Most districts of New Phlan have been duely secured, and the stench of evil has been removed from the former temple of Ilmater.
Securing the Kovel Mansion, where a band of cutthroats had elected domicile, I stumbled upon intriguing notes compiling rumors and verified information about several eminent persons from the civilised area.
Among the rumors of interest : Porphyrys Cadorna is skyrocketing in the city's politics... The same Porphyrys we helped earlier by retrieving ancient family heirlooms in his dynasty's former estates. Bishop Braccio, who sent us on the cleansing of the defiled altar of Ilmater, is but the frontman of a very high tier priest of Tyr who refuses to reveal himself to the profane. "The Boss" who leads the hordes of orcs, hobgoblins and other goblins could be a metallic dragon, which as duly noted by the thieves themselves, wouldn't make much sense.
Some valuable bits of folklore about "The Boss" and the fabled Pool of Radiance was kept intact within the walls of Sage Mendor's derelict library. Most notably, how the interplanar stream of power causing such phenomenons as the pool of radiance are greatly dependant upon the meddling of magic users, altering its course, changing its destination and, maybe, even its very nature.
The plot may not be as straight forward as initially presented...
On the gameplay side, reaching level 5-6 and unlocking the good ol' magical ball of fiery explosion, the combat just got a tad bit more entertaining. The cleric can now instantly gib any low level undead in sight, making taking a stroll in the graveyard less deadly than a couple level earlier, and fighting hordes of enemies a much briefer endeavour. It still is quite deadly though, as an unfortunate encounter with a few mummies meant game over after my whole frontline failed the wisdom throw.
I also got into that wealth category where I just can't carry all that coin, having to thesaurise my fortune in the form of jewels, which I could only resell for half the investment. These fucking merchants, man...
Some remarks on this steam/gog edition :
- Comes with a built in soft which gives extra information. The most notorious and important aspect is the automapping tool. I just discovered, really late in my playthrough, that you can edit information in the map via a mere double click. The other panel offers permanent feedback on the party (hp, status, buffs and debuffs) and makes the whole game MUCH smoothier than it would be otherwise.
- The automapping tool can spoil you some secrets. To name it plainly : it'll reveal secret doors by showing the "Gate" icon on the map. Not huge but to be noted for absolute purists.
- It comes with a few cheats that I don't recommend activating. You can instantly heal on rest for instance (effectively useless, or so it seems to me) or instantly identify any item in your pocket. Nothing necessary, really. The automapping is enough of a cheat imo.
- The Adventurer's journal is really, really enjoyable to read. I discovered George Mcdonald with this game, and I'm eager to find out more about his work. I know Champions by name only, and had no idea it was such an old pnp rpg.
- As with all games of this era : don't read the clue book about an area before thoroughly investigating it. I do however advise to read it after, especially the "Lore" segment, which gives interesting info surrounding the local context. The detailed clues can be ignored for the sake of avoiding any spoiler, even after cleaning a block.
Out of curiosity, I took twenty minutes last night to try out another, unknown to me, title of this collection.
I decided upon Al Qadim, the genie's curse, because it would be a nice change of pace, as screenshots revealed an action oriented game, and it was obviously set in an exotic oriental setting.
Barely played past the first trial, but as soon as I reached the first city's temple, I made a donation of a quarter of my possessions and was granted in return a bunch of XP, and it felt... good ?
These games are making me sick of the subversion and half-assed humour injected in everything nowadays. Feels good to have good and evil be portrayed as such, with little smartass pseudo-innovation slapped on top of it.
Anyway, after PoR and EotB, I'll probably give a serious try to Al Qadim. The little I played seemed fun enough (and, again, surprisingly well written. The manual's introduction was a genuinely nice read).