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Good Doom/Heretic/Hexen WADs

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,169
You can't go wrong with bro Paul Corfiatis. He has released so many great wads. I'm playing Whispers of Satan ATM. P.good and gets better and better.
 

Riskbreaker

Guest
Right now, I'm slowly playing trough the first episode of latest Blade of Agony beta.
http://forum.zdoom.org/viewtopic.php?f=19&t=47801&sid=791539412086b7fde2f2c5a758b4a48c
I'm mostly enjoying it, even tho it can get rather frustrating at times. For example, there is this section in second proper map (which is a rather impressive piece of work overall - 'tis huge, somewhat non-linear, moody and great looking) where you are crossing a minefield while being shot at by some particularly precise German snipers. Or, in fourth map, you have a bunch of really powerful and precise hitscanners shooting at you basically from the moment map begins.
Still, pretty impressive stuff. Great use of GZDoom effects, ridiculous amount of variety between maps - basically every single one of them so far presented a vastly different environment and situation. Also, they can be rather surprising. Map I'm playing right now, for example, starts at the location of m1... except, you then proceed to this complex of half-burred Egyptian ruins, and insides of said ruins would be right at home in a TR game.

There are some pretty nice touches too, like ally base BJ visits between maps: you get briefings for every new mission, chat with NPCs, you have a shop where you can use treasure you collected in previous map(s) to buy ammo and equipment (btw, not a big fan of how weapons and ammo don't carry on between maps).


Couple of screens:
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9ED0EDE3CCEEE9CF504E1658B9C23E4A0B4B7D11

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34539EB5AD64393DFDDD35976BDD36AE5AF6D97E

35AFB2542216628C7B47BD96EA4A32162F08A521

BA9D88F91FFE7D1610D02A39E049F09FBE133160

A39FB474709704C1EF417522AF3003DB0B6F83D8

6DF0C0DDFD90F1870EDEC8E6EEEEF7CE419B6AAF
 
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Astral Rag

Arcane
Joined
Feb 1, 2012
Messages
7,771
Beat Base Ganymede with ND. This is one tasty vanilla-flavored 3 episode megawad for Doom 1

+
Doom gameplay, no ridiculous horde arenas
Nice, logical level design, key hunts never overstayed their welcome
Nice visuals, not on par with wads like Saturn X or WoS but certainly no eyesore either
Good soundtrack

-
Some more variety would have been nice

zandronum2015-09-20133qryu.jpg


zandronum2015-09-2015pgr7d.jpg

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I'll be playing this new Eternal release next.
 
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Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
I have a question that I hope someone can answer here about Doom. It's mainly a curiosity. I did a search for it some time back, but I wasn't able to figure it out. I'm thinking it won't be easy.

Can you compile several individual wad maps into one episode? Say I wanted to add a few maps from Hell Revealed with some others.. My ideal goal would be to compile a bunch of my favorite maps and have them playable one after the other like in one of the Doom episodes. Of course this would just be for personal use.
 

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
I suppose it would just be the matter of extracting them individually and compiling them into one wad correct? I guess that seems obvious enough. I'll take a look. Thanks.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,593
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Right now, I'm slowly playing trough the first episode of latest Blade of Agony beta.
http://forum.zdoom.org/viewtopic.php?f=19&t=47801&sid=791539412086b7fde2f2c5a758b4a48c
I'm mostly enjoying it, even tho it can get rather frustrating at times. For example, there is this section in second proper map (which is a rather impressive piece of work overall - 'tis huge, somewhat non-linear, moody and great looking) where you are crossing a minefield while being shot at by some particularly precise German snipers. Or, in fourth map, you have a bunch of really powerful and precise hitscanners shooting at you basically from the moment map begins.
Still, pretty impressive stuff. Great use of GZDoom effects, ridiculous amount of variety between maps - basically every single one of them so far presented a vastly different environment and situation. Also, they can be rather surprising. Map I'm playing right now, for example, starts at the location of m1... except, you then proceed to this complex of half-burred Egyptian ruins, and insides of said ruins would be right at home in a TR game.

There are some pretty nice touches too, like ally base BJ visits between maps: you get briefings for every new mission, chat with NPCs, you have a shop where you can use treasure you collected in previous map(s) to buy ammo and equipment (btw, not a big fan of how weapons and ammo don't carry on between maps).


Couple of screens:
D0E5297CD1DABF3591EC83BF24A2AF8B82D8F365

9ED0EDE3CCEEE9CF504E1658B9C23E4A0B4B7D11

D8E46E70E516F637F89EE69119C90217B60E0B88

34539EB5AD64393DFDDD35976BDD36AE5AF6D97E

35AFB2542216628C7B47BD96EA4A32162F08A521

BA9D88F91FFE7D1610D02A39E049F09FBE133160

A39FB474709704C1EF417522AF3003DB0B6F83D8

6DF0C0DDFD90F1870EDEC8E6EEEEF7CE419B6AAF

I feel like a noob. How do I run this? There's no .wads in the zip file, or anything I can open with zdoom.
 

tormund

Arcane
Joined
Aug 15, 2015
Messages
2,282
Location
Penetrating the underrail
There is a batch file within the archive, just run it once you unzip the WolfenDoom folder and it will generate a .pk3 file for you. Since Blade of Agony is a wip GZDoom project, you'll need one of the more recent GZDoom dev builds to run it http://devbuilds.drdteam.org/gzdoom/

Blade of Agony is p nice. Sadly, it looks like Tormentor once again overestimated interest in his community projects, so who knows when are episodes 2 and 3 going to be finished (and they are the ones that were supposed to contain really unique stuff like stealth sections and branching story). Years ago he started a GZDoom community megawad for Heretic that was almost as ambitious as Blade of Agony, and that one has been stuck at only one nearly completed episode for ages now...
 

Astral Rag

Arcane
Joined
Feb 1, 2012
Messages
7,771
zandronum2015-09-2221njrwz.jpg

Playing the demo version (12 maps) of a Doom 2 reinterpretation called The Ultimate Doom II, so far this challenging and beautiful wad has been most excellent. If the rest of the maps are this good and if Gardevoir manages to finish the project the author deserves to win a Cacoward IMO, really good stuff.
 
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Riskbreaker

Guest
JarlFrank
What tormund said. Also, I do hope that you aren't allergic to mouselook in your Doom mods: it's pretty much required for playing Blade of Agony.
 

Riskbreaker

Guest
Another Doom 2 "reinterpretation" was released recently - this time 'twas a Soviet take on last year's unfortunate "Doom 2 in name only". We have nine maps (more or less) loosely based on names of original Doom 2 maps.
https://www.doomworld.com/vb/wads-mods/74744-doom-2-in-name-only-russian-variation/
So far, I'm up to map 6. Maps 1-4 were enjoyable, with classic gameplay and great detailing. "The Waste Tunnels" presented a massive jump in number of enemies, with base number clocking at nearly 700 baddies. I'm happy to report that this particular map did not de-evolve into a slaughterfest, as number of enemies might indicate. It still won't be everyone's cup of tea tho: it is one huge, exhausting, somewhat non-linear festival of switch/key hunting, with impressive but sometimes tad overdone detailing, and a couple of needlessly frustrating sections.
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7E58D7DC433DEFCDA5EB5687991509FFDED0F601

1366FAB08174E0BCE16479A4E06EE70D4810DBF5
Anyway, so far, I'd say it's definitely worth checking out. I need some rest after that map 5 tho.
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,169
I finally finished Whispers of Satan by Paul Corfiatis and Kristian Aro, after playing for almost a goddamned month. This megawad is fucking HUGE and full of awesome. It starts with a couple of small and rather boring maps, then moves to some bigger and better ones and then goes into a shitload of huge and absolutely majestic maps filled with well placed enemies and intense classic styled combat that never degrades into mindless slaughterfest. Nice secrets too.

It's a total of 30 + 6 secret maps. 30+2 are compatible with vanilla, to play the rest 4 secret maps you'll need zdoom, or similar. Fully compatible with Brutal Doom. The icing on the cake ? it uses 99% original Doom assets and works great with the hi-res textures.

HFjWjAr.jpg

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Riskbreaker

Guest
http://www.doomworld.com/idgames/levels/hexen/m-o/necrosis

I'm not at all pleased with this one. It's an episode consisting of 9 maps in a linear procession. Rather frustrating and tedious affair, and author's idea of improving Hexen's combat is akin to something concocted by a balancetard with 1000+ comments in local CRPG forum. For example, mage's starting weapon is replaced with a weak-ass wand that fires slow moving projectiles. Said projectiles can be reflected by slaughtaur's shield, and there is a shitload of slaughtaurs around from the very beginning. Also, once player's health falls below 30 or so, his movement speed is reduced to a snail crawl... one can easily imagine the results. There is also a large amount of new monsters around, all of them taken from Realm 667 archive without being modified in any notable way... again, results are as "fun" as you would expect.
Maps can be pretty, long and nicely detailed, if nothing else, with some functional 3D architecture. However, author really loves his colored fog. It looks alright in some maps, in others it is borderline puke inducing and also damaging to the gameplay: one of the maps, second or third one, had ice monsters that blended in with the fog at a ridiculously short distance from the player.
I played all the way up to map 5, which consists of a boss battle with a particularly HP bloated
8690.jpg
, at which pint I decided to call it a day.
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C322D77EF8980CB8492E46FBB95F88A962DC165C
 

Sothpaw

Learned
Joined
Mar 2, 2015
Messages
227
I maybe played Doom once as a kid then never go around playing it or any other 90's fps games. This week I just finished Ultimate Doom, Doom 2 and No Rest for the Living. About to finish act 3 of Heretic. These games are fucking fun. I love how you run around like a maniac and how the levels actually have something else than just run from A to B.

Next up I have Dark Forces, Hexen, Duke 3D, Blood, Strife and Shadow Warrior. Then I can get into custom wads. Project Brutality looks great for a start. So weird how I missed all of this stuff for so many years. That's what I get for playing WOW and DOTA.
 

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