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God DAMN Divinity II is addictive

roll-a-die

Magister
Joined
Sep 27, 2009
Messages
3,131
Making me want to replay this game too. Fuck it's already even installed... ... ... Launches.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
10,632
Location
Nottingham
This was such a fucking mint game. 200+ clocked in and loved every second of it, great combat as a Battle Mage and one of the greatest endings ever.
 

thesoup

Arcane
Joined
Oct 13, 2011
Messages
7,599
Melee is probably the hardest to play. When I played as mage (on hard because I expected popamole difficulty) I somehow missed a bunch of content and I was 4-5 levels behind the mooks wherever I went. It was a struggle and I screwed up at skill point investments so until I could respec it was fucking brutal, but it was awesome because of it, tbh. I had to rely on charm and a summon to even the odds. Without those I'd never even reach sentinel Island. By the end of the game and especially by the end of the expansion, I was so OP I didn't have to ever bother with charm or summons, skills that previously kept my build viable. I had mana that never, ever ran out, all the mage skills maxed out and even maxed or near maxed out some warrior skills like fatality which, surprisingly, worked also on bosses. So with it I finished off the final boss while she had something like 53% hp remaining.

Damn I wanna replay this now with a melee build on hard, which should be the hardest way to play.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Confirmed archers for being absolutely OP with their Explosive arrow skill.

Orma, did you make any good use of life+resist enchantments on gear? That shit was really important by the end of the game.
I don't really see any other reasons why you would get rekt there.
Insufficient dodging.

Confirmed archers for being absolutely OP with their Explosive arrow skill.

Splitting Arrow is no less OP.
Invisibility + massive point blank arrow shotgun spray + backflipping away while singing "trolololo" in an unlikely event target survived.

Joined:
Feb 12, 2017
:hmmm:
 

Gauldur's Bait

Arbiter
Joined
Oct 14, 2015
Messages
247
Just finished this one + expansion, the developers cut version, for the first time. Really really positive surprise and definitely quite addictive. Played on normal difficulty though, and only two fights were really a bit bothersome.
(one in which you were in dragon form in a very small space, and the very final fight of Flame of Vengeance as I kept getting polymorphed.
Of course, going into the game blind I didn't realize I picked a really OP combination going with summoning and ranger skills, basically dumping strength. My bow was sometimes dealing damage of around 9k when critting (maybe even over 10k but can't be sure), so... yeah.

But definitely a good game and some really funny moments as well. I didn't mind the flying fortresses (I was a killing machine) or the dragon escort mission (it was easy).

How much replay value is there in D2, just for future reference?
 

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,600
Location
Deutschland
Most problems in vidya can be overcome by more DPS. Playing nightmare, Lvl35 (points spent in Wisdom: 0) before entering Hall of Souls. Please note the weapon damage (Waffenschaden).

Unbuffed
Buffed with potions
Buffed with potions and Way of the Battlemage 5

Roflstomping, this is 2 ez

Priest
Summon Demon 5

Mage
Manaleech 1 (+1) = 2
Way of the Battle Mage 5
Mana Efficiency 5

Warrior
Whirlwind 1 (+2) = 3
Charge 1
Life Leech 9 (+1) = 10
Regeneration 1 (+3) = 4
Thousand Strikes 8 (already overkill)
Deathblow 0 (+3) = 3

Ranger
Explosive Arrow 6 (+6) = 12
Evasion 11 (+1) = 12

Openlock 5
Dual Wield 13

Weapons
Orobas Bow (3 blessed charms, +75 mag and normal dmg)
Scorpion Twohander (1 blessed charm, 1 strong charm, +75 mag and normal dmg, mana leech 7)

hypnerotomachia blade (3 blessed charms, +100 mag and normal dmg)
Razakel hammer (2 strong charms, +100 mag and normal, life leech 10)

(+x) indicates bonuses from equip
 
Last edited:
Self-Ejected

Harry Easter

Self-Ejected
Joined
Jul 27, 2016
Messages
819
How much replay value is there in D2, just for future reference?

In hours? I would say at least 70 hours, since every quest has at least two solutions and you can experiment with your build. I played through the main game at least 3/4 times and finished the expansion at least three times, so I spend at least 100 hours and I still come back. It keeps being fun :D.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,858
Location
Fiernes
Most problems in vidya can be overcome by more DPS. Playing nightmare, Lvl35 (points spent in Wisdom: 0) before entering Hall of Souls. Please note the weapon damage (Waffenschaden).

Unbuffed
Buffed with potions
Buffed with potions and Way of the Battlemage 5

Roflstomping, this is 2 ez

Priest
Summon Demon 5

Mage
Manaleech 1 (+1) = 2
Way of the Battle Mage 5
Mana Efficiency 5

Warrior
Whirlwind 1 (+2) = 3
Charge 1
Life Leech 9 (+1) = 10
Regeneration 1 (+3) = 4
Thousand Strikes 8 (already overkill)
Deathblow 0 (+3) = 3

Ranger
Explosive Arrow 6 (+6) = 12
Evasion 11 (+1) = 12

Openlock 5
Dual Wield 13

Weapons
Orobas Bow (3 blessed charms, +75 mag and normal dmg)
Scorpion Twohander (1 blessed charm, 1 strong charm, +75 mag and normal dmg, mana leech 7)

hypnerotomachia blade (3 blessed charms, +100 mag and normal dmg)
Razakel hammer (2 strong charms, +100 mag and normal, life leech 10)

(+x) indicates bonuses from equip
Why put points in ranger/priest at all tbh

Is the demon better than your own creature?
 

Gauldur's Bait

Arbiter
Joined
Oct 14, 2015
Messages
247
In hours? I would say at least 70 hours, since every quest has at least two solutions and you can experiment with your build. I played through the main game at least 3/4 times and finished the expansion at least three times, so I spend at least 100 hours and I still come back. It keeps being fun :D.

Ok, thanks, good to know. So I'll go some type of hand-to-hand fighter in the next playthrough and different quest solving.
 

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,600
Location
Deutschland
Why put points in ranger/priest at all tbh

Is the demon better than your own creature?
seemed helpful when you can first pick the skill (lvl20). And it is the best summon apart from creature. You can have both at the same time. But now in FoV I probably should spec out of it. Enemies die so quickly it's basically pointless to have that skill. I also had Blind for a while but specced out of it when cc-ing enemies no longer seemed necessary.
 
Last edited:

T. Reich

Arcane
Joined
Apr 15, 2013
Messages
2,714
Location
not even close
Personally, I'm not sure if any summon in DII is any good in offensive roles, but Demon definitely works well as distraction/tank so enemies don't focus on you as much. I found it useful at times, mostly in big boss-level fights where you can one-shot everything and risk dangerous return fire.
 

hilfazer

Scholar
Joined
Jan 26, 2016
Messages
224
Magic damage from weapons is added to spells. It makes dual wielding the best style to use when casting spells.
However, you don't have to specialize in dual wielding, you can use any style you want and switch to duals when casting. Weapon sets are there for a reason. I assigned my melee and my casting sets to 2 side buttons on my 5 button Logitech MX518. Switching them quickly became part of my nature. Yup, Logitech MX518 can change the nature of the man, such a badass mouse.

I still specialized in duals with my battlemage because i liked how crit chance from weapons stacked.

My spell of choice was Magic Missile - liked its spammability and usage of flat magic damage bonus from weapons. It also worked well with Confusion.
For melee i used Rush Attack, just a couple skill points here.
I also picked Way of The Battle Mage and a sizable amount of passives.

Aleroth Archmage Belt gives pretty good mana regen if you have at least 2 set items equipped. Something to consider for builds not using mana leech.

Confusion will trigger from various auras you can enchant your armor or jewelery with. Those auras are Static Charge, Damage and Magic Damage. Chance to proc is supposed to stack for auras of same type so having more than 100% total proc chance would be useless. Confusion is one of those skills with increasing returns as you level them up. It may be underwhelming on lower levels (didn't use it before taking over Battle Tower) but on higher levels it's a stun galore. Not only chance and duration are longer, you also have better chances from auras, have more auras enchanted and Magic Missile shoots more balls. Sure, it does not work on bosses but it was still worth it.

Early game i used bows and magic. Bows are really cheesy unless someone shoots homing arrows but those can be blocked with trees or other obstacles.
 

Gimble

Educated
Joined
Dec 4, 2017
Messages
106
Back in the day (2009?), I didn't complete this game (when it was called ego draconis or something like that) as it then had a terrible mechanic where the character's level had a huge contribution to damage done - which meant that unless you only fought enemies at around your level, you either had no chance or no challenge whatsoever. Looks like the "developer's cut" version has fixed that design and the game is pretty good as a result thus far.

I still cannot believe that this game runs on bethesda's gamebryo engine - not only does it run silky smooth, the character's movement and animations are great as well: a feat neither bethesda nor obsidian could accomplish with this engine. How did Larian manage to do this?
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,589
Location
Djibouti
I still cannot believe that this game runs on bethesda's gamebryo engine

Gamebryo isn't really Bethesda's, it's a third party engine that was popular at the same, sorta like Jewnity. Civ4 also used it for instance.
 

Gimble

Educated
Joined
Dec 4, 2017
Messages
106
Ah, thanks for the clarification. Still, this runs really well - none of that microstutter or animation issues that could never really be fixed in bethesda's implementation.
 

roll-a-die

Magister
Joined
Sep 27, 2009
Messages
3,131
Ah, thanks for the clarification. Still, this runs really well - none of that microstutter or animation issues that could never really be fixed in bethesda's implementation.
This is because the areas are smaller, with less objects overall in them, especially less physics objects, more combined meshes, etc. And Larian are actually somewhat competent with the technical aspects, which is the reason for these things.

Bethesda took till FO4 to realize that maybe combining all their little pieces into big meshes suited for their setpieces, might be better. And instead of transmitting tonnes of little calls over the cache, they transmit larger batched calls that do essentially the same thing but in a more efficient manner.

This is why FO4 tends to breakdown when you disable this feature via INI. And you lose about 20-30FPS on average making it go from using the big combined meshes, too the tiny lego toolkit meshes.

To give a bit of a reference point they went from Morrowind in 2002 too fallout 4 in 2015, and didn't do much mesh optimization until fallout 4. Every game they personally made from Morrowind on used essentially the same cache flooding method to stream textures and meshes that CPU locked their games.

Reminds me of when they launched the PC version of Skyrim essentially without flipping VS out of debug mode.
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,276
GamerMusician6386

I finished the game few years ago. Complaints on the other thread were mostly valid, Divinity 2 got, especially before the tower, a lot xp-locked zone in a very worldofwarcraft- fashion. Combat is not especially deep, and tend to be quite hard, or more exactly, hazardous in early level, especially when you don't know where are the necromancer, alchemist and enchanter.
Mindreading is a weird gimmick that either encourage savescumming or bypassing it by planning it between two slaughter zone, given how xp works in this game.

Decent game, but far from a masterpiece.
 
Joined
Sep 25, 2022
Messages
12
Thanks Sarathiour
hello players. I'm playing Divinity 2: Dragon Knight Saga since 2017. This game is one of the best RPGs in 2009 for me. I love story,gameplay,humors in dialogues,combat system and of course dragon transformation. I loved especially first part of the game. Ego Draconis. I usually playing this part. Finish, begin from start. again and again. Maybe you asking "why did you play this game over and over for so long?". Skills. I love combat system of Divinity 2. Without skills? hmmm no.. but if your choosing and mixing skills correctly, then game will be perfect and playable than ever. In short skills makes the combat interesting and perfect. Dragon part is one of the best. There are many enemy dragons, huge weapons you can attack withDragons. Dragon's skills are good too.. Story is good.especially Ego Draconis part is very good. Ending is best and my one of the favorites. I love flames of vengeance's story(second part of DKS)too but just the ending. Divinity 2: DKS's story is end of the story of whole Divinity story. But everething isn't completely over, there will(must)be sequel. I hope this game will not be isometric.. Thanks. have a nice one
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,276
Structure your text FFS.

How old are you for writing like that, (beside being ESL) ?
 

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