Is there a Top 100 or so list of essential WADs for Heretic, like there is for Doom 1+2?
Just started Heretic using Doomsday Engine, and liking it so far. A bit too similar to Doom in gameplay and weapons, maybe, and graphics are somewhat poorer. Also, monsters don't seem to react to friendly fire, so less tactical.
Is there a Top 100 or so list of essential WADs for Heretic, like there is for Doom 1+2?
Just started Heretic using Doomsday Engine, and liking it so far. A bit too similar to Doom in gameplay and weapons, maybe, and graphics are somewhat poorer. Also, monsters don't seem to react to friendly fire, so less tactical.
No, there are very few WADs for Heretic and Hexen, but lucky for us, most of them are either campaigns or megawads. I can't say it enough: if you want to play a good Heretic WAD, Hordes Of Chaos X is it. It's not only the best Heretic WAD, it's the best WAD for any ID game out there, who's only competition is Dark Tartarus V2 for Doom imo.
Any WAD developer who has the smarts to design the landscape as an obstacle the player has to overcome [like in Dark Souls or the Ninja Gaiden games for the original Xbox] gets a HUGE +1 in my book.
Also, playing the Doomsday Engine with mouselook version I noticed a weird difference from the Doom games. In the Doom games you needed to aim along both the X and Y axes, but in Heretic the game would auto-aim along the Y axis as long as your aim was right on the X axis. Slightly annoying when I was aiming at those exploding bladders, and the game directed my fire at the monsters I tried to hit with the explosion.
All of the early shooters, especially id and Raven's, are way too easy nowadays at medium difficulty. The medium difficulty was made to be of medium challenge to someone who had never played an FPS before (considering that, until the eventual deluge of Doom clones, there really weren't that many around), but today we have 20+ years' experience in playing tough FPSs. You really should've played on the second highest, the increase in difficulty for all of Doom, Heretic and Hexen is pretty sharp, with a lot more enemies (the tougher ones usually) and less ammo and health. Even then the original 3 episodes aren't that hard (though fighting 3 liches instead of just one offers a... different kind of challenge). If you have Shadow of the Serpent Riders you should definitely play through the 2 extra episodes (and if you don't.... just get it, it's a tiny patch). And on difficulty 4 these are quite challenging, especially at the very beginning, when you have no ammo and have to pick your battles.I usually play shooters on the second highest difficulty, but I guess my confidence was shaken after I used an appaling 30 hours to complete System Shock...
The Doom engine games didn't have any kind of look up/down until Heretic, so autoaiming along Y axis in Doom was a must. I don't remember if Heretic also autoaimed, so I'll trust UC's recollection, but pretty sure DE has a toggle for this. Odd it would have it on for Heretic but not Doom, but then despite the beauty of DE's renderer I don't like a lot of the things it changes from original (especially the way ambient lighting works - it completely ruins the effect in a lot of Doom levels that used non-realistic lighting).Also, playing the Doomsday Engine with mouselook version I noticed a weird difference from the Doom games. In the Doom games you needed to aim along both the X and Y axes, but in Heretic the game would auto-aim along the Y axis as long as your aim was right on the X axis.
wow, Downtown really got a good remake by this guy:
wow, Downtown really got a good remake by this guy:
Also, playing the Doomsday Engine with mouselook version I noticed a weird difference from the Doom games. In the Doom games you needed to aim along both the X and Y axes, but in Heretic the game would auto-aim along the Y axis as long as your aim was right on the X axis. Slightly annoying when I was aiming at those exploding bladders, and the game directed my fire at the monsters I tried to hit with the explosion.
Can't speak for any of the engine remakes, but in original vanilla Doom it was like this. You could be shooting at a wall and the game would target the shots upwards to the monsters on top of the wall.
New barrel effects. I really enjoy this addition, I hope we can also spill the green toxic waste barrels on people.
Doom 2 map with 23.216 enemies:
http://www.wad-archive.com/wad/oku2v31.wad
Good luck.
And a map with 430.109 enemies:
http://www.sendspace.com/file/vwtgh7
This one barely works