Melan
Arcane
So, this may not be the perfect fit, since this is the custom Quake thread... but. Episode 4. What happened there?
I have recently replayed the original Quake to give me perspective on the fan levels, and Episode 4 is not very good. The new enemy (spawns) are bouncy lolrandom bullshit. That's one thing. But the main problem is that the level design seems significantly weaker, more basic. There is this repeating motif of a stair made of a bunch of planks that's aggressively newbieish. The elaborate mechanical devices of the earlier episodes are gone, or much downplayed. The level spaces are oversized and empty, huge arena-like corridors or passages that go on forever. The brushwork verges on the primitive.
It feels like a mission pack from a less experienced/talented author, or a prototype full of test rooms that never got properly developed and polished, and instead got shoved into the game at a final moment.
I guess the ramp up in difficulty has upsides; it feels like a good challenge on Hard. But still.
I have recently replayed the original Quake to give me perspective on the fan levels, and Episode 4 is not very good. The new enemy (spawns) are bouncy lolrandom bullshit. That's one thing. But the main problem is that the level design seems significantly weaker, more basic. There is this repeating motif of a stair made of a bunch of planks that's aggressively newbieish. The elaborate mechanical devices of the earlier episodes are gone, or much downplayed. The level spaces are oversized and empty, huge arena-like corridors or passages that go on forever. The brushwork verges on the primitive.
It feels like a mission pack from a less experienced/talented author, or a prototype full of test rooms that never got properly developed and polished, and instead got shoved into the game at a final moment.
I guess the ramp up in difficulty has upsides; it feels like a good challenge on Hard. But still.