roll-a-die
Magister
- Joined
- Sep 27, 2009
- Messages
- 3,131
Making me want to replay this game too. Fuck it's already even installed... ... ... Launches.
Divine Divinity is ok. Divinity 2 is trash.I just beat divine divinity, in what way is this a sequel? Does it directly reference the original?
Confirmed archers for being absolutely OP with their Explosive arrow skill.
Regarding Thousand Strikes - does it apply to each blade separately when dual-wielding?http://www.rpgcodex.net/forums/inde...ty-ii-is-addictive.54617/page-40#post-3243844
http://www.rpgcodex.net/forums/inde...ty-ii-is-addictive.54617/page-40#post-3255576
http://www.rpgcodex.net/forums/inde...ty-ii-is-addictive.54617/page-41#post-3268058
http://www.rpgcodex.net/forums/inde...ty-ii-is-addictive.54617/page-41#post-3268250
git gud etc
Insufficient dodging.Confirmed archers for being absolutely OP with their Explosive arrow skill.
Orma, did you make any good use of life+resist enchantments on gear? That shit was really important by the end of the game.
I don't really see any other reasons why you would get rekt there.
Invisibility + massive point blank arrow shotgun spray + backflipping away while singing "trolololo" in an unlikely event target survived.Confirmed archers for being absolutely OP with their Explosive arrow skill.
Splitting Arrow is no less OP.
Joined:
Feb 12, 2017
How much replay value is there in D2, just for future reference?
Why put points in ranger/priest at all tbhMost problems in vidya can be overcome by more DPS. Playing nightmare, Lvl35 (points spent in Wisdom: 0) before entering Hall of Souls. Please note the weapon damage (Waffenschaden).
Unbuffed
Buffed with potions
Buffed with potions and Way of the Battlemage 5
Roflstomping, this is 2 ez
Priest
Summon Demon 5
Mage
Manaleech 1 (+1) = 2
Way of the Battle Mage 5
Mana Efficiency 5
Warrior
Whirlwind 1 (+2) = 3
Charge 1
Life Leech 9 (+1) = 10
Regeneration 1 (+3) = 4
Thousand Strikes 8 (already overkill)
Deathblow 0 (+3) = 3
Ranger
Explosive Arrow 6 (+6) = 12
Evasion 11 (+1) = 12
Openlock 5
Dual Wield 13
Weapons
Orobas Bow (3 blessed charms, +75 mag and normal dmg)
Scorpion Twohander (1 blessed charm, 1 strong charm, +75 mag and normal dmg, mana leech 7)
hypnerotomachia blade (3 blessed charms, +100 mag and normal dmg)
Razakel hammer (2 strong charms, +100 mag and normal, life leech 10)
(+x) indicates bonuses from equip
In hours? I would say at least 70 hours, since every quest has at least two solutions and you can experiment with your build. I played through the main game at least 3/4 times and finished the expansion at least three times, so I spend at least 100 hours and I still come back. It keeps being fun :D.
seemed helpful when you can first pick the skill (lvl20). And it is the best summon apart from creature. You can have both at the same time. But now in FoV I probably should spec out of it. Enemies die so quickly it's basically pointless to have that skill. I also had Blind for a while but specced out of it when cc-ing enemies no longer seemed necessary.Why put points in ranger/priest at all tbh
Is the demon better than your own creature?
I still cannot believe that this game runs on bethesda's gamebryo engine
This is because the areas are smaller, with less objects overall in them, especially less physics objects, more combined meshes, etc. And Larian are actually somewhat competent with the technical aspects, which is the reason for these things.Ah, thanks for the clarification. Still, this runs really well - none of that microstutter or animation issues that could never really be fixed in bethesda's implementation.