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GreedFall - Gold Edition - new colonial-themed action-RPG from Spiders

Murk

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Also, this is a nice, concise, and competent rundown of the majority of mechanics present in the game, for anyone interested.



Potatoman makes some nice vids, I've been enjoying his vids for a while. Also, thanks for posting the screenshots -- those do look much better than most of what I had seen.

So let me ask this -- overall, is the gameplay loop (combat, exploration, NPC interaction) more in line with Witcher 3 (this is my assumption) or is it more in line with something like Elex/Gothic?
 

Popiel

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So let me ask this -- overall, is the gameplay loop (combat, exploration, NPC interaction) more in line with Witcher 3 (this is my assumption) or is it more in line with something like Elex/Gothic?
Your assumption is correct. For me it really plays mostly like other Spiders' games, and Witcher 2 (I can't shake this feeling off).
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I've heard this is the best RPG of 2019 so far.
This is still a secret.

By the way, if you have an antiemetic and an ad blocker, you can check the RPS review of this game (https://www.rockpapershotgun.com/2019/09/10/greedfall-review/). Pure millennial (or post-millenial) decline.

Wot I Think: GreedFall


90


Spiders is a development studio you might know for the painfully average The Technomancer, and I’m happy to report that 17th Century empire building RPG GreedFall shows they’ve experienced some character progression as a team. GreedFall is better. But there are still more problems with this bargain bucket BioWare RPG than there are hats for me to adorn my badass, rogueish, lesbian sorcerer’s head with.

My BioWare comparison isn’t from nowhere. GreedFall is an RPG where you create your own character, stomp about with a team of companions, and do quests wot have consequences. It’s clearly trying to scratch the same itch. I also found the pacing familiar, ‘cos like a BioWare epic, GreedFall takes a while to get going. In Mass Effect, the first three hours were a bit of an exposition-y grind, but you reach a certain point where you’re like, “Oh! This is actually good!” In GreedFall, the first three hours make you want to astrally project out of your body and float away to do or see literally anything else, and then you reach the island of Teer Fradee and you’re like, “Oh! This is actually mediocre!”

The opening has you trying to find your brother, because he’s going to be the new governor of Congregation City on the island, and so you run some errands for the Ambassadors of the other two main nations, the Bridge Alliance and Telemee. The whole opening is immensely dull. After the start, though, the premise of three different nations (each mirroring a real-world society at any given point in time), being all colonial on an island populated by tribal natives, and the insinuation that there’ll be a big statement on said colonial-ness, I actually found really compelling.



The Telemee are really interesting. They’re aesthetically (and in practice) the GreedFall stand-in for the Catholic Church, complete with all the nasty corruption rampant in the Vatican. There’s a subplot where you have to help some fleeing scholars who were going to be burned at the stake for discovering historical texts that contradicted established doctrine, and when you show up to the city they’ve founded on Teer Fradee a Telemee guy chokes a native to death in front of you.

Your companions are equally as fleshed-out, and they’re some of the highlights of the storytelling. They each have a series of loyalty missions that develop and progress as you get further through the main quest, and it’s entirely possible to romance each of them too. Outside of the main cast, everyone is voiced really well. A lot of voice actors play multiple characters, but they do at least put on different voices for each, so everyone feels different.

But everything else is boooooooooring. It’s either standard historical fantasy, or it’s so bogged down in cultural stereotypes that it all just feels a bit overdone. Y’know, the Bridge Alliance have a middle-eastern vibe going on, and obviously they’re alchemists at war with the Telemee because the latter tried to forcibly convert them, stuff like that.



I experienced some glitches amongst all of this. Characters’ dialogue lines and subtitles would occasionally forget what gender my character was. Most of the time it’d be m’lady, she, and woman, which was correct and made sense. But every now and then I’d get sir’d — even by my companions, who should know better! Christ, even in video games, I can’t escape this bullshit. Maybe it’s because I’m butch. What an absolute state.

There were others: one time a mission’s waypoint ceased to exist so I had to manually navigate through the world like it was 2004; I had a conversation with a vibrating man; and I even ran into an incorporeal t-posing pheasant who we in the office collectively decided was the Pheasant God of the GreedFall universe.

It’s a shame when GreedFall gets little things wrong, because it gets lots of little things right. Take customisation, for many, the most important part of any RPG. Role play is dress-up, right? The game makes a few mistakes in this regard — there isn’t a barber, or a place where you can change your makeup, which is always a gripe of mine — but you do have a nice selection of clothes and armour pieces to choose from, and it lets you customise these different items of clothing in a few different ways.



Most items have slots where you can add different shoulder pieces, trinkets and pouches for that diagonal belt thing that you get on every chest piece. Weapons, too, have customisation options, mostly grips, crossguards, and pommels. The only thing that’s never customisable, and which I consider an unforgivable crime, is your hat. Why can’t I pop a feather in this tricorn? Wrap a flower crown around this bandit’s hat? Hang corks on strings off of the rims of this inquisitor’s cappello romano? What a waste.

During character creation itself, you can customise your hero in the expected ways (though there are only about eight different hairstyles), as well as pick from three different combat classes. Each serve as your standard fantasy archetypes of the warrior, rogue, and mage. You can multiclass if you want (I picked the rogue class to begin with but spec’d into being able to use the magic rings) and during a scrap you can switch between different fighting styles, if you’re proficient in them.

Guns feel like big explodey weapons of death and pack a meaty punch, and when you swing a melee weapon, regardless of how big or small it is, landing a blow feels impactful and weighty. There’s a “fury” attack system, where a bar fills up in the top-left corner of the screen as you damage foes, and when filled this allows you to unleash a “furious attack” of whatever fighting style you’re using. Depending on whether I was using my chunky kukri or my spell-slinging ring, I’d either do a big violent sweep with my blade, or flip around all acrobatic-like, and yeet an especially spicy magic missile at whoever I was targeting.



There’s a tactical pause menu, too, to complement the frenzy of real time fighting against big semi-fantastical beasts. At any point during combat, you can hit the spacebar and the game will freeze, giving you a menu of different actions you can take and different items you can use. But I only used that tactical pause when I accidentally hit the spacebar, because I continually forgot that GreedFall doesn’t have a jump button. Combat can feel a tad overwhelming sometimes, but never so much that the tactical pause became useful in any way whatsoever. Likewise, each companion has a different class that can do different things, but the impact of switching up for fighting reasons felt so negligible that I didn’t bother at all.

I did bother with the puzzles, which were quite cool and clever. One of my favourites involves this big mystical tree that gives you a freaky vision. You then recount the vision to your party, and have to use the details you identified in it to light the candles in the right order, in order to clear a path to your objective. In practice it was a great little moment, and even though I messed it up the first time around, I felt incredibly smart when I managed to get it right.

So yes, GreedFall is better than The Technomancer. But being better than The Technomancer isn’t exactly the hardest thing in the world. And despite its clear attempts to be, GreedFall isn’t better than the BioWare classics either. This is a step in the right direction for Spiders, but they still have a lot of work to do.
 
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Pillars of Eternity 2: Deadfire
So, codex consensus after more than a day? Good? Shit? Decent? Shit but enjoyable?
I've read a lot about how easy this is, and a lot of copy paste enemies, but besides that, what do you think?

It's fun but has some clear flaws, major among them that you don't really role-play the main character, but you play out the options laid out for his type. There are quite a lot of situations where I wish I could be more abrasive, threaten or just outright kill an NPC instead of being railroaded into the choices (although you do have real choices, faction-wise and how to solve quests). A far cry from the reactivity of, say, Fallout. Still, otherwise I love the setting and what I've seen so far
Seems to be a Frenchie thing. Vampyr was similar in this regard.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.pcgamer.com/greedfall-review/

GREEDFALL REVIEW
GreedFall has the elements of great RPGs before it, but not the execution.

GreedFall's systems parrot those of successful RPGs, but they're all a bit thin. It has a tactical pause system that lets me queue up an action for my protagonist, but not other party members. I can assign armor and weapons to my party members, but not manage their skills or combat tactics. I can pursue a romance with my companions, but it takes the form of three personal quests followed by the makeout-time dialogue button and a quick bedroom cutscene. GreedFall contains all the things I like in RPGs. I wish that I could pick even one of them to praise without caveats.

In one bit, I'm interviewing a grizzled member of the mercenary faction, the Coin Guard, as I investigate the disappearance of a talented young soldier. Sweet-talking and browbeating people with my title is a large part of my job as the ambassador of my own faction: the Congregation of Merchants. To drag information about a secret training program out of him I choose between three dialogue choices: convince him with my charisma, bribe him, or allow my companion, Kurt, to do the talking. I've invested my attribute points in charisma, so I'm able to persuade him.

I like that I have multiple options in each interaction, but as always in GreedFall, something is a little off: His mildly uncanny lip movements are a distraction shared by many of GreedFall's characters, and the quality of the voice acting varies, with one of my favorite merchants constantly belting his lines out.

Later, I'm breaking my way into a Coin Guard training camp to further investigate. Kurt requests that we avoid combat so that we won't have to kill any members of his faction. GreedFall's stealth system is bare bones, composed only of my ability to crouch and eye indicators over enemies' heads that begin to fill with yellow if I'm close to being seen. I don't know what objects provide reliable cover or have any indication of my enemies' lines of sight. I have to reload twice to infiltrate the camp totally unseen because I don't want to make Kurt sad.

Roll for imitation
If one of GreedFall's systems deserves a callout, it's the ability to approach most of its quests with a mixture of stealth, disguise, charisma, and force. If I've chosen to invest talent points in science, I may be able to bomb a hole in the basement of a warehouse to gain entry, or I could talk my way in with charisma, or stroll in unquestioned by wearing the armor of the faction whose space I'm invading. Even if they're not difficult to decipher (my companions often eagerly give away all the possible solutions to the situation as we approach), I did enjoy weighing the possible effects each choice might have on my relationships with companions and factions.

When it comes to blows, combat is divided into the standard strength, agility, and magic modes of attack, while weapon choices are setting-appropriate things like rapiers, maces, and rifles. I created a build focused on agility for dealing out high damage with one-handed weapons and accuracy with firearms. My usual two party members: Siora the native mage and Vasco the ship captain, supported me well with healing and ranged attacks, but at around level ten I hoped to micromanage their skills a bit, which GreedFall weirdly doesn't allow for.

Despite its simplicity, GreedFall's combat does encourage a sort of rhythm. Executing standard light strikes builds up my "fury" meter which can then be spent on heavier strikes. For large groups of enemies I place down a couple area of effect traps, use my rifle to lock on and take out those closest to death, and then begin weaving together light and fury attacks.

A few larger bestial enemies have area of effect attacks or charge forward to knock me off my feet, but the vast majority of animals lunge forward at my party without finesse. The occasional human group of enemies mix swordplay with rifles. I'm not able to entirely mow through enemies on the normal difficulty level, but very few challenge me to alter my quickly-established routine.

What I found myself doing most was kicking my enemies. A swift kick has the potential to stagger an enemy and also chips away at their armor which, when entirely depleted, makes them much easier to take down with physical strikes. GreedFall's combat is not particularly exciting, but I enjoyed that kicking enemies in the rear quickly became the cornerstone of my combat choreography.

Storybored
The overarching narrative concerns colonists of the four main factions all seeking a cure for the fatal "malichor" disease and abusing the native people of Teer Fradee in search of it. The Bridge Alliance (scientists) and Theleme (the church) are constantly at war, and exploit the native people as either test subjects or converts.

There are moments when GreedFall takes on a self-important kind of sympathy, portraying the native people as simple and superstitious, initially violent only because they're frightened. Add to that the over-acted accents of every native character and you get a clumsy portrayal of a colonized society. GreedFall acknowledges that all this is terrible, but only with overt displays of evil that fail to say anything about systems of oppression beyond noting their existence.

As a distraction from the horrors, you can make a move on one of your companions, but the whole thing is quite dry. Three of my five companions are romanceable as a woman: ship captain Vasco, mercenary Kurt, and native island princess Siora (feisty scientist Aphra called me "not her type"). Completing side quests for each will increase our relationship from "suspicious" to "friendly" until I'm able to make bedroom eyes at my chosen paramour. Both the verbal overtures of love and the sexy cutscenes are serviceable rather than spicy. I mostly found them to be boxes to check in GreedFall, and rather than feeling drawn into the story, a talent bonus and a Steam achievement are my most lasting memories of those stolen nights of passion.

Where GreedFall's story does shine is in the cinematic cutscenes marking pivotal story moments, which bring the drama and gravitas that I wish its romances enjoyed. As its story climaxes, these emotional scenes grow closer together, as do the consequences of decisions I've made in earlier quests. GreedFall catches its stride in the last several hours, nearly enough to make me forget the first thirty hours that were so decidedly average.

GreedFall is not the heir to the Dragon Age throne, but it is, in a word, adequate. Rather than planting its flag in one truly standout, unique system, it spreads itself thin across all of the systems one might expect from a Dragon Age-type game. If Dragon Age is a veteran gone on sabbatical, GreedFall is keeping its seat warm without making a mess of the office in its absence. It's a decent RPG, but not the new darling of the genre by any stretch.

THE VERDICT
67

GREEDFALL
GreedFall's combat, dialogue, and romance are overshadowed by better RPGs, but it's competent enough to recommend with caveats.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Have to try mage after this playthrough. I'm playing a paladin type of guy, huge sledgehammer, heavy armor and healing. I constantly get my ass handed to me. I live through the encounters, most of them, but it gets brutal at times. Chain stunned and slapped around like I'm an abused house wife :cool:
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
More reviews: http://www.gamebanshee.com/news/122768-greedfall-released-reviews.html

IGN In Progress:

With all there is to do, I may be only about halfway through this behemoth of an RPG. But I’m enjoying myself just about every step of the way. The Technomancer was disappointing, but I still wanted to see other games try the ambitious things it was attempting with more success - GreedFall delivers on that promise. There are still glitches, awkward character models, immersion-breaking re-use of assets, and an overall lack of polish that keep it from threatening Geralt’s crown, and I’ll need to find out how the story wraps up before I can pass final judgment on it. But I can already say this is going to be a crowd-pleaser for those of us who still shake our canes and talk about how the genre peaked a decade ago. We may have to eat our words before long.

Eurogamer Recommended:

GreedFall has more than its fair share of faults, and its curious mix of the sweet and the sour is far from a roleplaying revelation. But the elements that matter have been imbued with such love and care - so much so that I quickly forgave this ambitious RPG its shortcomings.

WCCFTech 7.5/10:

GreedFall is the best game made by Spiders yet and a worthy RPG in its own right. While definitely not without faults in some areas, it delivers great writing, arguably the most refreshing setting seen recently in a fantasy game, and solid combat.

RPG Site 8/10:

I don't know if it's appropriate to think of Greedfall as a sort of substitute, merely as a replacement for some other RPG. While it shares several of the same trimmings, I ended up finding an experience that was unique and stands on its own merits. I feel like it's an easy game to criticize for lots of reasons that I wouldn't disagree with -- but I was thoroughly impressed with the handling of the setting, the tone of the narrative, the character interactions and how those meshed with the underlying systems and mechanics, that I simply found myself uninterested in clinging on too strongly to a list of imperfections. Greedfall is an ambitious game that punches above its weight, one that RPG fan owe it to themselves to try.

PC Invasion 7/10:

Is it perfect? Hell no. Far from it. But it does offer a unique experience with one of the better game stories I’ve come across. If you’re looking for an action game or an RPG that will keep you occupied with its combat, loot, and skill trees, GreedFall isn’t what you’re after. But if you want an RPG with some really good storytelling where everything else is serviceable, then it’s easy to recommend it. It might have left me scratching my head at times due to the copy-pasting and how redundant it can be, but I enjoyed my time with the game and think anyone who appreciates interesting narratives will too.

ScreenRant 3.5/5:

GreedFall does lack the polish of games made by larger developers, but its an earnest effort that results in a solid if not especially remarkable gameplay experience. It draws similarities with everything from Assassin's Creed for its attention to historical detail, to Dragon Age for its in-depth role-playing and customization. For those interested in an action RPG that focuses above and beyond on telling an engaging and unique story about a era of great change and tumult, then GreedFall is certainly worth checking out.

Windows Central 4/5:

Despite the lacking dialogue system and the issues with the game's presentation and performance, I still think any fan of RPGs should check out GreedFall. It's an impressive title that manages to mostly achieve its goal of being a blend of several RPG design styles, and the result is an experience most players will enjoy quite a bit.
 

frajaq

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When you rank up with factions they deposit items into your stash. It doesn't tell you anywhere(?) about this.

I definetly got a message when that happens on upper-right corner, but they should make it more obvious, because they give out good shit

Also is there a way to make your companions worth a shit? I swear I have to carry out encounters myself with my 2H sword slicing everything
 

soulburner

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Just booted it on my weird toaster, X230 laptop with an eGPU Radeon RX570 4 GB. With all settings on High it runs at 50-60 frames per second at 1920x1200 in the first two areas. When textures are set to Ultra, the limits of the Expresscard GPU connection show terribly - moving the textures between VRAM and RAM slows down the game to below 1 fps. I wonder how the performance shall be when the game opens up a bit later. The graphics are surprisingly pretty, the controls seem fine but the game itself shall be tested not earlier than tomorrow, so no opinion on that yet.
 
Possibly Retarded The Real Fanboy
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Great game, have beer, nice fights, good questing and no trans women saying me after few days of ingame affair that they were boys few years earlier like in modern Bioware game. 9/10 [-1 for high price and i was forced to buy 1 instead 2 beers]
 
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Codex Year of the Donut
10 hours in now(according to Steam) I'd rate it about 8/10. It's pretty good. Most of the reviews have been fair so far IMO.
Can't remember the last time in an RPG I had to keep a text file of things I've found but can't access yet because of how rare talents are. Each talent does quite a bit so I don't really think there's a 'dump stat' e.g., I saw charisma referred to as that but it also increases your team member's HP & damage. Read over each one(at each level).

Vasco's bonus(+1 insight) can be unlocked pretty early. You can take a caravan to the town he needs to go to. Only one I've unlocked so far.
 

Removal

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It's pretty good, plays like a bigger and better version of Technomancer, which I really enjoyed, along with most of the Spiderjank games. They've generally improved with every game.
Weirdest thing quest outcome wise is that even though your options are more in line with you being a legate than being a player, some things don't make sense. For example, with the naut spy questline
you have to return the naut documents and secrets, there's no option to side with the captain, frame a crew member or Vasco and buy the documents for the Conclave which would be a huge advantage politically
Or even earlier with the demon investigation
you can't report the village for worshiping a demon and trying to kill you, the missionaries outside the village doing the investigation just disappear. IIRC you end up reporting it to the Cardinal as nature worship rather than the blood sacrifice the natives are actually doing

Hopefully they go back and do another Mars game
 

Child of Malkav

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I just met Siora, Sifra, whatever her stupid name is and she's ugly. Like holy shit ugly.
Also that dialogue when entering the palace and the PC addresses her by "princess" and Majesty and she's like "huh?". This fucking game.
 

fantadomat

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Have to try mage after this playthrough. I'm playing a paladin type of guy, huge sledgehammer, heavy armor and healing. I constantly get my ass handed to me. I live through the encounters, most of them, but it gets brutal at times. Chain stunned and slapped around like I'm an abused house wife :cool:
Get the dodge roll and the lightning dash skills.



After all those butthurt reviews that our glorious Infinitron posted here,no self respecting codexer will say that the game is bad! If a game journo is crying about a game,then the game is gud!
 

Yosharian

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I just met Siora, Sifra, whatever her stupid name is and she's ugly. Like holy shit ugly.
Also that dialogue when entering the palace and the PC addresses her by "princess" and Majesty and she's like "huh?". This fucking game.
Meanwhile both the male companions look like they're chiseled from granite.

It's so much fun being a heterosexual male in 2019!
 

fantadomat

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I just met Siora, Sifra, whatever her stupid name is and she's ugly. Like holy shit ugly.
Also that dialogue when entering the palace and the PC addresses her by "princess" and Majesty and she's like "huh?". This fucking game.
Just wait till you meet Afrika or what ever her name is,the arab creature. Also the tribal girl is fuckable.
 

fantadomat

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I just met Siora, Sifra, whatever her stupid name is and she's ugly. Like holy shit ugly.
Also that dialogue when entering the palace and the PC addresses her by "princess" and Majesty and she's like "huh?". This fucking game.
Meanwhile both the male companions look like they're chiseled from granite.

It's so much fun being a heterosexual male in 2019!
That is why i run with the old dude,he is a chad!
 

Popiel

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Pillars of Eternity 2: Deadfire
'Kay, an additional thought: not only are enemies copy-pasted (they are so generic that they seem to work like enemy groups work in Morrowind or Warcraft III, just to mention games that I know for a fact do that: in aforementioned you put a spawner on a map and this spawner spawns group of enemies randomised from predetermined list: here some not-bears, here some not-wolves, here some bats, and respawn them from time to time...) but cities are made of the same obvious assets as well. I've just reached Hikmet in my 11th hour of playing and this city is just New Sérène but oh boi it's rearranged! Governors' palace is the same mesh, city guard barracks is the same mesh (it also has a tavern on the side), tavern leads to the same fuckin' arena which you access through tavern basement in New Sérène (any semblance of immersion goes to fuck itself). Guys who live in Hikmet are the same guys who live in New Sérène, just add a turban here and there. Only unique settlement I stumbled upon was a village run by faithfags, which mixes native and colonial architecture assets (EDIT: and is called, watch this, Eden).

This last sentence leads me to the second point. Game is dreadfully dead and frozen in motion. If you run around and explore instead of pushing the quests on and on you just run accross new places and new people, all of them have names and initial dialogue animation, but 99,9% of the time you can only talk with them about leaving. It's so obvious that they are stuck in the void and you don't even get to ask them 'bout their village (it happened exactly once during my running around that I had an option to speak with a native chief 'bout his place, which I guess by that won't be touched by the content) until a quest touches them that it hurts. We all know that the world of the game is dead, but fucking Gothic did a better job at simulating living setting. And it was a long time ago. Jesus, Morrowind did it better, and it should speak volumes.

I guess I know what folks mean when they say this game looks cheap.
 
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From a technical perspective, sure, but up/down inverting comes from flight sims with sticks, I never heard of people inverting left/right, that sounds more like somebody has a certain kind of brain damage

While I don't invert left/right out of habit, the option makes more sense if you think of the game screen as a studio - pull the camera down to see upwards, drag it to the right side of the room to film what's on the left

Black_Magic_Ursa_Camera_789_444_70_s.jpg
 

DeepOcean

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Have to try mage after this playthrough. I'm playing a paladin type of guy, huge sledgehammer, heavy armor and healing. I constantly get my ass handed to me. I live through the encounters, most of them, but it gets brutal at times. Chain stunned and slapped around like I'm an abused house wife :cool:
Get the dodge roll and the lightning dash skills.



After all those butthurt reviews that our glorious Infinitron posted here,no self respecting codexer will say that the game is bad! If a game journo is crying about a game,then the game is gud!
Then you will find all games good because those faggots don't tire of crying. :lol:
 
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Every mainstream review mentions some crap about how they are not doing justice to the whole colonization thing, even though they clearly went out of their way to let you side with the natives if you so wish. What do these retard game journos want? As a proud liberal (in the classic sense), I don't understand these people.
 

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