Abu Antar
Turn-based Poster
- Joined
- Jan 19, 2014
- Messages
- 14,304
What you describe is not even remotely the same, but hey: Only a retard has an argument with another retard.
Those are more mechanical changes that streamlined the experience. The dragon segments in Divinity 2 had unresponsive controls, crap draw distance and not much verity. They bored me to tears. You did get a crapton of exp, the only thing that was good about it.
If they made a Divinity 3 and kept the dragon form while also making it fun and varied, I wouldn't mind. I don't hate aerial combat.
Those are more mechanical changes that streamlined the experience. The dragon segments in Divinity 2 had unresponsive controls, crap draw distance and not much verity. They bored me to tears. You did get a crapton of exp, the only thing that was good about it.
If they made a Divinity 3 and kept the dragon form while also making it fun and varied, I wouldn't mind. I don't hate aerial combat.