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God DAMN Divinity II is addictive

VentilatorOfDoom

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Overweight Manatee said:
I have both of those any they don't affect Explosive Arrow damage at all for me. It does exactly what it says on the skill screen.

OK, I have no DKS experience. In ED+FoV I found the damage from explosive arrows also to be a bit lacking (in the FoV part) but it still had its uses because of the knockdown effect and the short cooldown. Maxed out fireball was my main nuke, reliably dealing >3000 dmg in a large radius. Another spell that was good in ED but meh in FoV was Magic Blast.
 
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Fireball does seem like it scales well, at least at the end of ED and into FoV. Haven't made a magic character but respeccing into it gives appropriately big numbers.
 

Black

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Do damage bonuses from dual wielding weapons stack?
Because it's kind of dumb to have 2 weapons, each doing +100 magic damage.
Especially with spells like MM and MB which deal damage separately.
 

bhlaab

Erudite
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Admiral jimbob said:
Finished Divinity 2 fairly easily on Nightmare, just started Flames of Vengeance. Holy shit, XP cost for mindreading took a jump. Is it finally worth investing in the mindread skill?

The undead in the crow's nest and in small caes under the city itself spit out about 2.5k xp per kill. Not only that but there are a TON of quests in FOV.

I've been mindreading almost everybody and I've levelled up about 5 times and I feel like I'm about 40% through
 

Murk

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XP gain is entirely dependent on level discrepancy -- the mindread skill will only help you to level earlier, it won't actually change the max level you'll achieve (assuming you do most of the quests).

Since you can respec tho, I found it more worthwhile to max out mindread then just respec the points into something worthwhile. Incidentally, I had points to spare even as I was going through the Vault.
 

Admiral jimbob

gay as all hell
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truck stops and toilet stalls
Wasteland 2
Black said:
Do damage bonuses from dual wielding weapons stack?
Because it's kind of dumb to have 2 weapons, each doing +100 magic damage.
Especially with spells like MM and MB which deal damage separately.

Yep. It's pretty much the only choice for a mage because of that.

Also, is it worth dumping my points in jump attack? It was a godsend early ED, but doesn't really seem to dish out noticeably more damage any more. Might stick them in fireball instead.
 

Black

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I didn't like jump attack much. After landing it leaves you vulnerable for too long for my taste. I basically had charge attack (because it's godly and for getting in), whirlwind attack for groups and thousand strikes for mano a mano tough guys.
 

DraQ

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Chrząszczyżewoszyce, powiat Łękołody
Admiral jimbob said:
Thousand strikes might be a plan, actually, I need more melee moves. Does it scale well?
It's basically your melee attack with multiplier and knockdown chance, as far as damage is concerned, except you do it several times in a row in really quick succession and it eats shitload of mana.

If you naturally hit hard in melee, it will be rape. Even at level one it's useful.


Also, this game fucking rocks, it even mentions bromance.
:lol: :love:

In any case, don't play it without finishing the base part of the game - for plot and lulz related reasons.
 

Black

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I took the wrong approach as far as items are concerned. Obviously when I saw a set item I thought "neat, I need to have this", but while set items might be okay, the set bonus isn't usually worth enough not to equip other non-set items.
 

Black

Arcane
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Oh, and
div2romances.png






:smug:
 

bhlaab

Erudite
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Messages
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Admiral jimbob said:
Thousand strikes might be a plan, actually, I need more melee moves. Does it scale well?

It's a Boss murderer, take it.

Jump Attacks are fairly useless since its so hard to judge distance while you're jumping. I generally find myself falling short of the enemy with it

Mikayel said:
XP gain is entirely dependent on level discrepancy -- the mindread skill will only help you to level earlier, it won't actually change the max level you'll achieve (assuming you do most of the quests).

Since you can respec tho, I found it more worthwhile to max out mindread then just respec the points into something worthwhile. Incidentally, I had points to spare even as I was going through the Vault.

Well my point stands that the undead in FOV will make up for the XP debt quickly even without grinding respawns
 
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Black said:
I took the wrong approach as far as items are concerned. Obviously when I saw a set item I thought "neat, I need to have this", but while set items might be okay, the set bonus isn't usually worth enough not to equip other non-set items.

Yeah, I made the same mistake too my first time through. Most important aspect of items is how many enchant slots they have, everything else is pretty much superfluous if a set item can't take as many enchants as something else. I do still collect them though, just because.
 

AlaCarcuss

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Overweight Manatee said:
Black said:
I took the wrong approach as far as items are concerned. Obviously when I saw a set item I thought "neat, I need to have this", but while set items might be okay, the set bonus isn't usually worth enough not to equip other non-set items.

Yeah, I made the same mistake too my first time through. Most important aspect of items is how many enchant slots they have, everything else is pretty much superfluous if a set item can't take as many enchants as something else. I do still collect them though, just because.

Well, yeah except the better set items have at least 2 or 3 enchantment slots and 2 or 3 charm slots on top of the set bonus. Like Ulthring's set you get from the fortresses - can't see myself changing out of that lot for a while.
 

bhlaab

Erudite
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I don't wear helmets at all because theyre all really stupid looking so no set bonuses for me
 

hoverdog

dog that is hovering, Wastelands Interactive
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Project: Eternity
okay, i've finished DKS.
It was a blast, but after the terribly hard dragon part in FoV, the final fight was somewhat... anticlimatic? Seriously, one-shot killing the last boss isn't really my cup of tea.
 

Padre

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Ok guys, explain something to me.

How does magic damage work and how does it increase your spell damage.

Int increases your magic damage by 1% per point so I assume it increases both spell and weapons magic damage.

But how do weapons increase spell damage?

I have seen some weapons with normal +magic damage. They are pretty common.

Now, there are some weapons which have 'increases magic damage by 10' in blue letters and some have enchantments ( yellow letters ) that increase it too.

Now my question is, do they increase your spell damage? I'm playing a pure warrior and don't have any skill points to spare to find out.
 

Black

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Padre said:
Now my question is, do they increase your spell damage? I'm playing a pure warrior and don't have any skill points to spare to find out.

From what I've seen with my battlemage, all numbers do add up. And they add up individually to your spells, meaning that if you have +200 magic damage from items and you cast Magic Missile which has 4 missiles each of them will have +200 damage. It's sick.

Finally bought the game because I want to support good devs ( :salute: ) and am planning to go pure warrior (mainly) and put all my points intro str and int (some may go in dex for defense from archers). No points in vit and spirit at all.
How does it sound?
 

Black

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I already had those nightmares, especially thanks to stun arrows and polymorph. But I'm going to take the risk since hp and mp increase with level anyway.

Btw why isn't there DKS LP?
 

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