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I've stumbled upon these two accidentally. It's 2 megawads, each with 32 levels (plus secret ones). What is really interesting, that the makers of each level had 3 hours limit on making them. Obviously the maps couldn't be very large, most of the are small and medium level sized. But that doesn't matter, since both packages are filled with great level design and some really adrenaline pumping moments. It's got some nasty little traps that I've always loved in some other mods, with the difficulty level going up constantly. In both parts of 3 Hours of Agony there is a one of the later map filled with monsters (almost 1000 in 1st, 2000 in 2nd), but they are execption to the rule. Beautiful Doom was so slow after killing 60% of monsters that I couldn't go on . But it's just a little scratch on both of these little diamonds. I really recommend it.
It was. The monsters you've mentioned had been included too in some wads, I don't remember their names now but looking at the screenshots I can say I've seen them. There are more custom, new monsters made by the modders.
As a bonus Quake made in Doom engine. I've played it and it's swell.
I really have to get down my ass and try to download and secure this stuff before it disappears or something. With modern gaming being in the state it is i can well imagine i'd be playing Doom for many years to come.
Pretty tastefully done and enjoyable. In its current state it's pretty unbalanced though, monsters don't pose any real threat and there isn't enough ammo on some of the maps.
A great wad. It's one big map, with excellent architecture, good visuals and fantastic enemy/ammo placement. No shitty enemy teleportation, nice progression, good secrets, hard but not cheaty. It combines nicely with brutal doom. The way I like my wads.
I decided to finally play through Paranoid, since it seems like sequel is actually getting released! http://forum.zdoom.org/viewtopic.php?f=19&t=47988
Pretty damn solid HL-inspired TC , with what is easily classiest and most extensive use of 3D geometry I encountered in a Doom TC.
I have only a minor nitpick or two. For example, both 3D models and sprites are used for NPCs, so you'll encounter say a static 3D scientist next to a few animated spritey ones. Feels pointless. Also, while pacing is generally great and majority of maps are extremely well detailed and fun too explore, there is this pretty linear part with almost pitch black caverns and simplistic-looking canyon section that goes on a wee bit too long (not helped by the fact that it is filled by some rather annoying specimens of alien wildlife).
Also, there are few moment when monsters are spawned right behind you, which is always bad. There is one part towards the end where a pretty heavy-hitting enemy is teleported just behind the player, and just before you enter arena-like area filled with other enemies. Some cheap shit right there, kind of stuff that will force most player to reload a save.
Anyway, other than those pretty minor crap this is a damn solid stuff, HL fans will probably appreciate it even more than I did.
screenhaits
Ah yes, another nitpick! Guy lending a voice to your employer, dude sounds bored as fuck. Anyway, moving on
Black Mesa staff is known for always spending their time in a most productive manner:
Another thing I played recently: Hell Awakened 2 E1 http://www.doomworld.com/idgames/index.php?file=levels/doom2/Ports/g-i/ha2ep1v2.zip
First episode of a planned D64 & PSX Doom inspired megawad. Decent stuff, nothing special but definitely worth playing. As is to be expected considering its inspirations, colored lighting and Aubrey Hodges's music are put to extensive use. Both gameplay and visuals improve as one progresses through the episode. Flaws: Bit too much chaingunners of the sniping variety, 'specially in map 2. Encounters with some new and "improved" archies are to be expected, their attack is nerfed to being projectile-based but on the other hand they are able to actually -summon- new enemies of various types (yeah), in addition to just resurrecting fallen ones. Also, there is this teleporter section near the end of map 8 which I was unable to finish, and from those idgames comments it also appears to be broken for others.
Sorry, but are you saying Paranoid is a Doom WAD that is made to look like Half-Life?
Wouldn't just making a HL map (or whatever is the right term) be more sensible?
Eh, might be that author is well versed in usage of Doom Builder, ACS scripting etc... but on the other hand completely unfamiliar with HL modding. Also, GZDoom TC that attempts to faithfully recreate environments from HL is way more impressive and sure to garner far more attention than HL mod that basically uses slightly altered maps from the base game, with storyline parallel to that of main game (which is what Paranoid, an HL mod, would have been).
Another thing: ReX seems to have a penchant for TCs based on gameplay and visuals of other FPS games. His other famous work, The Darkest Hour, is based on original Dark Forces.
Unloved - preety nice idea. You are in old mansion and like in Silent Hill open portals to other dimension, finding keys while progressing through. You return to the mansion and open another portal. Later in the mod, you have to backtrack to finally meet the end. Very good atmosphere, highly recommended. There is also Silent Hill OST and part of the maps look very similar to the Konami game. There are some enemies from Heretic and custom wall textures from Blood and other FPS-es.
will be a basis for a full-blown, standalone commercial game.
I ain't gonna post that weird alpha gameplay vid here, 'tis safe to assume that it tells nothing about look and gameplay of finished game. Some bad news tho:
Randomly.
Generated.
Levels.
I thought Hocus Pocus was funny, but here comes the challenger! Golden Souls, inspired by old Mario platform games. I never thought Doom could be so cheerful . Very nice design, but you need to like platforming in 3d and lots of patience. You have to grab the souls in each of the "world" to be able to move to another one. There are many traps, deadly cannons and lots of references to old Nintendo titles (plus music too). There are boss fights too, with the ultimate badass waiting for us after we have all of the golden souls. Very nice mod, if you want to try something completely diffrent. Second part is in the making.
SP worked fine out of the box but the coop mode (Zandronum+ Doomseeker) was giving me grieve:
If following the onscreen info doesn't do a damn thing just exit the game and open zandronum.ini (or similar, the file is called zandronum-AR.ini here)
Look for "sv_smartaim 0" in the [Doom.NetServerInfo] section and change that line to "sv_smartaim 3", now you should be able to load a coop game without seeing that annoying message. Good find Ninja Destroyer.