Anyone played those fan-made Doom 64 ports like "Doom 64 Retribution", etc? Which of them is the most faithful to the original?
i wanted to play Doom 64 with animated shotgunsAnyone played those fan-made Doom 64 ports like "Doom 64 Retribution", etc? Which of them is the most faithful to the original?
I haven't played but IIRC Bethesda hired the Doom 64 EX port guys to do the official Doom 64 port and so the official port is basically the same as Doom 64 EX but with jumping/vertical mouselook permanently switched off among other things. I imagine that would be the most faithful to the original since Bethesda hired the guys to do it. in fact, here's their blog, including a post where they describe the differences between the final D64 EX version and the official port in detail https://doom64ex.wordpress.com/
I remember the golden revenants in Demonsteele and meat shotgun in HND. According to Term it was due to a lot of retards submitting bug reports after trying to run Demonsteele and BD at the same time, despite the mods being completely incompatible.I remember the mod The Community is Falling 3, which depicted the Doom modder community as completely deranged and power-tripping, with Tormentor and Terminus being assholes of the highest caliber here. Granted, that one was a parody, and before the trannies infiltrating everything, but considering how modders usually are, perhaps it has a grain of truth within it. Shame that WAD is boring.
Terminus was one of those modders who was putting anti-Brutal Doom code into his own mods around the time that Sarge was a pariah in the scene for having forbidden words commented in his source code (like, if the game thought you had Brutal Doom enabled you'd get mauled by infinitely spawning invincible revenants).
The man makes some fun stuff, I enjoyed High Noon Drifter in particular, but just from that behavior he definitely strikes me as a primadonna. Even before the trannyfiltration shit was weird in the Doom community; who would have thought that it would happen to Doom of all games? still I guess I've expressed that sentiment before in this thread.
He repented and joined the inner circle.
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I agree, truly amazing.Ashes Afterglow is awesome. Really digging the central hub and more open style of objectives.
I enjoyed the original but this feels like an improvement in every way.
Afterglow is my GOTY.
Don't care if it is a mod, it's still better than 99% of commercial stuff released in 2021.
If that's true, I'm struggling to imagine what he intends the next step for e3 to be unless he plans to turn the game into something like Stalker. E2 is already en route to that sort of semi open world design.I kept trying to persuade Vostyok to clean up the assets, package 2063 and Afterglow together and release it as a full commercial game. He still insists that the two episodes so far are just "shareware" for Episode 3, which he says will be much bigger and more ambitious than even Afterglow, and might be / will probably be a full commercial game, one day.
Afterglow is my GOTY.
Don't care if it is a mod, it's still better than 99% of commercial stuff released in 2021.
Afterglow is my GOTY.
Don't care if it is a mod, it's still better than 99% of commercial stuff released in 2021.
Absolutely. I'm on the verge of refusing to even call it a mod at this point, it's such a complete and different experience. The level design alone is excellent not only as world-building goes but also from a technical standpoint, I can't even count the times when I opened a door and it looped back to an earlier part of the level. The "huh, I'm really here" feeling is real.
total conversion?I'm on the verge of refusing to even call it a mod at this point, it's such a complete and different experience.
TC is technically still a type of mod. And I don't want to disparage mods in any way, it's more that I want to elevate Ashes 2063 in status for its excellent execution, because nowadays there are very few actual games that offer similar level of quality.total conversion?
Same. Between Afterglow, Hedon Bloodrite and Arthurian Legends, this was a p good year for the genre.I would gladly have paid money for both 2063 and Afterglow. GOTY sounds about right!
If you open up the game's files, you'll see nothing is really reskinned and actors have been rewritten entirely. Just the basic pistol thug enemy is around 150 lines of behavior and animation code, so I'd be hard-pressed to call that a reskin.
Same. Between Afterglow, Hedon Bloodrite and Arthurian Legends, this was a p good year for the genre.I would gladly have paid money for both 2063 and Afterglow. GOTY sounds about right!
If you open up the game's files, you'll see nothing is really reskinned and actors have been rewritten entirely. Just the basic pistol thug enemy is around 150 lines of behavior and animation code, so I'd be hard-pressed to call that a reskin.
Good to know. The mooks with guns and common mutants just gave me the impression that they were zombies, imps and such mildly retooled, that's what they were in practice to me. Wishing for them to be on par with Build game enemies might be too much to ask for, but that's what I'd hope to see if the third episode is meaning to be even more robust.
Pretty wild stuff. I wish I could find the mod now, but among other things, allowed you to duel wield pistols that functioned completely independently of each other. You could fire one and reload the other at the same time. All with stock Doom assets. I think you can also do pretty complex stuff with AI in ZScript, but I haven't actually seen it used in a mod yet.I imagine with ZScript you can make wilder stuff but I'm not familiar with how that works and 99% of all mods and commercial games on the engine, Hedon included, use DECORATE for enemy and item definitions.