Multidirectional
Arcane
- Joined
- Mar 18, 2009
- Messages
- 7,654
Can it be... my PC is actually a disguised fagbox?? To think I loved it all this time..
I'm stumped then. Sounds like a problem with loading data in any case.Multidirectional said:Can it be... my PC is actually a disguised fagbox?? To think I loved it all this time..
Sounds like a plan, it should force the game to attempt re-reading the missing data.Admiral jimbob said:Remove and re-equip your cuirass?
DraQ said:Also, there is one reason why I think the Divinity 2 should be considered Diablo-like with exceptionally strong RPG elements rather than proper cRPG.
Just like in Diablo 1.Multidirectional said:Also there's no loot hunting with respawning mobs
I don't think the robot cowboys and other admittedly decent humor sprinkled throughout can change that.
DraQ said:Just like in Diablo 1.
made said:Are you saying there's a lack of intentionally silly and lulzy RPGs? Seems quite the opposite to me. FO3, New Vegas, Drakensang, Arcania... Bioware's intentions are debatable but the end result is the same.
I'd actually find it refreshing to see a well-crafted and engaging setting for once without mandatory bad puns to humor the retards.
Multidirectional said:A hack & slash with strong RPG elements, sure, but not Diablo-like. I think that would be very misleading for someone who hasn't played it.
Arcanoix said:AlaCarcuss said:2. Yes, but it's the best Gamebryo has ever looked - almost unrecognisable.
Except Gamebryo runs at 75hz/FPS, and if you don't have a genuine display running 75hz (and none of that upscaling shit either) then you miss out on 15 FPS, and it downgrades the display, causing a slight stutter. I learned to hate that stuttering shit. DAoC was made in 2001, so it was excusable then when frame rates were usually 45hz/FPS. In 2011 there's no excuse for not being able to overcome the stuttering shit. It shows up prevalently in every Gamebryo game, including FO:NV.
I'd say yes. Currently putting points into it. MM + Destruction give perfect spammable spell with low MP cost and low cooldown rate, plus it hits multiple targets and damage is ok.Eyeball said:Can anyone tell me if the Magic Missile skill is any good for a straight mage if you throw enough points into it? I've avoided it because the damage seemed pathetic, but having to wait 15 seconds for my fireball to recharge all the time is getting old.
I always one-shotted that demon in Ego Draconis because I was overleveled when I met him and he could do no damage, but in DKS that bastard raped me again and again. I even had to resort to drinking potions in dragon form.Eyeball said:My new favourite moment in the game: Meeting the flying bug demon down the town well.
"Devil: Muahaha, you're challenging ME? You and what army?"
*PC turns into a dragon*
"Devil:.....oh bugger.
Currently level 28, grinding my way through a flying fortress. They're kind of a pain to get through - huge and crawling with powerful ranged attackers and mages. If they are indeed optional, I think I'll skip doing more than this one.
pipka said:I'd say yes. Currently putting points into it. MM + Destruction give perfect spammable spell with low MP cost and low cooldown rate, plus it hits multiple targets and damage is ok.Eyeball said:Can anyone tell me if the Magic Missile skill is any good for a straight mage if you throw enough points into it? I've avoided it because the damage seemed pathetic, but having to wait 15 seconds for my fireball to recharge all the time is getting old.
Marquess Cornwallis said:Thanks to this thread I installed the demo for the third time (I didn't get very far beyond Farglow during the first two attempts). It's the kind of game that's really not my cup of tea in many respects (I'm not a big fan of third person real-time combat, over-the-top high fantasy settings, etc.), but despite all that, this time it caught on (it may have helped that I disabled HDR, reflections and most vegetation, which made the world look a bit less of a fairy tale land). It's not breathtakingly great, but certainly enjoyable, if you're in the right mood.
What really surprised me however is the sheer extent of the demo (the DKS version). I must have been playing for something like 6-8 hours now and I still haven't explored everything or finished all quests (or at least I think so). Definitely not something you see very often these days, at least not on this scale.
Same for me - lost to him repeatedly DESPITE being 5 levels above him.abnaxus said:I always one-shotted that demon in Ego Draconis because I was overleveled when I met him and he could do no damage, but in DKS that bastard raped me again and again. I even had to resort to drinking potions in dragon form.Eyeball said:My new favourite moment in the game: Meeting the flying bug demon down the town well.
"Devil: Muahaha, you're challenging ME? You and what army?"
*PC turns into a dragon*
"Devil:.....oh bugger.
Currently level 28, grinding my way through a flying fortress. They're kind of a pain to get through - huge and crawling with powerful ranged attackers and mages. If they are indeed optional, I think I'll skip doing more than this one.
It's spammable, damage increases as well as number of missiles, and you have your magic damage added to the damage of every missile, which makes it very potent. If you have the skill that stuns enemies with magical attacks it's applied independently with each missile hitting the target.Eyeball said:Can anyone tell me if the Magic Missile skill is any good for a straight mage if you throw enough points into it? I've avoided it because the damage seemed pathetic, but having to wait 15 seconds for my fireball to recharge all the time is getting old.
Stabwound said:Probably no one will know the answer to this but I'll ask anyway.
I have the graphics all cranked to the max, and when I play, it's like about 5 feet in front of my character there is a magical line where the textures change. It's distracting as fuck and I don't know how to fix it. I also had this issue in Morrowind, I think.
I'm not sure if it's a draw distance thing or what, but I don't think you can change that. Any ideas?
edit: I think it's the shadows (especially from the trees) not textures