Sjukob
Arcane
- Joined
- Jul 3, 2015
- Messages
- 2,093
Why are you equalizing hotfixes with an expansion pack?yeah like Chronicles of Myrthana - still waiting for that special edition with bounties and whatnot...
Why are you equalizing hotfixes with an expansion pack?yeah like Chronicles of Myrthana - still waiting for that special edition with bounties and whatnot...
Links for the drama?
Dooom community strikes again!
Oh, please...There's a suspicious pink/blue/white painting standing nearby.
Oh, please...
The demon girl could just be his fetish. Some of you are way too easily triggered.
I'm more curious about some reports that the end levels are a tad unfinished and the release is essentially a "demo" of sorts. I'd be glad to wait if it means... better polish. I know it's free stuff, but....
The final level is entering the Spire, exploring a couple of rooms looking for some keycards, entering the generator room where there are the level's only batch of baddies, then heading back to the elevator and leaving everyone behind, boss battle outside. The End.
it's pretty rough. Lots of misaligned textures or flat out untextured places, some iffy difficulty balancing in the early levels (wendigos have a fuckton of health and aren't very fun to fight against). The flashlight runs out of energy ridiculously fast too, I have managed to get myself stranded in a pitch darkness and had to use flashlight's on/off flash to see where I was going during the mission where you escort your dudes through the subway. I imagine the dev is going to address that in one of the patches.I'm more curious about some reports that the end levels are a tad unfinished and the release is essentially a "demo" of sorts.
What the hell is with all those easter eggs?Oh, please...There's a suspicious pink/blue/white painting standing nearby.
The demon girl could just be his fetish. Some of you are way too easily triggered.
not surprising tbh - I've used "noclip" to fly around the maps and some of them contains whole rooms and sections from previous Ashes - they can't be reached in any other way.I'm more curious about some reports that the end levels are a tad unfinished and the release is essentially a "demo" of sorts. I'd be glad to wait if it means... better polish. I know it's free stuff, but....
I'm more curious about some reports that the end levels are a tad unfinished and the release is essentially a "demo" of sorts. I'd be glad to wait if it means... better polish. I know it's free stuff, but....
Have you tried Doom Retro?I've largely used the Woof! source port for Doom and WADS, with the occasional use of GZDoom for stuff that needs it.
I'm aware that vanilla or near-vanilla behavior is best handled with Crispy or Chocolate.
Does anyone use the other so-called advanced ports, such as EDGE-Classic, k8vavoom, Eternity or Doomsday?
Eternity is the odd one out here. It has advanced features, sure, but it can run vanilla and Boom wads pretty accurately (it's not demo-compatible like DSDA-Doom, but for non-demo playing you'll never notice differences), and it's the only one on your list that's on a variation of the original 8-bit renderer (other 3 are all hardware rendering). I like it, it's become one of my ports of choice in the last couple of years.Does anyone use the other so-called advanced ports, such as EDGE-Classic, k8vavoom, Eternity or Doomsday?
Thanks for mentioning it.Have you tried Doom Retro?
Such wonderful autism...I forgot about this gem of a banner displayed on k8vavoom's launch:-
Init: ---------------------------------------------------------------
Init: k8vavoom Game Engine, (c) 1999-2023 Vavoom and k8vavoom devs
Init: project started by Janis Legzdinsh | Jul 4 2024
Init: also starring Francisco Ortega, and others (k8:drop me a note!)
Init: Ketmar Dark: improvements, bugfixes, new bugs, segfaults, etc.
Init: id0: support, testing, motivation for 88% of features.
Init: ---------------------------------------------------------------
Init: project site: http://ketmar.no-ip.org/fossil/k8vavoom/
Init: Ketmar Dark: ketmar@ketmar.no-ip.org
Init: id0: vasily.boytsov@proton.me
Init: ---------------------------------------------------------------
Init: REMEMBER: BY USING FOSS SOFTWARE, YOU ARE SUPPORTING COMMUNISM!
Init: ---------------------------------------------------------------
Difficulty starts off fairly standard. By the end
of Episode 1, things get a little spicy. By the
end, things are a considerable challenge but fair
for the average Doomer. Super secret levels,
however, are incredibly difficult and long.