Bought the game for 30 pounds. Haven't regretted it.
You know, it's a sad sign of the times when I died for the first time trying to melee 9 goblins with my wimpy mage and wholly expected to be resurrected back in town with a loss of 5% gold. I was pleasantly surprised when all I got was a "You suck!" screen of death and the option of reloading.
Same with the lack of quest markers and completely obvious "hints" telling you how to complete quests. The bandit couple in the bandit hideout told me to get some special rum or whatnot, and when inquiring about where to get it from, all they had to say was "beats me, you're the hero, you figure it out!"
How I've missed this kind of quest writing, actually making the player work a little for his rewards. I also like how there seems to be multiple ways of solving a lot of quests, and the outcomes aren't always predictable - I had the option of ratting the drunken town guards out to their captain but didn't, which they rewarded me for by telling me the location of the captain's secret treasure stash. After raiding that, I then had the option of telling the captain they told me where it was. The entire bandit camp quest is cool as well, as you can choose to side with the bandits and do their quests or simply tell the captain where the base is and kill the lot of them.
There's a commendable amount of options here, far more than I've seen in many years. Some of the location design is also pretty cool - just went up that tower the dying Dragon Knight tells you to visit and was pleasantly surprised by some short but entertaining jumping puzzles interspaced with fights against huge gangs of undead, and the view itself was magnificent.
As far as I can see though, playing this thing straight warrior would be hard as hell. Archers abound and they hit HARD, I survive by running back and forth, dodging their slow-ass arrows and spells, and blasting them with spells of my own. If I ever manage to finish this thing, I'll try replaying as a warrior.
The XP function from DD is back. XP gain from monsters depends on your relative level to them while quest XP is static. I wonder if this means I can pretty much break the game like I did in DD by simply killing the entire map before handing in any quests for XP reward, which resulted in me being comically overleveled around mid-game.
Good game guys, not regretting buying it.