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God DAMN Divinity II is addictive

AlaCarcuss

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Admiral jimbob said:
Does Summon Demon stay efficient? I took a few points in it, but quickly figured it was too much of a point sink for 1 level per point and would fall behind before long.

Yeah, I like to keep him at a similar level as the mobs I'm facing (or even a couple/few levels below). He's pretty fucking tough and can soak up a lot of damage (deals it out pretty good too). Also, having the Demon as a meat shield, I deck out Junior (my creature) as a mage so often he just stands beside me hurling MM's and Fireballs - pretty funny.

One thing I think is really funny, with the charm build I posted above you're usually left with a couple of mobs still charmed when the battle is over - the Demon does't give a fuck about the fact they're still on our side and kills them anyway - poor bastards don't even fight back. :lol:
 
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Sep 4, 2009
Messages
3,520
Padre said:
Bleed
-----
A successful melee hit has a *% chance of bleeding your enemy. It lasts for *
seconds and deals *% of the damage you did extra.

--------------------------------------------------------------------------
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
| 10 | 13 | 15 | 18 | 20 | 23 | 25 | 27 | 30 | 32 | 35 | 37 | 40 | 42 | - |
| 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 1 | 1 | 1 | 1 | - |
| 10 | 11 | 13 | 14 | 17 | 20 | 25 | 33 | 50 |100 |100 |100 |100 |100 | - |
--------------------------------------------------------------------------

so at lvl 10 it lasts only 1 sec thus almost doubling your dps.

Holy crap, that goes from useless to awesome quickly.
 

AlaCarcuss

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Overweight Manatee said:
Padre said:
Bleed
-----
A successful melee hit has a *% chance of bleeding your enemy. It lasts for *
seconds and deals *% of the damage you did extra.

--------------------------------------------------------------------------
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
| 10 | 13 | 15 | 18 | 20 | 23 | 25 | 27 | 30 | 32 | 35 | 37 | 40 | 42 | - |
| 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 1 | 1 | 1 | 1 | - |
| 10 | 11 | 13 | 14 | 17 | 20 | 25 | 33 | 50 |100 |100 |100 |100 |100 | - |
--------------------------------------------------------------------------

so at lvl 10 it lasts only 1 sec thus almost doubling your dps.

Holy crap, that goes from useless to awesome quickly.

Yeah, and I just learned you can upgrade some skills to 15 (if I'm reading that correctly) :oops:
 

bhlaab

Erudite
Joined
Nov 19, 2008
Messages
1,787
phelot said:
I am still upset that all the shit you did in Broken Valley is reduced to "LOL POISON GASES LULZ!"

Fucking lame...

Haha just wait until the end of ED
 

MicoSelva

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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
So... I started playing DKS over the weekend and done one quest in BV (the one to talk to three people about the dragon) which gave me three level-ups. I invested the three skill points into lockpicking since I can't stand unopen chests... and now I have a problem, as my char's ass gets kicked every time I encounter more than two goblins at a time (and sometimes even two are enough) and the ones I do kill give some pathetic amounts of XP. Is it supposed to be like this, or am I doing something wrong? Any hints?

Except lockpicking, I only have one point in FireBall, if I recall. I also haven't used up stat points yet (I have 12, I think), since I haven't decided on a build yet and are not sure what to invest into. I'm leaning towards a fighter-mage, but even putting all into INT/STR doesn't seem to change anything other than giving +5% to melee/magic resistance.
 

bhlaab

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Seems like staying back and fireballing is your best bet for now. There are a ton of quests you can do in the town without really having to fight as well.
 

Padre

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Szczecin, Poland
There is a skillbook in Farglow, in the area with goblins.

Another skillbook is in the Inn, find Strange Volume I, read it. Next one is by the bar. Third on 1F near Sir Robin. Final one is in the fireplace and gives you one skill point.

I always level up lockpick as fast as I can because you can find pretty nice stuff there. Also, I can gain around 6 levels without going out of the Village. Just make sure you make every quest. Especially the one with the secret alchemist in Miller's house and the one involving drunk soldiers in the Inn. If you save their asses from their commander, they will enable you to loot his basement which has some mobs and some loot. Mindread Jackson's wife and do this quest too.

The beginning is quite rough but even putting every point I can in lockpick can be mitigated by outlevelling mobs.
 

MicoSelva

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I found the skill book in Farglow (I have an OCD when it comes to exploration, sometimes pays off). No idea what I've done with the skill point, though. Probably something stupid.
As for the quests in the town. After finishing the first one, I've decided to postpone completing the rest until after clearing the mobs, because of the XP scaling. Are You saying that this is a mistake?
Also, I now realize that I have completely missed the town inn. Only talked to Laurel & Hardy outside. Must've gotten distracted by something shiny.
 

VentilatorOfDoom

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AlaCarcuss said:
Yeah, and I just learned you can upgrade some skills to 15 (if I'm reading that correctly) :oops:

You learned this now? After all this time? Have you ever bothered to talk to your trainers or asked yourself why they're called trainers to begin with?
 

Padre

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Killing mobs first before you complete quests is generally better but in early game you are really fragile and this xp scaling doesn't really matter since you will end up on lvl 16-18 at the Maxos temple either way.

Doing quests in the Village really helped me take off because of the xp and loot I found. Being a melee class I really had to get some better weapons and after reaching lvl 7-8 I could just rush into packs of enemies and mow them down.

Remember to have high damage reduction against archers and magic, they hurt like hell. At lvl 11 or so you will want some high melee reduction too because black ring sergeants with rush attacks can really 2-3 shot you.

If you have some mana to spare, Heal lvl 1 is awesome to replenish life in between fights so you don't have to rely on potions.

There is another skill book in those caves where you have to rescue that prisoner too. The entrance is well hidden but you should look for it at the end of the tunnels.
 

dr. one

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also, don´t underestimate archery, at least in Broken Valley it´s useful even without stats/skills geared towards it. do have a bow in one of your weapon configs.
 

Seolas

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Just finished this game (Ego Draconis + Flames of Vengeance, I didn't even realize the expansion had started as its a seamless transition), took me 47 hours and I'm stunned by how good it is. I guess marketing means everything as games like Oblivion, Fallout (III or NV), and Dragon Age aren't even as close to as good as this game but spoken of far more. I'd also rank this ahead of two of my other favourite action RPGs, Witcher and Risen.

However, the last mission (*cough* escort *cough*) was kinda awful, but I hate hand-holding missions and this was the only one in the game I think.

I played as a regular warrior and was about level 45 when it ended, killing things with ease as a human as I did every sidequest and boosted my character to God-like powers.

The voice acting deserves special mention as it was surprisingly good. Being from the UK, I noticed lots of regional accents that you wouldn't usually hear in RPGs, which I loved.

Regarding the ending:

Did Damien die in the explosion or is this setup for a sequel? He wasn't shown once, only his girl who is the last battle.
 

Admiral jimbob

gay as all hell
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Wasteland 2
They've confirmed a Divinity 3, so

despite having not finished it, I'm going to go with the standard answer to "hey, did the main villain die in this ambiguous explosion that conveniently did not directly show his death" and say no
 

AlaCarcuss

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VentilatorOfDoom said:
AlaCarcuss said:
Yeah, and I just learned you can upgrade some skills to 15 (if I'm reading that correctly) :oops:

You learned this now? After all this time? Have you ever bothered to talk to your trainers or asked yourself why they're called trainers to begin with?

Are you kidding... sure, I spend more time re-speccing and trying out different builds than I do completing quests and advancing the game. :D

I just wasn't sure what the cap was regarding skill upgrading. I've upraded quite a few to 10 and now that I've started FoV at level 36, I've got a couple to 13 (MM and WoTBM). I did notice that it seems to vary depending on the skill with some skills seemingly non-upgradeable past a certain point (if at all).

Also, due to my lust for killing and clearing fortresses, I didn't complete the skill trainer's quests till very late, so yeah.

Anyway, loved the ending to ED.... nice twist.

I have to say, I think my build is a little overpowered at this point in the game. With 13 in WoTBM, 7 in Destruction, 13 in MM and 12 in FB, my creature, my lvl 31 demon and 5 points in charm - I almost don't have to do anything. A FB and a couple of missiles decimates everything (including bosses) and my minions just mop up. :smug:
 

Black

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Joined
May 8, 2007
Messages
1,873,183
It seems they've fixed Bleeding, now it's minimum duration is 4 seconds.
I'm sad.
 

Jokerman89

Novice
Joined
Jan 27, 2011
Messages
30
I liked the demo of this, played it yesterday, im thinking of buying it tomorrow.
 

AlaCarcuss

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Admiral jimbob said:
Is there anyone that can train charm over 7? Hermosa won't, and neither of the FoV trainers will.

Yeah, I've been wondering the same thing.

I've got charm at 5 atm, which allows charming mobs up to level 36. What's 7 give you - up to about 40 I would guess? Assuming you finish FoV at around lvl 45, charm may become useless later on. May have to respec again at that stage.
 

AlaCarcuss

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Admiral jimbob said:
Actually, never mind, I had a few bonus points into it and forgot to scroll down to their effect. Charm level of 7 lets you charm three bros of up to level... 49. That'll do, I think.

Oooh yeah.... that'll do nicely, thank you :salute:
 

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