Afterglow is my GOTY.
Don't care if it is a mod, it's still better than 99% of commercial stuff released in 2021.
If that's true, I'm struggling to imagine what he intends the next step for e3 to be unless he plans to turn the game into something like Stalker. E2 is already en route to that sort of semi open world design.I kept trying to persuade Vostyok to clean up the assets, package 2063 and Afterglow together and release it as a full commercial game. He still insists that the two episodes so far are just "shareware" for Episode 3, which he says will be much bigger and more ambitious than even Afterglow, and might be / will probably be a full commercial game, one day.
Afterglow is my GOTY.
Don't care if it is a mod, it's still better than 99% of commercial stuff released in 2021.
Afterglow is my GOTY.
Don't care if it is a mod, it's still better than 99% of commercial stuff released in 2021.
Absolutely. I'm on the verge of refusing to even call it a mod at this point, it's such a complete and different experience. The level design alone is excellent not only as world-building goes but also from a technical standpoint, I can't even count the times when I opened a door and it looped back to an earlier part of the level. The "huh, I'm really here" feeling is real.
total conversion?I'm on the verge of refusing to even call it a mod at this point, it's such a complete and different experience.
TC is technically still a type of mod. And I don't want to disparage mods in any way, it's more that I want to elevate Ashes 2063 in status for its excellent execution, because nowadays there are very few actual games that offer similar level of quality.total conversion?
Same. Between Afterglow, Hedon Bloodrite and Arthurian Legends, this was a p good year for the genre.I would gladly have paid money for both 2063 and Afterglow. GOTY sounds about right!
If you open up the game's files, you'll see nothing is really reskinned and actors have been rewritten entirely. Just the basic pistol thug enemy is around 150 lines of behavior and animation code, so I'd be hard-pressed to call that a reskin.
Same. Between Afterglow, Hedon Bloodrite and Arthurian Legends, this was a p good year for the genre.I would gladly have paid money for both 2063 and Afterglow. GOTY sounds about right!
If you open up the game's files, you'll see nothing is really reskinned and actors have been rewritten entirely. Just the basic pistol thug enemy is around 150 lines of behavior and animation code, so I'd be hard-pressed to call that a reskin.
Good to know. The mooks with guns and common mutants just gave me the impression that they were zombies, imps and such mildly retooled, that's what they were in practice to me. Wishing for them to be on par with Build game enemies might be too much to ask for, but that's what I'd hope to see if the third episode is meaning to be even more robust.
Pretty wild stuff. I wish I could find the mod now, but among other things, allowed you to duel wield pistols that functioned completely independently of each other. You could fire one and reload the other at the same time. All with stock Doom assets. I think you can also do pretty complex stuff with AI in ZScript, but I haven't actually seen it used in a mod yet.I imagine with ZScript you can make wilder stuff but I'm not familiar with how that works and 99% of all mods and commercial games on the engine, Hedon included, use DECORATE for enemy and item definitions.
Did you guys knew about this? This is fucking epic!!!
https://www.doomworld.com/forum/topic/103770-hexen-neural-texture-pack/
https://users.nexusmods.com/tos/continue
Brutal Doom/Project Brutality has this duhPretty wild stuff. I wish I could find the mod now, but among other things, allowed you to duel wield pistols that functioned completely independently of each other. You could fire one and reload the other at the same time. All with stock Doom assets. I think you can also do pretty complex stuff with AI in ZScript, but I haven't actually seen it used in a mod yet.