-"Simple road in the hills is not enough. We need to add bigass ancient ruins!" Thought a horrible developer. And the second one clapped.
- Protagonist comments on everything and it super irritating.
-They completely messed up the story. In the original you get a scroll and you are told to give it to the Fire Mages. Now you may not even notice who gives you the scroll and only Diego identifies the seal as belonging to the Fire Mages.
-The voice actors are utter newbies. They make amateur mistakes such as pausing before each word. Noobs.
-There is no iconic "Welcome to the colony. [Punch]" line. How the stupid devs are?
-Dialogue wheels are in....
- It doesn't make sense for Diego to have a negative opinion about other camps.
- I hate how our character takes most of the screen space.
-Diego motivation for not being interested in protagonist name seems nonsensical in this version. He still end up calling protagonist rookie, so rather than making a nickname, it would be quicker for him to ask for a name.
- Bloom is hurting my eyes. Please help! The whole thing looks like what you would get if you gave some HQ assets to people without a taste, but with a lot of filters.
- Old camp redesigned armor looks worse. Not horrible, but worse.
- I don't like that you have to do a quest before leaving the starting area, but I liked that there is an alternative solution to that quest.
- Remember when at lower levels you could get beaten up by housewife? Now you can defeat an old camp guard
-The story about the pedant worked up to the point when the Cayden motivation was revealed. It doesn't make sense to kill your business partners, acquiring and selling those goods is a work for more people than one.
- After you spare life of the guy who fought and killed his companion, you can't ask him about that fight. Yeah....
- Why I can't just show the guy the dice as a proof of killing and keep them, rather than to give it to him? Makes no sense, false dilemma.
- I have done the sword quest. Only to discover that the corpse with a sword that was not lootable doing the nigh, became lootable.. Which is good because I didn't get the sword in a sword quest....
- Liked how you can either give the pendant back to win favour or use it to loot a special place. Hope there are consequences for making a new friend.
- Killed 3 wolfs at the same time..... With ease.... without even really having a feel for the system....
- You can acquire animal trophies without having a skill.....
- This game is so muh modern, so muh improved, but won't let you slide when climbing down the ladder
-Overhead hp UI is an abomination
- When I am close to Diego, the game forces me to shelter my weapon. This means you won't be able to beat him up.
- Haven't gotten to Old Camp and Diego is already telling me how special I am.
- Remember that hidden area at the top of the mountain you have to climb a cliff to get to? There is now an elevator taking you there, just to make sure everyone finds it. I kid you not. Why would anyone built such a thing? How is it powered? Muh mystery.
- Lets make massive tree roots on the ground, but let's forget about adding big trees those roots could belong to.
- Hate shaky cam during combat
- Diego for some reason behaves as he would know the player for ages and he had a proof I was very capable. He was a good guy in the original, but in this time the thing seems forced.
- The game wants me to kill snapper. In the tutorial with 1 level character. What a decline.... Snappers should be fearsome enemies, you run from most of the game.
- There are wagons full of rotten meat everywhere. Do developers know how valuable a meat is?
- The idea of Old Camp gates being closed when the beacon is on was stupid.
- Running depleting stamina is a horrible idea.
The whole thing should be scrapped.