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Good Quake maps

Valestein

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I have the Quake 4 Special Edition that came with that as well, although I am not sure if it got the same treatment on the PC version. Would be nice to do a coop run though. It is kind of funny that I never once thought about the differences between Quake 1 and 2 as a kid, when you play them now they are so very different.

I recently learned that Quake 2 wasn't originally even conceived as a Quake game, it was supposed to be named something else, but the names they wanted were already taken.
 

r3jonwah85

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I have the Quake 4 Special Edition that came with that as well, although I am not sure if it got the same treatment on the PC version. Would be nice to do a coop run though. It is kind of funny that I never once thought about the differences between Quake 1 and 2 as a kid, when you play them now they are so very different.

I recently learned that Quake 2 wasn't originally even conceived as a Quake game, it was supposed to be named something else, but the names they wanted were already taken.


Yeah I know, the power of cheap/simple marketing is strong :)

Anyone else who is into Quake and would like to extend this?
 

r3jonwah85

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Pardon my ignorance but what's the goal of that project?

"Port" over Quake to Unreal Engine 4. I have started to do pieces of it mainly to learn the API, but if there are more people interested I would definitely like to do a full conversion as a collaboration project.

I guess it is not really needed, but it could potentially make it easier for people to make maps and mods in a more modern environment.
 
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r3jonwah85

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Small update, PM me if you are interested in participating, hopefully it can render some cool maps in the future :)

 

Astral Rag

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"Port" over Quake to Unreal Engine 4.
I gathered that much, I just wasn't sure about the scope of the project. It sounds cool but also very ambitious. Anyway I would replay Q1 in UE4 because why the hell not.
 

Astral Rag

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func_mapjam5.jpg

Map jam #5

The pack features a start map and 8 maps of various themes made for WarrenM's Qonquer mod (included), which lets the player fight waves of monsters in arena-style maps, with the occasional assistance of minions. The map sources are included.
 
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Baron Dupek

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What kind of weapon pack is that?
Is there any weapon pack for Quake? I remember doing some vague search and either run into old links (no longer working) or edgy forum answers ("find them yourself, use google n00b" etc.) or people have no idea what to answer but +1 post for the sake of it.
 

Astral Rag

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What kind of weapon pack is that?
Is there any weapon pack for Quake? I remember doing some vague search and either run into old links (no longer working) or edgy forum answers ("find them yourself, use google n00b" etc.) or people have no idea what to answer but +1 post for the sake of it.

The shotgun is lifted from Zerstorer:
https://www.quaddicted.com/reviews/zer.html


There is also the Zerstorer themed Map Jam:
https://www.quaddicted.com/reviews/func_mapjam3.html
 
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Baron Dupek

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So it's not like Doom, where you can use fanmade gunpack with fanmade maps? You need to use maps with these weapons included?
Ok.
 

Astral Rag

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I'm sure there are mods like that but I can't immediately think of any good ones..

I do know that it's possible to use the Zerstorer weapons outside of Zerstorer. Just:

*Load up Zerstorer
*Lower the console and type map e1m1 (for example) you will now find yourself in Quake's Slipgate Complex and you will soon find Zerstorer's Riot Shotgun and Nailgun instead of the vanilla Q1 weapons.

D92EBA81927DE1AD54C640F667508B6172A6E861

304B2C3E15EA802DEAEE524A5D617DF60DBEB785

This works with other custom campaigns as well but you will have to use cheats in some cases.

Edit:

Quake with Malice enemies and weapons :lol: I have a soft spot for this TC but I wouldn't recommend it to anyone anno 2015, Malice had some nice innovative ideas and some cool weapons not to mention a great soundtrack. Unfortunately some of the game's level design is terrible and the PC sounds like a porn actor...
C708976484D616DB9D1FB8C05518F8D46BFD2D6E

B197F0D38DEC18DA3332FF0FE20A1E50AF9268C1
 
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r3jonwah85

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Perhaps not the right place for this, but since most people here enjoy good level design and some people here even make their own maps, do you guys have a good rule set or design philosophy you use or have read? I am looking for resources discussing level design in general (single player only) in a "old-school" sense (so mostly abstract level design and to some extent a bit more modern design e.g. Half-Life). Been looking at a lot of John Romero interviews for example which I quite enjoy.
 

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