grudgebringer
Guest
That guy from Double Fine
For now over a decade, Discovery's popular show Mythbusters has helped put an end to longstanding myths relating to popular culture, news stories, and everyday life. For next week's January 31st episode, they're taking their expertise to video games.
In this special episode dedicated to the hobby near and dear to our hearts, we're excited that id Software's own Tim Willits will be helping Adam and Jamie dig into an often-discussed topic of FPS games: Is it really possible for someone to carry all those health packs, guns, and even a chainsaw? Using the DOOM universe and DOOM 3 BFG Edition for reference, Tim helps the team recreate a DOOM level in real life.
For now over a decade, Discovery's popular show Mythbusters has helped put an end to longstanding myths relating to popular culture, news stories, and everyday life. For next week's January 31st episode, they're taking their expertise to video games.
In this special episode dedicated to the hobby near and dear to our hearts, we're excited that id Software's own Tim Willits will be helping Adam and Jamie dig into an often-discussed topic of FPS games: Is it really possible for someone to carry all those health packs, guns, and even a chainsaw? Using the DOOM universe and DOOM 3 BFG Edition for reference, Tim helps the team recreate a DOOM level in real life.
And people wonder why I never watch TV. I even managed to convince the wife to cancel cable subscription.
Been playing some Hocus Doom, TC based on old Apogee platformer Hocus Pocus.
http://forum.zdoom.org/viewtopic.php?f=19&t=45804
Current playable demo contains one episode with seven more-or-less complete maps.
Good stuff: this is a total conversion in every possible sense. Author aims to create as-faithful-as-possible 3D Hocus Pocus game, and I daresay he did a pretty good job so far. Doom with another coat of paint this ain't.
Out of seven so far released maps each is pretty well designed, with some quasi non-linearity in that they sometimes allow you to collect magic orbs in whatever order you wish (not always, as some areas will unlock only after an orb is collected).
Also, this shit is so goddamn pretty. Author tried to be faithful to Hocus Pocus aesthetics as well as gameplay, and again I think he did a damn good job so far! Few screens:
Asshole wizards are back:
Blastin' some squat Eskimos:
Chillin' with some familiar faces:
Not so good stuff: you are limited to one "weapon" which, for the duration of each map, can be improved by collecting power-ups. There are also several types of potions you can find, that (either for a limited time or limited amount of shots) offer improvements such is rapid fire, scatter shots etc. These are pretty rare tho, as expected.
Author seems pretty vehement about keeping it this way, so new "weapons" or spell types are not to be expected. That might be faithful to original game, thing is I don't it works in FPS environment. So, despite the quality of maps, prettiness, variety of environments etc... this demo eventually felt pretty monotonous. I was... well, I was bored, and that is such a fucking shame!
This TC needs weapon variety.
Whoa... whoa. I'm actually very surprised that some of you did not know about tnt and plutonium. Well, happy to share some good wads anyways.
Surely, after all those years, there must be more classic megawads than those.