udm
Arcane
- Joined
- Aug 14, 2008
- Messages
- 2,901
Hidden Asbestos sorry I haven't had the time to test out the newest version. Just got so much on my plate this month. I'll try to do it by next Friday, failing which, I promise to commit seppuku.
Don't forget exporting to 1" grid scale!
How many pixels per grid cell do you need for that to look good when printed to 1"?
I'm not really picky, tbh. I just need a quick export function that scales everything to 1". Right now what I'm doing is exporting, then editing in Photoshop. It'll be a nice QOL feature to be able to export to 1" with just the click of a few buttons.
Okay so I've learned a lot about pixels per inch today
The next update sets the PPI meta-data of the PNG/BMP image to the tile size - so 1 tile = 1 inch.
This doesn't give you much room on a piece of A4 but it'll do as a default.
I don't have access to a printer right now but I trust the Photoshop print-preview is probably correct:
http://www.gridcartographer.com/share/gc431_print_dialog.png
Here's the file exported from my current WIP build, you should be able to load this up and hit print without the extra step to set the print resolution.
http://www.gridcartographer.com/share/ppi-test.png
http://www.gridcartographer.com/share/ppi-test.bmp <-- edit: bmp also supports PPI info
Can you test this and post a picture next to a tape measure ?
Don't forget exporting to 1" grid scale!
How many pixels per grid cell do you need for that to look good when printed to 1"?
I'm not really picky, tbh. I just need a quick export function that scales everything to 1". Right now what I'm doing is exporting, then editing in Photoshop. It'll be a nice QOL feature to be able to export to 1" with just the click of a few buttons.
Okay so I've learned a lot about pixels per inch today
The next update sets the PPI meta-data of the PNG/BMP image to the tile size - so 1 tile = 1 inch.
This doesn't give you much room on a piece of A4 but it'll do as a default.
I don't have access to a printer right now but I trust the Photoshop print-preview is probably correct:
http://www.gridcartographer.com/share/gc431_print_dialog.png
Here's the file exported from my current WIP build, you should be able to load this up and hit print without the extra step to set the print resolution.
http://www.gridcartographer.com/share/ppi-test.png
http://www.gridcartographer.com/share/ppi-test.bmp <-- edit: bmp also supports PPI info
Can you test this and post a picture next to a tape measure ?
Hidden Asbestos did you only want me to test this out by printing the image you posted in the quote above?
I just need domain specific shit on the editor, the more I can do in it without having to write parsers and external tools, the better. Would be cool if I could prerender wall images for my 3D view (distorting them in real time in my case is out of the question), but it won't hurt if it doesn't. As long as I can define arbitrary crap on tiles for trigger zones, etc. and create an export script for my map format it's all good.
Wow. Love the updates.
yup - here: http://gridcartographer.com/compare/#crpgI need to check the site but I’d there a quick list of gamelinked games?
Yeah, it basically does nothing once the map is created. No avatar appears on the map and it doesn't move around as I move in the game.The "Dungeon Master Encyclopedia" version should work just fine. If it's asking you to create a new map that's a good sign that the correct version is being used. Does the avatar marker not move around in the editor and leave 'footprints'?
Yeah, it basically does nothing once the map is created. No avatar appears on the map and it doesn't move around as I move in the game.The "Dungeon Master Encyclopedia" version should work just fine. If it's asking you to create a new map that's a good sign that the correct version is being used. Does the avatar marker not move around in the editor and leave 'footprints'?
Other Gamelink profile games I've tried work fine, so this game is a bit of a mystery...