Finished the game yesterday.
A really great package of a game.
A bit of criticism (I´ll divide the game into chapters for that):
Some of it may be too *SPOILER*-y.
Chapter 1 (before the dragon):
This part was just perfect for me. A great mix of exploration, questing, puzzles, combat, humor, char/gear developing. A lot of memorable characters, some superb art direction, music and world design.
Ridiculing stat descriptions!
Chapter 2 (rest of the ED portion):
Most of the staples from the first "chapter" were still present, tower provided boost to character customization and exploration got strongly augmented with vertical aspect.
I was not too keen on two aspects here:
a) Flying fortresses - somewhat optional and majority of them could be bypassed, but it still hurt the pacing of my game and gave the "chapter 2" more disjointed feeling. I also didn´t like the development in
I´d prefer a sole, more fleshed out fortress to this.
b) Main quest segments - most felt rushed and uninspired. Ending was good.
Chapter 3 (the expansion):
Well, this was a rather radical change of pace.
I liked exploring the town and its dwellings, doing quests and discovering secrets but few aspects made it a bit too one dimensional when compared to the original game, namely:
a) Lack of combat challenge - even on nightmare combat was easy mode, thus I never felt the need for better gear (though I´ve changed it for the endgame just for the heck of it) or adjusting my tactics.
Speaking of combat, I didn´t like the amount of experience gains from it - FoV is pretty much a quest driven game, thus I´d prefer to gain proportionately a lot more experience from quests.
b) Itemization - due to my previous point this is moot anyway, but I almost never found anything better than what I´ve already brought from ED, thus looting got less exciting in FoV.
c) Battle tower - a pity it got redundant and wasn´t somehow integrated into the main story.
d) A wow! factor - ok, this is a minor and sorta silly thing, but, final mission aside, this "chapter" lacked the larger-than-life moments from the previous two. Given the environmental prerequisites, I´d like some huge, impressively structured cavern system included!
Anyway, overall the FoV part provided a fun city adventure, yet another kind of exploration, good amount of interesting quests and puzzles and some good throwbacks to previous parts.
All chapters together make DKS a truly expansive, absorbing, often unique and multifaceted aRPG, certainly one of the best (if not the best) of its kind in my book. And what bears repeated mention is the lack of hand holding.
Finished at level 46, with bonuses from gear my char had three stats at 100 (vit, str, int), rest at 50, 1350 hit points, 1100 mana and base weapon damage (without WotBM buff) was 650 - 900 + (780 - 900).
I think I´ll replay this quite soon with a more spell oriented dude.
Divinity 3 can´t come soon enough.