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Grand Theft Auto V - Released on PC

toroid

Arcane
Joined
Apr 15, 2005
Messages
711
2fav051.png


:lol:

And now it looks like this:
ULoankT.jpg

edit: Disregard. The user reviews are back now. Dunno what's going on over there. Panic, I guess.
 
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Big No

Novice
Joined
Oct 5, 2016
Messages
47
Apparently Gunrunning introduced explosive ammo for the Heavy Sniper. The more updates they release the more unbalanced the game becomes.
 

Modron

Arcane
Joined
May 5, 2012
Messages
10,094
edit: Disregard. The user reviews are back now. Dunno what's going on over there. Panic, I guess.
Valve just had a momentary outage for around 10 minutes when you happened to glance at the store, so no games had reviews and you couldn't view community crap.
 

Explorerbc

Arcane
Joined
Nov 22, 2012
Messages
1,170
It is still a top seller though :negative:

Steam forums are full of corporate shills defending Take-Two for "protecting its property" from evil hackers.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Fvf1eCL.jpg


In short, Chinese gamers bombed FM2017 reviews and sent death threat to Sports Interactive boss and his family, because the game doesn't have Chinese language support that the developer "promised": http://www.eurogamer.net/articles/2016-10-31-football-manager-trashed-on-steam-by-angry-chinese-fans

SEGA surrendered, and then actually promised Chinese support. Though it was delivered six months later, the overall review score recovered only about 10 percent. (At least it turned to Mixed from Mostly Negative.)

Moral of this story: It's better than nothing.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,530
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
With this and the Paradox price increasing thing (and the Chinese invasion of Football Manager last year), I guess big publishers really beginning to hate Steam's review system.

Like Paradox, they folded:



https://support.rockstargames.com/hc/en-us/articles/115009494848

PC Single-Player Mods

Question: Are PC Single-Player Mods Allowed?

Answer: Rockstar Games believes in reasonable fan creativity, and, in particular, wants creators to showcase their passion for our games. After discussions with Take-Two, Take-Two has agreed that it generally will not take legal action against third-party projects involving Rockstar’s PC games that are single-player, non-commercial, and respect the intellectual property (IP) rights of third parties. This does not apply to (i) multiplayer or online services; (ii) tools, files, libraries, or functions that could be used to impact multiplayer or online services, or (iii) use or importation of other IP (including other Rockstar IP) in the project. This is not a license, and it does not constitute endorsement, approval, or authorization of any third-party project. Take-Two reserves the right to object to any third-party project, or to revise, revoke and/or withdraw this statement at any time in their own discretion. This statement does not constitute a waiver of any rights that Take-Two may have with respect to third-party projects.
 

Azalin

Arcane
Patron
Joined
Mar 16, 2011
Messages
7,330
Huh it looks like review bombing actually works,Take Two/Rockstar,Paradox and I see Sega last year,they all folded in the end
 
Last edited:

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,863
They say GTA6 will be less brave but it looks like 5th game is getting new treatment.
eer5x9jo4jn71.jpg

The trailer was filled with glitches like NPCs sitting on each other in cars while clipping and every number plate being yellow.
 

Hobknobling

Learned
Joined
Nov 16, 2021
Messages
370
Finally got around pirating this since it was the only mainline GTA I hadn't played yet. Funny how the PC port was praised at release since it runs like garbage on modern hardware and the load times are atrocious. This seems to be a problem especially on AMD CPUs based on some Reddit discussions. Rockstar does it again!

Both shooting and driving are really well executed this time on a mechanical level. Shooting is a bit too popamole at times, but Rockstar tried to make up for it by forcing the player to move or kill enemies coming from multiple directions. The game also doesn't really encourage using many different weapons and the main reason for that is almost non-existent enemy variety. It just makes sense to pop heads with assault rifles and switch up for the sniper rifle for certain parts. Shooting from a car is also way way way overpowered and makes many missions trivial. There should be a larger accuracy penalty when firing from a moving vehicle.

Vehicular destruction is a disappointment. The car damage models were improved and I can appreciate that, but it is now ten times harder to make a car explode. It was always a great emergent gameplay moment when you flipped a car in a mission or when your car caught fire and you had to improvise quickly. It was a bad decision to get rid of this.

Last year I played Vice City and realized how important the radio channels are for that game. Unfortunately GTA V has a fairly weak hand when it comes to the music. Big part of that is the general drop in quality of music in modern times, but also some of the more specialized channels are a bit weak. Did they have licensing issues? I did enjoy the [EXCITING ACTION MUSIC] they added to the missions in certain parts. It is a shame that the game doesn't have a theme music like many of the other games. Even the mission ending jingles are gone.

The writing is quite consistently above average, but the story really suffers from pacing issues. The ending comes suddenly and Rockstar just takes the easy way out on resolving all the loose plot threads. This manages to sour the whole experience quite spectacularly. Some of the characters are a bit weak and don't really move forward after the initial premise. Michael's family and everything related to Franklin is half-cooked. Trevor is the most enjoyable and complete character of them all, but suffers from the poorly written conflict between him and Michael.

I like the map and it has a ton of detail put into it. Unfortunately there seems to be this permanent detachment between the map and the missions. This game could've really benefitted from a free-roam phase like what Rockstar was experimenting with the Vice City business missions or even the turf wars part in San Andreas. Now it feels like the enviromental and mission design teams were just two different entitities working on different things.

Overall, this game was a slight improvement compared to GTA IV. If they had released single-player expanions for this game, this would have had the potential to be my favorite GTA. Now it is somewhere above GTA IV, but lacking the strong theming and more arcadey feel of the original 3D trilogy.
 

wwsd

Arcane
Vatnik
Joined
Jun 16, 2011
Messages
7,702
I played this quite a bit too recently. Got it for €9 in a sale a couple of years ago, then finally fired it up some time last month. It actually worked for me pretty well, unlike the atrocious PC port of GTA IV.

I did have quite a bit of fun with it, but I stopped playing after about 75% of the story. It's just pretty obvious that after GTA IV, they decided to make everything wacky and zany again. No more brick car controls, all the cars are arcade as fuck. The map is strangely vertically oriented, unlike San Andreas for example, so to get anywhere, you're always driving on the same north/south highways and there is a pretty hard cut between the city and the country, with little transition in between. You can still go on activities with friends, but you're never forced to like in GTA IV.

I dunno man, I played both GTA IV and V like a decade after their release, so maybe they were bigger achievements at the time than it would seem today. But I'll never have the same sentiment towards them as I did towards Vice City and San Andreas. It already starts with how they made the game world so much smaller in GTA IV just to go all in on the "muh cinematic/storytelling" experience. Then GTA V became a lot bigger again, but exploring the state is just less fun than in San Andreas. Fixed-wing aircraft are back at least, but where the fuck are you going to fly to? Not to another city, that's for sure. Trevor has two airstrips for some reason. I just got confused early on about which one I had to go to. Weird shit man.

Having 3 characters to switch between is cool, I just don't much care for the characters themselves. Trevor is just a psycho, Michael is just a burnt-out rich dude stuck in some 80s fantasy trip, and Franklin is just a normal dude with no memorable traits. All this is is just a meme generator and I'm sure it must have generated an insane amount of hype back in 2013. Like OMG, the crazy guy is a faggot, he gets a bad trip and he shoots aliens, he kidnaps a gangster's Mexican wife and falls in love with her, OMG SO RANDOM LOL. You're working for the government for no real reason. You steal some kind of secret weapon from the government, but then the handicapped guy yells at you and you have to give it back. Only a couple of missions pose a real challenge, the rest is all railroaded muh cinematic shit, the kind of trend that started with San Andreas really. I'm not hating the game as a whole, it does provide a barrel of fun, but definitely not as replayable as any entries from a decade earlier.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,733
I played this quite a bit too recently. Got it for €9 in a sale a couple of years ago, then finally fired it up some time last month. It actually worked for me pretty well, unlike the atrocious PC port of GTA IV.

I did have quite a bit of fun with it, but I stopped playing after about 75% of the story. It's just pretty obvious that after GTA IV, they decided to make everything wacky and zany again. No more brick car controls, all the cars are arcade as fuck. The map is strangely vertically oriented, unlike San Andreas for example, so to get anywhere, you're always driving on the same north/south highways and there is a pretty hard cut between the city and the country, with little transition in between. You can still go on activities with friends, but you're never forced to like in GTA IV.

I dunno man, I played both GTA IV and V like a decade after their release, so maybe they were bigger achievements at the time than it would seem today. But I'll never have the same sentiment towards them as I did towards Vice City and San Andreas. It already starts with how they made the game world so much smaller in GTA IV just to go all in on the "muh cinematic/storytelling" experience. Then GTA V became a lot bigger again, but exploring the state is just less fun than in San Andreas. Fixed-wing aircraft are back at least, but where the fuck are you going to fly to? Not to another city, that's for sure. Trevor has two airstrips for some reason. I just got confused early on about which one I had to go to. Weird shit man.

Having 3 characters to switch between is cool, I just don't much care for the characters themselves. Trevor is just a psycho, Michael is just a burnt-out rich dude stuck in some 80s fantasy trip, and Franklin is just a normal dude with no memorable traits. All this is is just a meme generator and I'm sure it must have generated an insane amount of hype back in 2013. Like OMG, the crazy guy is a faggot, he gets a bad trip and he shoots aliens, he kidnaps a gangster's Mexican wife and falls in love with her, OMG SO RANDOM LOL. You're working for the government for no real reason. You steal some kind of secret weapon from the government, but then the handicapped guy yells at you and you have to give it back. Only a couple of missions pose a real challenge, the rest is all railroaded muh cinematic shit, the kind of trend that started with San Andreas really. I'm not hating the game as a whole, it does provide a barrel of fun, but definitely not as replayable as any entries from a decade earlier.
The falling down from 2 km altitude mission is fun. And you can have fun with massacring hipsters. Also it has kinda better graphic than GTA IV. And most importantly you don't have to play as idiot from South east Europe.

If GTA IV main character would be some kind of war criminal that was rightfully hunted by these people. That might make him better character.
GTA:SA was nice because main characters were goofy, and the story basically was about being abuse by police who were bunch of criminals.
 

Hobknobling

Learned
Joined
Nov 16, 2021
Messages
370
I played this quite a bit too recently. Got it for €9 in a sale a couple of years ago, then finally fired it up some time last month. It actually worked for me pretty well, unlike the atrocious PC port of GTA IV.

I did have quite a bit of fun with it, but I stopped playing after about 75% of the story. It's just pretty obvious that after GTA IV, they decided to make everything wacky and zany again. No more brick car controls, all the cars are arcade as fuck. The map is strangely vertically oriented, unlike San Andreas for example, so to get anywhere, you're always driving on the same north/south highways and there is a pretty hard cut between the city and the country, with little transition in between. You can still go on activities with friends, but you're never forced to like in GTA IV.

I dunno man, I played both GTA IV and V like a decade after their release, so maybe they were bigger achievements at the time than it would seem today. But I'll never have the same sentiment towards them as I did towards Vice City and San Andreas. It already starts with how they made the game world so much smaller in GTA IV just to go all in on the "muh cinematic/storytelling" experience. Then GTA V became a lot bigger again, but exploring the state is just less fun than in San Andreas. Fixed-wing aircraft are back at least, but where the fuck are you going to fly to? Not to another city, that's for sure. Trevor has two airstrips for some reason. I just got confused early on about which one I had to go to. Weird shit man.

Having 3 characters to switch between is cool, I just don't much care for the characters themselves. Trevor is just a psycho, Michael is just a burnt-out rich dude stuck in some 80s fantasy trip, and Franklin is just a normal dude with no memorable traits. All this is is just a meme generator and I'm sure it must have generated an insane amount of hype back in 2013. Like OMG, the crazy guy is a faggot, he gets a bad trip and he shoots aliens, he kidnaps a gangster's Mexican wife and falls in love with her, OMG SO RANDOM LOL. You're working for the government for no real reason. You steal some kind of secret weapon from the government, but then the handicapped guy yells at you and you have to give it back. Only a couple of missions pose a real challenge, the rest is all railroaded muh cinematic shit, the kind of trend that started with San Andreas really. I'm not hating the game as a whole, it does provide a barrel of fun, but definitely not as replayable as any entries from a decade earlier.
The falling down from 2 km altitude mission is fun. And you can have fun with massacring hipsters. Also it has kinda better graphic than GTA IV. And most importantly you don't have to play as idiot from South east Europe.

If GTA IV main character would be some kind of war criminal that was rightfully hunted by these people. That might make him better character.
GTA:SA was nice because main characters were goofy, and the story basically was about being abuse by police who were bunch of criminals.
Samuel Jackson and the late Chris Penn also pull standout performances as Tenpenny and Pulaski which really helps in making the characters more memorable. GTA V and especially GTA IV has a big problem of having many completely forgettable antagonists.
 

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