeds would affect the people in the tower.
The Dragon inside you
With a sub-title like Dragon lord, it’s a giveaway that there will be Dragons in the game,
but it’s not often that you get to play as one. Forget horses, carriages and other dull means
of transportation, in Divinity 2, you can transform yourself in a Dragon and that is by the
far the coolest way of travelling we’ve ever seen.
Players access their Dragon powers through a powerful artefact called the Dragon stone.
The stone has different purposes, the most important being the Dragon-morph. Just click
the little trinket, and you’ll be soaring above the treed. If you are inside a dungeon or
building, the stone allows you to turn into the more agile but ground-based Half-Dragon.
The Dragon at your side
At a very early stage, you run into a cute little winged creature called the Mini-Dragon.
You will soon form a bond of friendship with the lonely Dragon. The Dragon helps you
get through the rough times of being a Dragon Lord, an ancient and lonely responsibility.
There is great comic tension between the player and the Dragon, as he constantly
complains about new emotions that he has been having. These emotions are the results of
a soul-linking spell that bound the two of you together as Dragon Lord and sidekick.
The little rascal is full of tricks! At many occasions, the Dragon surprised us with its wit
and sense of humour. He can also turn invisible at will; something very useful when
talking to the many NPC characters walking around. In some big battles against the huge
monsters that the game has, the little one shows inventiveness and got me out of a tight
spot.
The Mini-Dragon has a will of its own and does not like to be ordered around. At some
moments, he even refuses to help you. But he is a friendly, gentle soul, and would save
your neck plenty of times. When the time finally came to say goodbye, I felt genuinely
sad.
A very accessible RPG
Divinity 2 has all the features you’d expect from a modern day RPG – skill trees,
inventory management and trading, quest diaries, auto-maps, cool items, character
customization and gigantic monsters. But it is apparent throughout the game that Larian
has strived to keep everything as simple and accessible as possible without sacrificing
depth.
This is very noticeable in the way they handle experience and leveling up. To put it
simply, they dumped the idea of experience altogether and instead express everything in
gold. If you want to level up, you need to buy that level with a certain amount of gold.
While this is a radical shift from the way things are traditionally done, it does open up an
entire new level of gameplay. You find yourself constantly balancing whether you should
spend your gold on boosting your character, on paying for a cool piece of equipment or
spending your hard earned gold on a promising area of skill research.
Everything that has to do with stats received the same treatment. If they thought
something was too complicated to explain - like strength, intelligence or agility - they
simply dumped it and replaced it by something simpler to communicate to the player.
Now we see much more straight-forward things like damage, health, and casting speed.
The list of innovations is endless, but it all balances up in something that is surprisingly
simple and yet still adheres to the core values of the RPG genre.
Next generation technology
In terms of technology, this is by all means a next generation RPG. Full per pixel lighting
with soft dynamic shadows, advanced parallax and normal mapping, atmospheric effects,
3D physics based particle and fluid effects, procedural terrain and texture generation and
soft/rigid body physics simulations are all part of the technology mix. Powered by an
impressive array of middleware including the latest versions of the Gamebryo, Kynapse,
PhysX, Speedtree and Rendezvous engines, Divinity2 sets a benchmark for the genre.
Graphics
This game has some of the more impressive graphics I have seen to date. All the locations
are highly detailed and rich in life. You can see wildlife running about, trees sway and
birds fly in the skies. There are realistic light conditions, powered by a great HDR
lighting system.
The terrains are often covered in grass and bushes, making for some of the most peaceful
pastoral landscapes I have ever seen. In other places, like the snowy mountains of the
North Pole, or the vast sun-scorched desert, where particle and lighting effect really make
the places come alive.
There are dozens of NPC characters, all expertly modeled and animated, that really make
the towns and dungeons come to life. I should mention the NPC character’s faces – an
exceptionally high amount of love has gone into the faces of the characters. They all look
very lifelike and possess a lot of character.
Graphically it looks great, and accompanied by Kirill Pokrovsky’s brilliant music (winner
of IGN’s 2002 and 2004 best music of the year awards), it is certainly a very impressive
package. The voice acting is all top-notch with captured facial expressions underlining
what characters say.
Conclusion
There aren’t that many traditional RPG’s out there anymore, but this one shows that with
the right level of commitment and good design choices, there’s still plenty of innovation
possible within the genre. Crafted for a modern day gaming audience, Divinity 2 paves
the way for the next generation of RPG’s.
It features coolness, depth, a fast-paced story, great multiplayer and easy accessibility, all
executed with a great degree of polish, and presents the player with a memorable gaming
experience. If you want to try it out now, get the special free demo episode Larian has
created.
Better still, run to the store and buy Divinity 2: Dragon Lord. Depending on the day
you’re reading this, there could already be a lot more content available than it says on the
box. Log on to the Larian website and see which episodes have been released.
The future is bright: Larian is planning to make several expansion packs that add to the
multiplayer story. At the lively Larian forums, people are making suggestions to make the
game’s next episodes even more spectacular.