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GreedFall - Gold Edition - new colonial-themed action-RPG from Spiders

biggestboss

Liturgist
Joined
Feb 16, 2017
Messages
528
That trailer looks great. I'm now going to buy GreedFall with the full expectation that it's probably gonna be ass like all their other games.
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
That trailer looks great. I'm now going to buy GreedFall with the full expectation that it's probably gonna be ass like all their other games.
i expect the same as the others games, cool ideas and some nice design and setting ideas, ruined by gameplay.
 
Self-Ejected

unfairlight

Self-Ejected
Joined
Aug 20, 2017
Messages
4,092
i expect the same as the others games, cool ideas and some nice design and setting ideas, ruined by gameplay.
Huh? The Technomancer combat was beyond acceptable. I played it on Hard and it was challenging and smooth, way better than most third person ARPG melee combat.
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,285
Back to February 2018, there was a post asking whether there will be same sex romances like in Technormancer, and the devs reply was "In Greedfall, you will go through the adventure with five companions, they are all important. We're really focusing on the story and having strong and well-written characters. For reasons that will be obvious when you will discover the game and the universe, we didn't went for all bi companions. However, we're deeply convinced that everyone will find its happiness in the romance options."

Also there are five factions, so probably one companion for each faction.

However the factions seems to be dislike each other way too much to have some kind of common ground,(two of the factions straight up want to wipe out the natives), so the option of you companions might be very limited in each playthrough.
 
Last edited:

abnaxus

Arcane
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Dec 31, 2010
Messages
10,853
Location
Fiernes
I remember Jehanne saying something about being able to play the factions against each other and go full neutral, but it was complicated to do.
 

vortex

Fabulous Optimist
Joined
Mar 25, 2016
Messages
4,221
Location
Temple of Alvilmelkedic
https://forums.focus-home.com/topic/40856/devblog-the-birth-of-a-new-universe-part-2

Welcome back to our devblog series dedicated to GreedFall – the one-of-a-kind RPG developed by Spiders, coming to Playstation 4, Xbox One, and PC on September 10.

We spoke with Jehanne Rousseau, Main Writer and CEO at Spiders, and Camille Lallement, Lead Cinematic Artist, about the new world and its inhabitants created for Greedfall.

War and Peace… and choices!
One might wonder how the explorers, new inhabitants, and natives are all able to live together on the same island. Camille tells us that everyone on the island of Teer Fradee protects their own interests, and that understanding will come to the player naturally as they listen to the characters they encounter on their journey. There are people from all sorts of creeds, cultures, and backgrounds, be it religious fanatics, scientists looking for a cure, or natives divided about the future… and it’s up to players to decide what to do with this fragile state of affairs.
1563201169-littoral.jpg

Relationships are crucial in GreedFall
Relationships with NPCs are extremely important in the world of GreedFall, and are at the core of the gaming experience Spiders wants to offer players. Choose who will be your foes, who will be your allies, betray them or even consider them as potential romantic interests! The player is part of a faction (the Congregation) that has always acted as an intermediary between different nations. Important people will listen to what you have to say if you gain their trust... or find a way to pressure them.

Weigh your choices carefully, since they may come back to haunt you several hours later. That’s what makes the adventure so exciting!

Players can compare outcomes depending on their choices and perhaps try a different path altogether!
1563201174-set-equipment-congregation.jpg

Jehanne ensured the importance of companions by having interactions with them directly affect the story. Choices made throughout the game - how the player responds to companions, how their team is composed, and the way quests are completed - all will impact how different factions view the player, with various consequences.

Different people on the same island
The natives have an almost symbiotic relationship with their island. To them, Teer Fradee is far more than a simple home. The very land is sacred; like a divine, nurturing mother. At the other end you have the colonizers, with a far more pragmatic worldview.

Although not all obsessed with material wealth, the connection they lack with the land can put them on destructive paths, in the eyes of the natives. Even within the same factions, not everyone shares the same principles and ideals.

The culture and traditions are very different between the colonizers and the natives. The natives’ faith is akin to Animism and Pantheism, meaning their mythology is made up of stories and myths linked to specific places or landmarks: be that a lightning-struck tree, a hidden spring, or an oddly-shaped rock.

The natives have their own Celtic-based language, which Spiders created with the help of a linguist. For the team, having this unique language helped them keep the world coherent and consistent. The player isn’t forced to learn this new language, but it’s entirely possible that players will remember some sayings and expressions at the end of the game - it’s certainly the case for most of the voice actors and dev team right now!

Stay tuned for more insights about the development of GreedFall in our next article! GreedFall releases on September 10 on Playstation 4, Xbox One and PC. http://greedfall.com/
 

InD_ImaginE

Arcane
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Joined
Aug 23, 2015
Messages
5,454
Pathfinder: Wrath
I just hope the world is big enough to reduce the back-tracking. Spider previous games have this annoying problem of back-tracking and respawning enemies, otherwise they are pretty decent.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
I just hope the world is big enough to reduce the back-tracking. Spider previous games have this annoying problem of back-tracking and respawning enemies, otherwise they are pretty decent.
Backtracking is the only negative I had about Technomancer, otherwise a great game that doesn't get enough praise.
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,285

Easy going nature and fatherly affection..........ah then why does he look like a baby killer bad guy???

I could tell you from now that this dude will betray you and side with the evul dude.


He is from the religion faction, the natives(and probably the protagonist as well) are bunch of heretics to him, it's only natural for him to want "purify" everyone, preferably with fire.
 

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