Also Fate, Amberstar and Ambermoon, Order of the Griffon and Warriors of Eternal Sun - heck, even DM-types of time were good for what they are (such as Ishar), and even Ultima had some redeeming qualities.
I can't be bothered to recall all of them right now, but yeah, that's a good list.
First off, I don't know if you saw but I edited my previous post before you fired this post off to exclude 1990. I realised that it just isn't fair to compare a three year period (1994, 1995, 1996) to a four year period (1990, 1991, 1992, 1993). That includes a whole extra year of games. If you can pick and choose how long each period lasts then you could just say 1995 was a decline because 1985 to 1994 had way more good cRPGs in. So really, if we're looking at 1995 (as mentioned in the article) and the surrounding two years, that's a three year period. The three year period before that was 1991 to 1993.
Secondly, Fate: Gates of Dawn, Amberstar and Ambermoon were terrible overrated by Amiga fanboys in the early 90s. In many ways I don't blame them because they started getting the short end of the stick at around that time. I wouldn't say either of these three games were better than what the mid-90s had to offer. I'd even take something like Exile over them. Ishar was about as good as other real-time blobbers and about on par (and forgettable) with mid-90s efforts such as Strahd's Possession. The Ultima series were always terrible RPGs as they had like three or four statistics that barely even matter. Furthermore, the post-V Ultima games had diabolical combat.
Warriors of the Eternal Sun and Order of the Griffon were both console games. I thought we were talking about cRPGs, not WRPGs. Furthermore, you just complained about Realmz staying on the Mac until the late 90s. Well these two games never even made it to any personal computer, let alone IBM-PCs.
Oh, but did I ever say they didn't?
That's where you're wrong. You presume I believe in some kind of "great RPG renaissance" brought by Black Isle, like that Rowan Kaiser dude. Well, I don't. I stated explicitly, "the bad times they never recovered from". As far as I am concerned, things were always going downhill from the moment I had my first World of Xeen experience. The "Black Isle age" is not even a flat in the downward curve, it's just a different kind of ruin and despoil than was before or arrived after.
Don't get me wrong, I never thought you did. But if anything this supports my point that the mid-90s wasn't a crash, because the genre effectively tailed off from around 1994 all the way to the release of the Xbox where it crashed spectacularly. In fact, the notable games from the later 90s were a result of work done over the mid-90s by the studios that existed since the 80s. New World Computing obviously spent the mid-90s working on the first two Heroes of Might and Magic games before resuming development of Might and Magic VI in 1996. Fallout was in the works after Interplay spat out Stonekeep in 1995. Baldur's Gate was in development for a while as a result of Interplay gaining the D&D licence in the mid-90s. The mid-90s wasn't this aberration people paint it as. It is what it is, the start of a decline, and the start of development for the widely praised late 90s games. Rowan Kaiser thinks the genre crashed in 1995, only to be completely reinvented and improved in the late 90s. Obviously that's a load of bollocks, because not only did it not reinvent itself in the late 90s, there was also no crash to require reinvention from.
Well, I do include 1989 in my roll of ages. Before that, everything was just too minimalistic and unwieldy, not to mention rat-ass ugly.
I usually go with 1988 or 1985, depending on my mood. I prefer starting at 1988 to 1989 because it had Pool of Radiance, Might and Magic II, Ultima V, Wasteland and Demon's Winter. I also think 1985 is rather stand-out if you want to go up a level of primitiveness as it marks the start of the pre-Gold Box SSI RPGs (Phantasie, Wizard's Crown), the main Ultima games (starting at Ultima IV) and The Bard's Tale series (yeah, nostalgia), as well as capturing the first Might and Magic game in 1986.
Of course, if you meant you want to include 1989 with 1990, 1991, 1992 and 1993 for comparison with just the three years of 1994, 1995 and 1996 then that's just unfair and wrong. That's almost double the time frame.