With the recent release of Mjolnir, this one went under the radar, I guess. But it was released about 2 weeks ago and is waiting for you to get it.
It's surprisingly hard to find an actually small map amongst these popular mods like Arcane Dimensions or Alkaline.Any recommendations for someone who prefers more old school levels?
I started The Horde of Zendar and looks right up my alley.Add constantly respawning enemies in the same locations over and over again to the list.
It's surprisingly hard to find an actually small map amongst these popular mods like Arcane Dimensions or Alkaline.Any recommendations for someone who prefers more old school levels?
I can recommend Underdark Overbright. Wouldn't call it's levels exactly as small as the original Quake but none of them feature maps the size of "450 enemies, 30 secrets".
UO also doubles as a showcase for copper mod so hope you don't mind some minor gameplay changes like the way certain weapons work or nerfing of the Vore projectiles.
I meant Tears of the false god.What you mention about respawning sounds awful.
Underdark Overbright will definitely be right up your alley too then.I like classic gameplay with exploration of castles and bases, finding secrets, unlocking shortcuts and opening doors and good designed encounters, ambushes,clever traps, etc.
With the recent release of Mjolnir, this one went under the radar, I guess. But it was released about 2 weeks ago and is waiting for you to get it.
Played Quake campaign after lots of years. Had a blast.
After that I played Arcane Dimensions: tears of the false god map. Do you agree with me is overrated?
- It´s stunning visually.
- Decent level design but too open spaces.
- I don´t like the scarcity of ammunition. I wasn´t wasting ammo and was tight in a lot of moments. Do they think this is a survival game and is fun to Axe monsters?
- Outdoors spam of the poison spitting ghosts. So I was snipping them from big distance to avoid getting in nasty situations. Not too thrilling.
- Also by far I prefer smaller levels in the original campaign.
Is this the direction the community is going with maps? Not very impressed aside from the visuals.
Any recommendations for someone who prefers more old school levels?
Underdark Overbright will definitely be right up your alley then.
Played Quake campaign after lots of years. Had a blast.
After that I played Arcane Dimensions: tears of the false god map. Do you agree with me is overrated?
- It´s stunning visually.
- Decent level design but too open spaces.
- I don´t like the scarcity of ammunition. I wasn´t wasting ammo and was tight in a lot of moments. Do they think this is a survival game and is fun to Axe monsters?
- Outdoors spam of the poison spitting ghosts. So I was snipping them from big distance to avoid getting in nasty situations. Not too thrilling.
- Also by far I prefer smaller levels in the original campaign.
Is this the direction the community is going with maps? Not very impressed aside from the visuals.
Any recommendations for someone who prefers more old school levels?
Outside of eventual performance issues please explain in objective, logical terms how level size hinders level design standards.
The map that teached me to experience dread every time i see enemy count approaching 400.Foggy Bogbottom
Quake modding community has long surpassed q1 and q2 og maps (which are excellent). AD/UO maps enable gameplay which is 3 layers above quake. More dynamic encounters, better puzzles and secrets. AD/UO is quake on steroids. This is because gameplay is augmented by the level design (which you call architecture) not hindered by it. Idk where u get that fromOutside of eventual performance issues please explain in objective, logical terms how level size hinders level design standards.
Not a big fan of it (deviates from classic quake level design, focusing more on arenas), but Arcane dimensions is the most popular map pack:Just bought this from a key store for $3.33. Woo hoo! Haven't played it in years but with all the new mods, updates and enhancements out it's about time I do. No, the modding community is nowhere near as developed or as great as that for Doom, but I figure that since I last played Quake around 15-20 years ago, there must be at least some mods on a par with good Doom user-made pwads. Now I just hope I don't get physically ill playing at 120 FPS on a 65" screen. If God meant for man to play FPSs at those speeds and screens that size he would have given him VR panels built right into his eyeballs.