They should have organically grown their supply without diluting their brand, e.g. by bringing in Amiga games. It made sense to branch out a bit into indies since there's some overlap with the classic gaming audience and you get a steady supply of new products. But as always with GOG, the execution was haphazard and I think they went too far down that particular rabbit hole. Now their store is this odd melange of classic games, indies that mimic that style, and indie stuff that's just indie to the max. They stopped investing into the classic gaming side, but have little else to set them apart --- they're definitely not the go-to indie store where you can satisfy all your indie cravings. And it's just odd that they rejected various dungeon crawlers but have things like Corpse Party 2. I have no idea if that game is any good, but it's an example of how their "curated" catalog has produced this odd thing where it's no longer clear what their brand identity is, what they're trying to excel at. It feels like they lost sight of their original strategy and are now in a spot where they have two very different product portfolios, both too big to be phased out, neither one well-positioned for future growth.