Tried playing myhouse.wad but I mixed up some files while changing some settings and instead loaded Doom 2.
So I played the house map then 6 normal levels of Doom 2 but with some fucked up lighting.
Still it had cool map geometry and I played some Doom 2 after not playing it for a while, so not a bad mistake at all.
Gonna try it out again this night with a friend after fixing whatever shit I broke.
Is it really that good of a WAD or is it just hyped beyond all belief?
You do know it's far from a traditional Doom wad, right? It's basically a walking simulator that gets most of its playtime from byzantine item hunts that prevent progression. You play one level over and over again, but engine shenanigans allow the creator to update this level in drastic ways every time you satisfy his sadistic desire to make you find pointless little objects ordained with
Deep Storytelling Value. The skills and the tech of the wad creator are incredible and most certainly contribute to a memorable experience, but beyond that? I would argue that, while the technical aspect is impressive, its popularity is mostly a work of hype. All the wrong crowds started buzzing about this wad for all the wrong reasons, including the, may God forgive me for even uttering these words, story and
emotional lore (aka a creepypasta-tier txt dump). Now that there's no noise and people say "who?" when they hear "myhome.wad", it's little more than a tech showcase with baggage in the shape of a silly little story. Maybe only half of this wad really deserves to be seen.