Jarmaro
Liturgist
A bit triggered by hearing yet again how Gothic 3 is under appreciated and actually good. The Gothic 3 was a massive decline, it dropped literally every good thing Gothic I and II had.
- Combat is a joke, you can kill anything the moment you start the game, be it trolls or the King by spamming Left Mouse Butoon.
- Character progression is also a joke, it's barelly noticable, as it only changes how much time you will waste on killing something.
- Quests have been reduced to MMO style "collect/kill 5, 10, 15".
- Characters' personalities changed and barely resemble who they were before.
- Main quest barely exists as it "starts" when we reach Xardas, which should happen when we finished ~60% of the game.
- Plot is stupid as fuck, don't really see why should I go into why. It was never series' strength, but it wasn't that terrble before.
- Exploration was handicapped heavily by chests having random loot and depending on how many chests we had opened before, killing any joy of exploring the world.
- As we can't join any guild/faction, our postion as character doesn't change entire game, noone in the world cares about us. Reputation system is barebones and only affects how good armor we can buy and which end game areas we can go to.
There were only two good things: Music and dialogues. Apart of that game doesn't resemble its predecessors at all.
Just look at Risen, it's everything Gothic 3 was supposed to be (not in scale though). Such a shame Risen series was then bastardizated to appeal to "American consumer".
Anyone cares to unravel to me the secret of G3 appeal?
- Combat is a joke, you can kill anything the moment you start the game, be it trolls or the King by spamming Left Mouse Butoon.
- Character progression is also a joke, it's barelly noticable, as it only changes how much time you will waste on killing something.
- Quests have been reduced to MMO style "collect/kill 5, 10, 15".
- Characters' personalities changed and barely resemble who they were before.
- Main quest barely exists as it "starts" when we reach Xardas, which should happen when we finished ~60% of the game.
- Plot is stupid as fuck, don't really see why should I go into why. It was never series' strength, but it wasn't that terrble before.
- Exploration was handicapped heavily by chests having random loot and depending on how many chests we had opened before, killing any joy of exploring the world.
- As we can't join any guild/faction, our postion as character doesn't change entire game, noone in the world cares about us. Reputation system is barebones and only affects how good armor we can buy and which end game areas we can go to.
There were only two good things: Music and dialogues. Apart of that game doesn't resemble its predecessors at all.
Just look at Risen, it's everything Gothic 3 was supposed to be (not in scale though). Such a shame Risen series was then bastardizated to appeal to "American consumer".
Anyone cares to unravel to me the secret of G3 appeal?