Hidden Asbestos
Grid Cartographer
Nice, the game link profiles are definitely the most appealing part of the package to me. Hopefully more comes in the future. *Ishar COUGH COUGH*.
Coming soon to the NEXT VERSION!
Nice, the game link profiles are definitely the most appealing part of the package to me. Hopefully more comes in the future. *Ishar COUGH COUGH*.
Ever hear of pen and graph paper?
Quills and graph paperEver hear of pen and graph paper?
pens don't work in space tho
Gonna buy this after my next paycheck, GC3 (free version) was invaluable while I was making my game.
Has anyone gotten this "Where are we?" app to work with the Wizardry games?
https://www.eskimo.com/~edv/lockscroll/WhereAreWe/
Has anyone gotten this "Where are we?" app to work with the Wizardry games?
https://www.eskimo.com/~edv/lockscroll/WhereAreWe/
Yeah, it works fine. Compared with how Grid Cartographer handles things (with GameLink), it might give a little TOO much information as you map, though.
Has anyone gotten this "Where are we?" app to work with the Wizardry games?
https://www.eskimo.com/~edv/lockscroll/WhereAreWe/
Yeah, it works fine. Compared with how Grid Cartographer handles things (with GameLink), it might give a little TOO much information as you map, though.
What's the way to set it up? Documentation isn't very helpful. You have to set up a dosbox shortcut and then link it up in the settings?
Has anyone gotten this "Where are we?" app to work with the Wizardry games?
https://www.eskimo.com/~edv/lockscroll/WhereAreWe/
Yeah, it works fine. Compared with how Grid Cartographer handles things (with GameLink), it might give a little TOO much information as you map, though.
What's the way to set it up? Documentation isn't very helpful. You have to set up a dosbox shortcut and then link it up in the settings?
Point where are we to the game exe and launch the game through Where Are We.
Does the program have a key-logger like feature where it logs key pressed by the user so that it can generate a map? I think it would help mapping games not supported by the game link. Of course, I think there should be a feature in editor to map keys to walking directions. The generated walking maps would have to be updated manually when trying to walk into a wall, but it would reduce the work required for mapping dungeons.
Does the program have a key-logger like feature where it logs key pressed by the user so that it can generate a map? I think it would help mapping games not supported by the game link. Of course, I think there should be a feature in editor to map keys to walking directions. The generated walking maps would have to be updated manually when trying to walk into a wall, but it would reduce the work required for mapping dungeons.
There's no ability to read keys and translate them into editor cursor movements, no. The editor has multiple viewports (like 3ds Max or something) and only one can be 'in focus' (typically the game or the map editor) - I'll have a think about sharing inputs between multiple views, but tbh it does feel a bit like a hack and I'm not sure I'm happy about letting those take root when we have a proper solution to the same problem as well.