Riskbreaker
Guest
Never played it meself, but I did read some praise for it and it seems like some folks hold it in pretty high regard compared to most other WizardWorks releases.btw has anyone played Hell to pay?
octavius might have played it, if he's still going thru notable early Doom stuff.
Anyway, I have to make a wee rant. I've been playing Bloody Steel, and good Lord if that thing doesn't have one of the most annoying and misleading opening maps ever. Basically, it's designed like any contemporary FPS level: you're following one line and you're made painfully aware of that fact, with an odd side area or wider space here and there. It plays like ass, with craploads of hitscanners placed in elevated areas and with pinkies spawning RIGHT IN YO FACE. Doesn't help that environments are something of an eyesore too, 'tis like some sort of semi-realistic industrial junkyard/slum with some excessive detailing and loads of clashing custom textures.
Anyway, I'm at map 4, and it seems like this things keeps getting better with each new map. Tho, I could still spare some choice words about overall gameplay or certain particularly cheap parts (map 2 had a part where you're basically dropped in a corner with two hell knights blocking your path only few meters away from you, with nowhere to back and with very little area for dodging their projectiles).