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God DAMN Divinity II is addictive

Exmit

Scholar
Joined
Aug 11, 2010
Messages
2,965
Does that mean that Divinity 2 is actualy gothic/ two worlds , done finaly right ?

Maybe i'll pick it up then.
 

bhlaab

Erudite
Joined
Nov 19, 2008
Messages
1,787
Overweight Manatee said:
Another question: is it just me or are stat-buffing potions basically useless? A relatively standard 10 to a stat gives a remarkable 5% damage increase, which may as well be nothing. Even super-mega-godly potions don't seem to boost damage by more than 10%. Is there some hidden advantage to raising stats that I'm not seeing?

It's not so much about increasing damage, and they seem to exist more for those who fall outside of that stat's goverened class

Strength Potions affect Melee Defense so they're useful for rangers when enemies get too close, and also increases reistance to Poison, Bleed, etc.

Dex Potions increase the damage you do from crits and are useful for melee characters around a lot of snipers (flying fortresses have a ton of bow and arrow skeletons)

Int Potions help resist against Stuns and Curses which are a huge pain in the ass

Exmit said:
Does that mean that Divinity 2 is actualy gothic/ two worlds , done finaly right ?

Maybe i'll pick it up then.

Nah, it's mostly like Divine Divinity but with less Diablo.
 
Joined
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Messages
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Crispy said:
Hint: nobody's actually playing at Nightmare level. If they say they are, they're fibbing.

:x I'm playing on Nightmare now (without any difficulty adjustments mid game) and game was only hard in the beginning. My current build is a mage with stats divided between INT, STR, and VIT and skills used being Magic Missile, Fireball, Firewall, Way Of The Battle Mage and Charm. Also level 1 Thousand Strikes for occasional mana leech, Mana Efficiency at 5. I'm having a pretty easy time, too bad some of you suck. I just cleared a flying fortress with enemies 3 levels above me, grow some balls will you? I was also drunk when I did that, as I continue to be right now.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
abnaxus said:
Only defense potion that's worth it is the Allan Brew, made by the dumb alchemist. It increases all defenses by 36.

So the monocle alchemist Barnabus is in fact the worst one of the two.

Depends -- Barnabus, if his quests are done, is more efficient at creating potions and requires less ingredients than Allan.
 
Joined
Sep 4, 2009
Messages
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What damage numbers are these nightmare-worthy builds getting? I've messed with all of the specialties and I can't find a single one that kills nightmare enemies in a reasonable timeframe. Standard fuckers have 5-10k health Its not that Nightmare is impossible, its that enemy health just gets 4x as big and nothing else happens except you have to use your skills 4x as often to kill a group.

Mikayel said:
abnaxus said:
Only defense potion that's worth it is the Allan Brew, made by the dumb alchemist. It increases all defenses by 36.

So the monocle alchemist Barnabus is in fact the worst one of the two.

Depends -- Barnabus, if his quests are done, is more efficient at creating potions and requires less ingredients than Allan.

Ingrediants are pretty much a non-issue since you can send the runners to find them for you.
 

Admiral jimbob

gay as all hell
Joined
Sep 29, 2009
Messages
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Location
truck stops and toilet stalls
Wasteland 2
Raghar said:
I play on normal, It would be suicide otherwise. (I try to go for ironman.)
...
Highest difficulty would probably need a lot of reloading, it will not provide any qualitative difference however. (Thus what's the point of going above normal? The best part are all these conversations anyway.)

For fuck's sake :x
 

Kotep

Novice
Joined
Dec 18, 2010
Messages
13
dr. one said:
Anyway, few somewhat spoiler-y remarks/questions:
In regards to flying fortresses, I´ve found destroying their defences in dragon form quite fun and cleaning those in Broken Valley provided a solid exp boost without too much time investment, but the rest were hilariously overkill in regards to mob amount so only proper way to deal with them seemed to be just drop to loot chests (level 1 hide in shadows was all I needed), fly away and drop into teleporters afterwards.
How much different was it in original ED?
Spoilered since you did the same.
In general in ED, the flying fortresses seemed to be designed to require you to switch back and forth between dragon form and human form a lot more to get rid of barriers that would let you get to the boss's teleporter. They took out a lot of that mucking around for DKS, making going on foot through the flying fortresses really just an optional thing for those that wanted some more loot or to bring up their level, which I think is also the reason for the general increase in difficulty (that is, since it's optional they made it more challenging).

One thing I noticed in DKS that I didn't in ED was that they had a lock-on feature. Was that in ED and just never mentioned or was that an addition?
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,182
I'm trying to go battlemage, investing almost every level into str and int, (only sometimes in vit and dex to live through archers), full Blood Echelon set. Magic Missile worked out nicely in the beginning but now it seems to lose its power. What're good skills to invest? Fireball? Firewall?
 

bhlaab

Erudite
Joined
Nov 19, 2008
Messages
1,787
Black said:
I'm trying to go battlemage, investing almost every level into str and int, (only sometimes in vit and dex to live through archers), full Blood Echelon set. Magic Missile worked out nicely in the beginning but now it seems to lose its power. What're good skills to invest? Fireball? Firewall?

Your skill trainer can raise your skill caps, magic missile should be at least useful forever

i heard fireball stinks
 
Joined
Mar 18, 2009
Messages
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Fireball only stinks if you try to use it as main skill. Otherwise, cast fireball to take out more than half HP of the enemie group, proceed to spam Magic Missile until Fireball cools down. In a lot of cases most enemies are dead before it even recharges.
My Magic Missile combined with Way Of The Battle Mage does 300 damage per missile and recharges before it even hits the enemie. Very very useful.
 

AlaCarcuss

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BrizVegas, Australis Penal Colony
Multidirectional said:
Crispy said:
Hint: nobody's actually playing at Nightmare level. If they say they are, they're fibbing.

:x I'm playing on Nightmare now (without any difficulty adjustments mid game) and game was only hard in the beginning. My current build is a mage with stats divided between INT, STR, and VIT and skills used being Magic Missile, Fireball, Firewall, Way Of The Battle Mage and Charm. Also level 1 Thousand Strikes for occasional mana leech, Mana Efficiency at 5. I'm having a pretty easy time, too bad some of you suck. I just cleared a flying fortress with enemies 3 levels above me, grow some balls will you? I was also drunk when I did that, as I continue to be right now.

Yeah, what bullshit is this??? I've been playing on Nightmare from the get go - currently lvl 34 (battlemage) and still with a full quest log. Apart from a few fights, I havn't found it too tough. Well... after about lvl 15 or so - before that was a bit of a bitch.

Also, clearing all the fortresses. The completionist in me finds it impossible not to. No fucker is going to be left alive that shouldn't be by the time I finish. :smug:
 

Admiral jimbob

gay as all hell
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Wasteland 2
Black said:
I'm trying to go battlemage, investing almost every level into str and int, (only sometimes in vit and dex to live through archers), full Blood Echelon set. Magic Missile worked out nicely in the beginning but now it seems to lose its power. What're good skills to invest? Fireball? Firewall?

Stop investing in str. Most weapons do magic damage as well as melee damage, and that's governed by your int; as far as I can tell, an int-based pure warrior would maybe even be a better build than a str-based one. For Battlemage, it's no question. Where are you, exactly? Weapons with good magic damage are rare in Broken Valley, but I found a very nice two-hander that did up to 70, with an enchantment adding 30 points of damage to all my magic damage, which certaintly worked wonders for magic missile. Firewall is excellent if you're planning on fighting in melee a lot as well as spellcasting, makes a killer combination with rush attack.

Also, regarding difficulty: I had a very rough time of it on hard to start off with, but it got rapidly easier once I reached the Battle Tower. I didn't move up to nightmare for the flying fortresses, because I value my sanity, but there are a few points where I felt like I probably should have, like when I took down the demon in the mine in less than a minute with barely a scratch.
 

DraQ

Arcane
Joined
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Chrząszczyżewoszyce, powiat Łękołody
Black said:
I'm trying to go battlemage, investing almost every level into str and int, (only sometimes in vit and dex to live through archers), full Blood Echelon set. Magic Missile worked out nicely in the beginning but now it seems to lose its power. What're good skills to invest? Fireball? Firewall?

Fireball is good as long as it is not your only means of attack.
Whether to use Fireball or Explosive arrow for AoE depends mostly on your playstyle - if you're going to go into melee, supporting yourself with MM-spam, and some other spells, you'll be better served by fireball as it won't switch you away from your melee weapons, possibly opimized for boosting magic damage. If you're going to stay at distance, then Explosive Arrow can be fired 5x more often and it's a nuke.
As for MM's they are useful forever, just invest in the skill so that you fire more missiles - extra damage is nice, but it won't be all that significant compared to the magic damage bonus from weapons that will get applied to every of your missiles.

Of course, to battlemage effectively you need to ensure that you're using weapons doing mostly a lot of magic damage and that you enchant them with level 9 or 10 magic damage boost.
 

TheLostOne

Savant
Joined
Sep 5, 2007
Messages
770
Location
Limbo
At the point I'm at now playing on hard, I'm able to play a full caster pretty effectively. I keep my creature and a demon out at all times, and recently have added fireball to my MM and MB spells. Fireball is awesome when the way of the war wizard buff is up. It's currently a 12 m radius and will kill a huge area of fortress mooks instantly. I actually switched from my DW style to equip a shield since I was meleeing so little. Not sure whether I could do that in nightmare.

Plan on trying nightmare later with a ranger build.
 

VentilatorOfDoom

Administrator
Staff Member
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Admiral jimbob said:
Finished Divinity 2 fairly easily on Nightmare, just started Flames of Vengeance. Holy shit, XP cost for mindreading took a jump. Is it finally worth investing in the mindread skill?
if you max it out you can mindread for zero cost. And there are a lot of skill books, so you can probably afford it. OtOh each point put in mindread could have been used for some other jiucy skill... ah the decisions??11!?
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,282
As I said -360000 after a short walk and little chitchat with few people. (One point in skill because of earings, or necklace.) It really depend on if you can afford something like that, or not.
 

VentilatorOfDoom

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root said:
btw, a lot of the mind-reading in FoV is just berhlihn stating 'this is your main quest herp' or just saying shit like 'this guy disgusts me'. can't remember if it was all that useful since i went full retardo and mindread everybody anyway
I did that too, so it's ok. Plus there are some mindreads which are not just for teh lulz, skillpoints, a malachite etc.
 
Joined
Sep 4, 2009
Messages
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I'm convinced you guys saying nightmare is easy are playing some different patch level. For example, people keep talking about explosive arrow. It sucks, at lvl 33 with it maxed I only get 650 damage. It takes 4 of them to kill common enemies at the floating fortress just on Normal mode. My autoattack is stronger than it.
 
Joined
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Messages
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I have both of those any they don't affect Explosive Arrow damage at all for me. It does exactly what it says on the skill screen.
 

Crispy

I feel... young!
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Strap Yourselves In
FWIW my comment about Nightmare mode was made mostly tongue-in-cheek. I personally couldn't handle it but then again I'm still only lvl 19 just finally moving into my battle tower.

So what the fuck do I know?
 

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