I see. Are there any maps for Quake that are hard? I'm getting a feeling that Quake is generally easier to play than Doom, the monsters aren't nearly as deadly and you get more movement options. But I've only played custom maps that tried stay closer to the vanilla Quake experience, at least their authors said so, Dwell is the one that deviated the most from this. I barely have any experience with Quake, but I know some wads for Doom where higher difficulties were like a kick in the teeth if you weren't experienced enough: Hell revealed and Stardate series, Sunlust, Speed of Doom and the others. Are there any maps like these for Quake?EoE aimed at the look and feel of another expansion episode, sorta like Dimension of the Past from a couple of years ago. So the maps sizes, level of detail, monster counts were meant to be closer to some late 90s mapset than something you'd expect today, especially from some of those AD behemoths. And I'd say that it was more or less successful at that. Greenwood's map, the one with the moonlit Greek temple at the top, probably looked the best whilst still being able to pass for something from late 90s, early 00s.
The final map sorta broke with that. It did pull some tricks in order to feel larger than it really is, so it's not like the guy behind it didn't try, but it very much felt like something that would be more at home in AD environment.
There are super tough quake maps. I remember warpspasm was intense on nightmare and had this habit of spawning a few rotweilers behind you after every difficult fight (so if you had low life you would get killed) There were other that were super tough but can't remember the names.I see. Are there any maps for Quake that are hard? I'm getting a feeling that Quake is generally easier to play than Doom, the monsters aren't nearly as deadly and you get more movement options. But I've only played custom maps that tried stay closer to the vanilla Quake experience, at least their authors said so, Dwell is the one that deviated the most from this. I barely have any experience with Quake, but I know some wads for Doom where higher difficulties were like a kick in the teeth if you weren't experienced enough: Hell revealed and Stardate series, Sunlust, Speed of Doom and the others. Are there any maps like these for Quake?EoE aimed at the look and feel of another expansion episode, sorta like Dimension of the Past from a couple of years ago. So the maps sizes, level of detail, monster counts were meant to be closer to some late 90s mapset than something you'd expect today, especially from some of those AD behemoths. And I'd say that it was more or less successful at that. Greenwood's map, the one with the moonlit Greek temple at the top, probably looked the best whilst still being able to pass for something from late 90s, early 00s.
The final map sorta broke with that. It did pull some tricks in order to feel larger than it really is, so it's not like the guy behind it didn't try, but it very much felt like something that would be more at home in AD environment.
Eh, it's sorta hard to have to have things in proper perspective after so many years of playing this stuff. Back when I played it I'd certainly say that Warpspasm was tough as nails but I've no bloody idea how it'd feel today. It's been years since I've played it.I see. Are there any maps for Quake that are hard? I'm getting a feeling that Quake is generally easier to play than Doom, the monsters aren't nearly as deadly and you get more movement options. But I've only played custom maps that tried stay closer to the vanilla Quake experience, at least their authors said so, Dwell is the one that deviated the most from this. I barely have any experience with Quake, but I know some wads for Doom where higher difficulties were like a kick in the teeth if you weren't experienced enough: Hell revealed and Stardate series, Sunlust, Speed of Doom and the others. Are there any maps like these for Quake?EoE aimed at the look and feel of another expansion episode, sorta like Dimension of the Past from a couple of years ago. So the maps sizes, level of detail, monster counts were meant to be closer to some late 90s mapset than something you'd expect today, especially from some of those AD behemoths. And I'd say that it was more or less successful at that. Greenwood's map, the one with the moonlit Greek temple at the top, probably looked the best whilst still being able to pass for something from late 90s, early 00s.
The final map sorta broke with that. It did pull some tricks in order to feel larger than it really is, so it's not like the guy behind it didn't try, but it very much felt like something that would be more at home in AD environment.
Well, that's a start at least, I'll check it out some day.Eh, it's sorta hard to have to have things in proper perspective after so many years of playing this stuff. Back when I played it I'd certainly say that Warpspasm was tough as nails but I've no bloody idea how it'd feel today. It's been years since I've played it.
I can think of this, which was skacky trying to emulate the style of newer Doom slaughterwads, both their gameplay and their visuals, in Quake:
https://www.quaddicted.com/reviews/quck_demo2.html
Other than that, I can think of individual maps from various jams rather than of entire jams or episodes. Pinchy's map from this year's Halloween Jam actually reminded me of Warpspasm, at least in difficulty and toughness if not in playing in the way Warpspasm did.
Massive monster counts are not necessary, although yes, such wads are usually known for their difficulty. But on top of my head I can name: Doom 404, Darkest Room, Struggle: Antaresian Legacy, Paradise, dead.wire, unloved. Those wads didn't have high monster counts, by Doom standarts at least, and could still kick your ass.When I think difficult in Doom all I think of are slaughterwads, or certain slaughtermaps in many of the popular of the megaWADs over the years.
Eh, can't say that it is something I understand. I would've been glad if mappers actually prioritized gameplay above all. It seems that I have already tried everything: Build Engine games, Unreal, Quake and even some of the recent retro FPS. It's mostly the same picture everywhere, pretty graphics, but the gameplay is way too relaxed, I tend to lose interest quickly because of this. And there's nothing else besides Doom that can give me a good kick, and despite spending a lot of time on that game I'm not even good at it or a hardcore player, really. But I've always thought that it is one of the appeal of the games, when they provide you with a good challenge and you can always come back and improve on something, makes the fun last longer.Let's not forget Quake is basically the cradle of 3D mapping, and as such the mapping community has evolved differently than Doom's mapping community has. It's funny how many Quake mappers I've come across that work in architecture or at the very least are passionate about it.
Are there any maps for Quake that are hard?
a roman wilderness of pain is fucking brutalAre there any maps for Quake that are hard?
I've been playing the expanded re-release of this. Been hearing some nasty things about it from some corners but I'm actually enjoying it. It really, really reminds me of some of Tronyn's stuff. Mainly his Unforgiven and Soul of Evil 2. Not that it only uses the same (drake) enemies and weaponry I but the sizes, non-linear layouts of maps and encounter design are very Tronyn-ish. Even the visuals have this feel of Quake releases from mid to late 00s only on a larger scale and with more modern trickery. Just finished the third map, the sort cliffside Asian temple one, it really could pass for Tronyn map. Pretty hard and less than generous in the progression department but overall pretty enjoyable. Fourth map seems promising so far, some sort of vast surrealist hellscape.http://www.celephais.net/board/view_thread.php?id=61507
Ter Shibboleth - A New Quake Episode
Posted by KenChennar [68.84.236.179] on 2017/09/01 19:36:21
Presenting a new Quake custom episode, Ter Shibboleth. You will traverse through new environments including a tropical hotel resort, a far east structure nestled on the edge of a cliff, and a western mining town. Each map is designed to be as non-linear as possible, so don't be afraid to explore and take different routes as you progress. While each map can be played with a shotgun start, the episode was designed to be played from start to finish. Saving periodically is encouraged, you will face hard encounters.
This episode MUST be played with the customized Quakespasm engine that was included in the release of ad_sepulcher (Quakespasm 0.92.2-qss-r7-admod). It has been included in this .zip as well for convienience. Any other engine has not been tested and probably will not work as intended. The next official Quakespasm release will be version 0.93.0, and will have the ability to run these maps without issue, so you have the option of using that instead once it is out.
While also stated in the readme, I will repeat it here because it is important.
sv_protocol 999 must be used at all times. Likewise, gl_farclip must be set to 100000 or higher. Quake's soundtrack is also recommended. All skill settings are available. You will more than likely encounter framerate drops when looking at far distant scenery. I only hope it will not hinder your experience when playing.
Map sources and texture wads used are included in the .zip for your convienience.
Demos are always appreciated, but not mandatory.
I give great special thanks to EricW for assisting me along the way with this episode, for if it were not for his expertise and development tools these maps simply would not exist.
http://www.quaketastic.com/files/single_player/Ter Shibboleth.zip
Please enjoy the episode and be sure to share your thoughts. I look forward to hearing from you!
15 brand new Q1SPs to celebrate what is allegedly the most depressing day of the year! (Two days ago, not the Biden inauguration)
Does Quakespasm-spiked run Quoth?Yet another jam folks, with 15 new maps.
https://celephais.net/board/view_thread.php?id=62011
15 brand new Q1SPs to celebrate what is allegedly the most depressing day of the year! (Two days ago, not the Biden inauguration)
why wouldn't it?Does Quakespasm-spiked run Quoth?Yet another jam folks, with 15 new maps.
https://celephais.net/board/view_thread.php?id=62011
15 brand new Q1SPs to celebrate what is allegedly the most depressing day of the year! (Two days ago, not the Biden inauguration)
Just started playing Quake mods and it made me remember how much I love Quake. The aesthetic of it all really shines in Arcane Dimensions. All these different environments ripped away from where they belong in the universe and mangled by Lovecraftian evil. It's the best.