NecroLord
Dumbfuck!
- Joined
- Sep 6, 2022
- Messages
- 14,376
Yeah, sunshine autos.Wasn't that unlocked with the purchase of sunset autos though?
Yeah, sunshine autos.Wasn't that unlocked with the purchase of sunset autos though?
I think this guy gets it, if you can stomach his demeanour:
*Bully was a different take on the formula and one of their best outings.All of R*'s open world games have the same gameplay formula: an inherently shitty third person shooter that compensates for it's flaws through novelty.
Yeah, an inherently shitty beat em up that compensates for it's flaws through novelty.*Bully was a different take on the formula and one of their best outings.All of R*'s open world games have the same gameplay formula: an inherently shitty third person shooter that compensates for it's flaws through novelty.
Yeah, an inherently shitty beat em up that compensates for it's flaws through novelty.*Bully was a different take on the formula and one of their best outings.All of R*'s open world games have the same gameplay formula: an inherently shitty third person shooter that compensates for it's flaws through novelty.
BRO YOU MUST LIVEIN MY BRIAN CAUSE I AGREE EXACTLY WITH YOU ESPECIALLY ABOUT CRACKDOWN MERCENARIES AND JUST CAUSE 2I loved Grand Theft Auto 2 on the PC. Had some demo of it that came with one of those PC gaming magazines like PC Gamer or Computer Gaming Monthly and me and my friends would play just that fucking demo all the time for a while. Game was fantastic. At least on PC anyways. Played like total fucking shit on consoles.
GTA3 came out a couple years later and one of my friends that had a PS2 bought it up right away. The perspective change was definitely novel, (and it sure helped sell GTA more than the top-down view) but the gameplay wasn’t anywhere near as strong as what DMA Design was able to do with their top-down. I never really gave much of a shit about that PS2 era of GTA games. There was definitely novelty to being about to just fuck around in the open world sandbox. But the gameplay of that PS2 era fucking sucked. The games were largely shit. The best of that PS2/Xbox era being San Andreas. The shooting in San Andreas is the best of that set of GTA games, the new stat system was interesting, and just all the shit they give you to do within the sandbox made it the most interesting. It also had a co-op multiplayer, which while extremely wonky (there’s a reason it’s hidden behind a code) was still fun to fuck around with.
GTA4 is easily the best GTA from a gameplay perspective since GTA4. It’s got the best shooting, the best melee combat, the best driving, the best enemy AI, and the best “stage” layouts of any of the 3D GTA games. It’s only probably is the fucking annoy friends system where it feels like you’re getting called every two second to play minigames that are embarrassingly bad give the money Rockstar has to throw around. Like, Rockstar has the money to where they should’ve been able to have one of the best Pool video games within GTA4. Lost and Damn had similar problems with it “ride in formation” bullshit. But Gay Tony was like fun GTA being injected into GTA4’s great systems.
GTA5 was oddly a huge step backward in a gameplay sense. Shooting wasn’t a good. Melee combat wasn’t a good. You couldn’t interact with the environment as much. Enemy AI and AI in general got dumber. You couldn’t flip a car anymore, which you might think it good, (if you’re stupid) but having that kind of thing happen it a wrinkle that can make chases with the police more fun. This goes back to Enemy AI, but police chases got dumber and less fun. There was less random shit to around the city. And there were less buildings you could go inside. The real plus it has over GTA4, which is why people seem to think it’s better, is it doing have the annoying fucking friend thing. And that is a plus. But Rockstar seemed to torpedo every aspect of the gameplay for GTA Online. Like the only reason I can assume they’d remove being able to rollover a car is because people might get pissed if they spent real money on their video game car and accidental blew the fucker up in a chase. GTA5 also seems unfinished, despite all the fucking money they dumped into it, and that’s likely because of GTA Online too. I’m sure the whole point of Trevor Philips and Trevor Philips Industries was to be able to have some drug empire game you could play at some point and it was just never added into the game. I thought that when the game came out, and I thought it even more when running a drug business was added into GTA Online three years after GTA5 came out.
Something I miss that could do in GTA4 is, you used to be able to re-enact that scene in Sin City where Marv crashes the car off the wharf, smashes through the windshield, and swims away. You used to be able to do that in GTA4. Was fun to use to get away in a chase.
When it comes to this particular open world sandbox style game I like the first Crackdown, (made by the guy that created GTA) the Mercenaries games, and Just Cause 2 more.
R* open world games in the PS2 era, are primarly sandbox experiencesYeah, an inherently shitty beat em up that compensates for it's flaws through novelty.*Bully was a different take on the formula and one of their best outings.All of R*'s open world games have the same gameplay formula: an inherently shitty third person shooter that compensates for it's flaws through novelty.
Hogwarts Legacy and Ghost of Tsushima don't count? Rustler for a medieval 2D gta. I almost forgot Lego City Undercover.I’m almost kind of surprised nobody’s really tried it but with much different settings.
Yakuzas are more Shenmue inspired but aren't they close enough to what you want (especially the Dragon Engine ones that had seemless combat encounters)? Not sure if Rise of the Ronin is more of a Assassin's Creed inspired affair but it should fit your conditions. Where Winds Meet for a Chinese take on open worlds.I’m almost surprised we never really got a GTA knockoff open world sandbox game out of Japan that focused more on melee combat instead of guns, (that doesn’t even mean no guns, you’d just de-emphasize them) a kind of GTA beat ‘em up.
I can understand preferring Vice City due the setting and story
But in no way is it better than San Andreas from a game design standpoint
SA has the best map, more weapons, more vehicles, more activities, a cool stat system and whackier more fun missions
R* open world games in the PS2 era, are primarly sandbox experiencesYeah, an inherently shitty beat em up that compensates for it's flaws through novelty.*Bully was a different take on the formula and one of their best outings.All of R*'s open world games have the same gameplay formula: an inherently shitty third person shooter that compensates for it's flaws through novelty.
It's the diversity of activities and ways you can fuck around with the world that are the focus - not any particular mechanic such as combat
The main of the main missions is to further expand on the content available to the player
The range of shit you can do in Bully is pretty wide and all of it fun, that's what makes it great and still to this date the best R* game
And the combat fine, serves its purpose
That n'wah traitor Lance Vance!!Only played Mercenaries 2 out of that series, but that was a hoot. Crackdown was cool too.
But honestly, Saints Row 4 was where the formula peaked for me. Pure OTT chaos. I'd love to see that type of Superhero formula applied to a Vice City type world with a more steady/slow progression from mortal to God. Essentially Morrowind Vice City.