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Golden Fall 2 (dev blog)

PompiPompi

Man with forever hair
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RPG Wokedex
I am working on localization support.

Here is an example in Hebrew.
Two questions though:
1) How should I present language selection?
I think Language should always be in English, and only the rest of the GUI change. So if an American gets non freedom languages, he would know how to switch to freedom language.

2) Where should I get proper translator? I know of fiverr, do you have any suggestions for language translation?
I will probably also have to translate all the game's dialog.

Here it is in the language of the god:

 

PompiPompi

Man with forever hair
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RPG Wokedex
Here is another demonstration of localization with Hebrew.
It also demonstrates fighter playing style. Hope it's clear.
Sound is a bit low because of silly Fraps.

 

Ontopoly

Disco Hitler
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What's this new game going to cost, Pompi? Pricing your games is hard, dude. How do you even go about that kind of thing?
 

PompiPompi

Man with forever hair
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When I created the store page, I set the price to 3.99 USD.
I am not sure what I was thinking back then. Maybe that my game cannot compete with a higher price.
But on the other hand, some other developers said in a video that...if people are going to buy your game, it's not like they are looking to save a few dimes.
So if they don't like your game they won't buy it even if it cost 1 cent.
And if they like your game, they are likely willing to pay for something that they like.
So I am not sure if 3.99 USD isn't too low..

I guess it's a gut instinct that makes me think that a lower price will bring more sales, but it's not always true.
I might increase the price on release date after all.

Also, I set the price before I even knew how my game is going to shape out. It's still not complete, so I don't even know how much content I will include in the final game.

I guess I need to ask the people who really like my game, how much they think it would be worth. And start from there.
 

overly excitable young man

Guest
Hey. I played the demo.
Whats your fucking fetish with the mouse? In rogue likes (real ones) you just walk against the enemy and trade attacks.
This very well could be a one-handed game.

You can keep walking pressed compared to Golden Fall 1. Das good.
But can you please put the hot keys for the spells on 1,2,3?

You also should take away the power to shoot through those cell bars as it leads to abusing magic.
Same with enemies stop following you at certain points.

Dex gives you armor i guess but Str just is plain better when you get HP i think.

Cleave looks useless as you never should be in combat with more guys or they fuck you up.
 

PompiPompi

Man with forever hair
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RPG Wokedex
Maybe you can record a video of how you are playing it and send me, because I don't understand some of your points.
Quick Keys for spells sound like a good idea.

Hmm, yea I guess I could disable shooting magic bullets through the gates.

About enemies chasing you, that's what I didn't understand.
There used to be a bug that confused the enemy AI in certain conditions, but it's suppose to be fixed.
Other ways the enemies might stop chase you is if you went far from them, or they decided to chase NPCs.

So I guess your strategy is to trigger enemies then run away from them and kill them one by one?
Again, would be useful if you can record it how you are playing it.

Thanks for trying it out.
 

overly excitable young man

Guest
Its basically just these situations when doors are missing.
The enemies just go up and down and suck up the magic missiles. Can't cross these red barriers.
Problem is you can lure the harder enemies that can hurt you like the red lizards (lvl 2) or the spear/axe skeletons (lvl 3) here and avoid any damage.
You have a lot of money than that you can sink in even more mana thingies for abuse cause you dont need herbs.

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PompiPompi

Man with forever hair
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RPG Wokedex
After a few days I didn't touch the game...
Version 1.06 is out.

It fix the AI issues when they stop chase you beyond opened gate.
There are places where the AI is not suppose to be able to pass, so if they can't reach you, they just walk back or wander again.
I fixed the bug that if you stood in the door you couldn't hit or get hit by enemies.

I also made the cleave hit 4 enemies instead of 1, makes it a bit more useful,, in an L shape.

I tested it, hopefully no new bugs are introduced.
 

PompiPompi

Man with forever hair
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Ok, I have added "lerping"

Does it look nicer now?



Too bad you cannot see it in glorious 144 Hz
 
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PompiPompi

Man with forever hair
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I made a playthrough of the entire Demo including the latest improvements in audio and visuals.
This playthrough will probably spoil the Demo for you, if you didn't finish it yet...
Tell me what you think of the visuals/audio.
I think the next step will be improving the GUI.

I am going to upload Version 1.08 with those improvements today.
If you have the time, please play test it when it's available.
I always fear of breaking the Demo with bugs.

 

PompiPompi

Man with forever hair
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Here is a Sexy man playing the Demo(and finishing it)
Too bad I didn't screen capture as well.

 

PompiPompi

Man with forever hair
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RPG Wokedex
Some updates.
Game not blurry so much anymore.
Some more GUI updates:

screen_2560x1440_2020-10-05_22-38-58.png
screen_2560x1440_2020-10-02_21-57-44.png
 

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PompiPompi

Man with forever hair
Patron
Developer
Joined
Jul 22, 2019
Messages
4,092
RPG Wokedex
Here is the latest Promo Trailer I did for steam.
It's suppose to inform the Steam consumer about what the game is like, more than looking fancy and pretty:

Tell me what you think of it:

 

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