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GreedFall - Gold Edition - new colonial-themed action-RPG from Spiders

Darkwind

Augur
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602
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
Can't remember the last time in an RPG I had to keep a text file of things I've found but can't access yet because of how rare talents are.

Absolute worst part of this game. Nothing is more annoying than having areas of a game, dialog, and weapons themselves gated behind stats you will never unlock. In fact, it pissed me off so badly I had no choice but to use a trainer to artificially inflate my attributes and talents. Your max attributes at level 50 are 18 points. To unlock one full tree of weapons / item you can use is 5 points. So if you find some godly hammer or necklace but you spec'd for swords and magic rings? Tough shit, melt it down into scrap metal. That is ass-licking game design. Maybe it is meant to make you do a second playthrough? But yeah... no. The game isn't a repeat play. Talents are even worse since they are one every 5 levels. So you want to picklocks or be able to fit through tiny cracks and jump over gaps? Pick one, you won't be using both.

This is why this will never be a gem. It is good, but not great.
 

Dedicated_Dark

Liturgist
Joined
Nov 21, 2015
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1,008
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Beyond the Grave
So is Greedfall worth playing or not?

I heard it drags after 10-15 hours and you run around the same areas over and over again. Dragon Age 2?
But Dragon Age 2 had good presentation, voice acting, dialogues and other sht to alleviate the repetition(for sometime before I went mental).

Greedfall is spider... I expect worse.
 
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SteelAttack

Novice
Joined
May 22, 2017
Messages
23
Location
Anus
3 hours in, pretty good first impression so far. Everyone around me seems to be an asshole, there's a fuckton of politics to be aware of (something I like), combat is serviceable and quests so far have been entertaining. On the downside, the game really seems to move forward only when you do, and ONLY at certain, critical points, NPCs might as well be crates lying around except for the handful of quest givers, which doesn't really help to make you feel like you're in this bustling, active port city.
 

Nano

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Joined
Mar 6, 2016
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4,817
Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
What I've seen from playing the prologue for 3 hours is that this game's writing and dialogue is not good, and same goes for the voice acting. The bad writing could be more the fault of the localisation rather than the writers themselves (Spiders and Focus Home are both French, right?)

Also, the prologue is too long.
 

Darkwind

Augur
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602
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
Equip your companions, dumbass.

No need to be a cunt but then 'rusty shackleford' innit? I want to use them, the AI can use trash gear for all I care. Also companions are quite limited in what items they can use as well just like you are. It still needs to be more generous with attribute points then once every 4 levels which is totally beat.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,410
Location
Grand Chien
Equip your companions, dumbass.

No need to be a cunt but then 'rusty shackleford' innit? I want to use them, the AI can use trash gear for all I care. Also companions are quite limited in what items they can use as well just like you are. It still needs to be more generous with attribute points then once every 4 levels which is totally beat.
Is your favourite game Skyrim by any chance?
 

HarveyBirdman

Liturgist
Joined
Jan 5, 2019
Messages
1,048
Absolute worst part of this game. Nothing is more annoying than having areas of a game, dialog, and weapons themselves gated behind stats you will never unlock. In fact, it pissed me off so badly I had no choice but to use a trainer to artificially inflate my attributes and talents. Your max attributes at level 50 are 18 points. To unlock one full tree of weapons / item you can use is 5 points. So if you find some godly hammer or necklace but you spec'd for swords and magic rings? Tough shit, melt it down into scrap metal. That is ass-licking game design. Maybe it is meant to make you do a second playthrough? But yeah... no. The game isn't a repeat play. Talents are even worse since they are one every 5 levels. So you want to picklocks or be able to fit through tiny cracks and jump over gaps? Pick one, you won't be using both.

This is why this will never be a gem. It is good, but not great.
I've never seen a more correct post on this forum.
RPG games should never gate certain roles behind stat systems. That's how you tell a bad RPG game.

:timetoburn:
:flamesaw:
:imperialscum:
 

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
13,081
Can't remember the last time in an RPG I had to keep a text file of things I've found but can't access yet because of how rare talents are.

Absolute worst part of this game. Nothing is more annoying than having areas of a game, dialog, and weapons themselves gated behind stats you will never unlock. In fact, it pissed me off so badly I had no choice but to use a trainer to artificially inflate my attributes and talents. Your max attributes at level 50 are 18 points. To unlock one full tree of weapons / item you can use is 5 points. So if you find some godly hammer or necklace but you spec'd for swords and magic rings? Tough shit, melt it down into scrap metal. That is ass-licking game design. Maybe it is meant to make you do a second playthrough? But yeah... no. The game isn't a repeat play. Talents are even worse since they are one every 5 levels. So you want to picklocks or be able to fit through tiny cracks and jump over gaps? Pick one, you won't be using both.

This is why this will never be a gem. It is good, but not great.

You don't seem to get the whole idea of choices AND consequences

People like you are the reason there's so much decline in RPGs
 

Darkwind

Augur
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Joined
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Messages
602
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
You don't seem to get the whole idea of choices AND consequences

Just stop... really. I know lots of people here thinks they are game design theorists because of the crusty old balls median age on the forum but there is a -vast- gulf between C&C and gating off big areas of a game with artificial limitation. One is iterative and emergent gameplay and the other, well, isn't. The purist neckbeard vibe here (Skyrim!1!1) stinks the place up like an H1B streetshitter.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
So is Greedfall worth playing or not?

I heard it drags after 10-15 hours and you run around the same areas over and over again. Dragon Age 2?
But Dragon Age 2 had good presentation, voice acting, dialogues and other sht to alleviate the repetition(for sometime before I went mental).

Greedfall is spider... I expect worse.
Man, I usually don't like Spiders games and I'm still not convinced about this one, but... Dragon Age 2? Man, not even Spiders games deserve to be insulted like that. I would feel insulted if someone said "Hey, are you better than Dragon Age 2?", it is like "Hey, are you smarter than a Down's Syndrome kid?", technically yes, I am smarter than a Down's syndrome kid but I would still get the suspicion you are offending me.
 

Grauken

Arcane
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Mar 22, 2013
Messages
13,081
It's not GOTY, but its a fun game with a strong focus on quests

Would be better with a tactical combat system
 

cvv

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Mar 30, 2013
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Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
I wondered how long before someone starts crying about "gating". Usually whining about "artificial difficulty" is not far behind.
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,309
So I guess one actual criticism amidst everything else is the game is too easy? And price tag itself.



I wanted to like Greedfall. I DO like some aspects of Greedfall a great deal... but holistically the game bit off more than it could chew. In cities, you will literally see clones of the same NPC walking around, you will see dozens of replicas of the same building, and even the same rock ledges and ramps in the wilds.
 

Grauken

Arcane
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Joined
Mar 22, 2013
Messages
13,081
So I guess one actual criticism amidst everything else is the game is too easy? And price tag itself.



I wanted to like Greedfall. I DO like some aspects of Greedfall a great deal... but holistically the game bit off more than it could chew. In cities, you will literally see clones of the same NPC walking around, you will see dozens of replicas of the same building, and even the same rock ledges and ramps in the wilds.


I don't know where the whole thing of being too easy comes from, if you go to hard or extreme, everybody saying its too easy is an edgyfag
 

HoboForEternity

LIBERAL PROPAGANDIST
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Mar 27, 2016
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liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
i played hard, some mobs can kill you in 4 hits. if your armor is depleted, 2 or 3 hits will kill you.

with the tutorial big boss, with full armor, one attack halved my HP bar at level 3. when your armor depleted , it easily take 80% of my HP + stunned or thrown status that stagger you for a second.

also with healing its own animation with potion, you can't just spam potions like in dragon age.
 

Kyl Von Kull

The Night Tripper
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Jun 15, 2017
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3,152
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Jamrock District
Steve gets a Kidney but I don't even get a tag.
Can't remember the last time in an RPG I had to keep a text file of things I've found but can't access yet because of how rare talents are.

Absolute worst part of this game. Nothing is more annoying than having areas of a game, dialog, and weapons themselves gated behind stats you will never unlock. In fact, it pissed me off so badly I had no choice but to use a trainer to artificially inflate my attributes and talents. Your max attributes at level 50 are 18 points. To unlock one full tree of weapons / item you can use is 5 points. So if you find some godly hammer or necklace but you spec'd for swords and magic rings? Tough shit, melt it down into scrap metal. That is ass-licking game design. Maybe it is meant to make you do a second playthrough? But yeah... no. The game isn't a repeat play. Talents are even worse since they are one every 5 levels. So you want to picklocks or be able to fit through tiny cracks and jump over gaps? Pick one, you won't be using both.

This is why this will never be a gem. It is good, but not great.

You could've just used respec crystals if you wanted to try out different builds. There may not be that many of them, but there are definitely enough. As for talents, every talent has an article of clothing that can give you a +1 bonus. You can craft a lockpick, vigor, or science boost onto any armor with three upgrade slots. There's a hat with +1 insight. There's a cape you can buy from the merchant in Selene with +1 charisma. There are gloves with +1 crafting, though that may have been a pre-order bonus. But Technomancer had +1 crafting equipment, so I expect to see more of these items in Greedfall. That's six talent points just from keeping some spare armor to fill the holes in your talent-base. Six out of eighteen just from items.

If you do your companion quests and make them like you, your companions will also give you talent bonuses. Kurt gives you +1 to crafting, Afra +1 to science, Siorra +1 to vigor, Vasco +1 to intuition, and I think Petrus gives you +1 to charisma. So if you just want to powergame and are happy to swap out companions whenever you need their talent boost, between those and the six points you can get from equipment, that's 11 talent points out of 18. At any given time, you can have two companions, so let's say 8 free talent points from this stuff if you don't want to constantly travel to change your party. So you can absolutely use multiple talents. You can use them all!

Pretty sure they dole out attributes every 4th level to keep things balanced. They don't want you using a super powered 5 agility sword if you're only at level 15. And again, you can always just respec your fucking character if you want to try a different build. Who uses a trainer in a game that lets you respec???
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,420
It's not GOTY, but its a fun game with a strong focus on quests

Would be better with a tactical combat system

Yep. Except I quite like the combat in the game. I think there is a place for tactical and action-RPG gameplay, and I often times find these more "immersive" third-person exploration games lend themselves better to the the later.

However, would love to see a game like this as a top-down CRPG with proper turn-based tactical combat. I just tend to enjoy both approaches for different reasons.

But yeah, the game has it's fair share of flaws, but overall it's a fun game that I'm having a great time with. It's nice to see a small studio like Spiders learn from their mistakes and do everything in their power to try to improve.
 

Grauken

Arcane
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Joined
Mar 22, 2013
Messages
13,081
The combat is okay if you have enough room to maneuver, but a few fights in close quarters have my character running into walls and corners and the camera can't keep up so that I don't really see whats going on, and on hard or extreme this can get very annoying
 

HoboForEternity

LIBERAL PROPAGANDIST
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liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
anyway, if it's anythibng like technomancer, equipment that adds attributes will be VERY useful because it add a stat on top of your assigned stat. for example, in technomancer, there is armor that give you +1 lockpicking. if you have 2 lockpicking, equipping it will earn you 3 skill aka maxed. so it is pointless to take lockpicking more than 2.

i think the capes the merchant sell give you + 1 in charisma, so you better keep it in case.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
All those spammable dodges without any kind of hard limit for infinite kiting potential and strong ranged magical/guns attacks remind me of the worst aspects of Witcher 3 crap combat but this time worse because you aren't forced to attack enemies on melee as you have very efficient ranged attacks, enemies seem to not be agressive enough and a tad bit too much vulnerable to stun locking. Anyway, gonna wait for the codex review and wait for the hype to pass to see a more neutral judgement on this game.
 
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