Peachcurl
Arcane
And now substract the false positives.
Ii get 110k too
Why would games that barely qualify as an RPG to begin with get the exclusive labeling of ARPG?In this thread: various retards confuse 'Diablo clone' with 'ARPG, a genre established by Diablo'. The same various retards, however, take umbrage at the idea that every FPS should be called 'Wolfenstein 3D clone', because what's really changed, when you imbecilically reduce all iterative changes to absurdity? Nothing at all, homes.
If ARPG = Diablo clone, then there's no need to use 'ARPG'. I wonder what terminology they use to categorise these many, many Diablo clones, though. I'll wait until you find out.
Dipshittery abounds, profanely.
"Diablo 2 clone" is hardly established terminology.
Finished the game on elite and i have no interest in going ultimate.
Every single difficulty falls off a cliff after the warden.
Also,every single act besides act 1 and opening dlc areas are just boring.Reminded me a lot of the worst qualities present in titan quest minus graphical variety.
Also i am sick and tired from arpg's locking max lvl enemies in harder difficulties.Buff enemies,don't hide levels behind replay ability of something that gets repetitive.
Or,add interesting difficulty modifiers or something.
Oh and fuck you crate for requiring mules and not giving easy access to money transfer to buy stash space.You already made iron bars,just make the forgotten gods expansion portal appear earlier.
It is probably the best isometric arpg's released after diablo 2.Unless you value a open world,and in that case sacred 2 is uniquely bad.
50 hrs in on my Martyr build (Leech Defiler) the plot compliments the high-frequency gameplay with its responsive twists and turns supported via solid C&C - the development of a 2 front war with factions trying to regain and claim more territory escalates the basic narrative of power in an illustrative context (even in risk of extinction mankind fights over power).
i like the vibrant aura of dystopian emergency, which especially in colourful areas (ex. Ugdenbog) feels even more grim, cuz of the contrast. the plot pushes from quest to side-content, there are caves, mines, dungeons etc., exploration is another highlight of Grim Dawn.
but the absence of dragons is irritating. while the bestiary features a voluminous diversity - from standard like undead, harpies, spiders, witches, wraiths etc to exotics like (carnivorous) plants, swarms and treants - there r neither reptiles nor any dragon to be found yet (there r crabs...)
i came to reflect on the meaning of dragons in (mythological and fantasy) fiction, from Merlins omen to Tolkiens bred beast (Morgoth), Dragons served the complete spectrum of fantasy (plot) tropes and roles. from evil master mind to ascended divinity, they never have been filler material, but super-stars of fantasy - fantasy wouldnt be fantasy without dragons.
although personally i dislike dragons, with the very exception for ShadowRuns Dunkelzahn (see Jake Kokes trilogy SR 29 -33) and Grisu, dragons would have been a great additon to plot and bestiary. either as faction to ally with mankind on the very edge of doom (and in consequence joining the power struggle for control), at least as corrupted beasts or both.
cuz some boss encounters remind to hard on those bowl-fights, where the boss is stationary, while the encounter platform is swarmed by mobs (ex. Kil Jaeden Sunwell), like Loghorrean, while others feel like empowered mobs. dragons would have been an exclusive distinction (if done quality), cuz they r rare, mobile and mighty and offer a variety of attack features. the - although still entertaining - bossfights r maybe one of GD greatest weaknesses, as quality builds just sit trough, without the need for movement or advanced tactics.
overall the importance of dragons in fantasy fiction is not one of exotism, but the true and existential nature of fantasy itself. where myths shape reality and become more than a vision or (meme container), not just a feature, not simply a high-light, but a statement:
there is always something greater incorporated in magical beasts, that defies the physical laws of nature and bring the essence of existence into life. even in contrast, when dragons r just supernatural beasts, they deliver an opportunity for mankind (in mythology, in games represented by the player) to grow beyond its existential (and cognitive) limits...
there r neither reptiles
The void is a hellscape, a place of misery and pain, the antithesis of life. It is where the dying god was cast out when he was torn asunder, never quite capable of fully dying.
I think the popular Dragon Slayer games were well before the first Diablo, fairly sure they, and others were considered action rpgs. Perhaps I'm wrong, there's always a lot of differing views on what is and is not an rpg let alone an action one. It was mentioned previously that dragons are the ultimate fantasy monster in fantasy games and literature, I've always thought it a pity that giants weren't given the same treatment as they seem to have been just as, if not more, important in mythology all over the world. Not that that last point has anything to do with the discussion but I like giants and nobody else does so I have to speak up for them.In this thread: various retards confuse 'Diablo clone' with 'ARPG, a genre established by Diablo'. The same various retards, however, take umbrage at the idea that every FPS should be called 'Wolfenstein 3D clone', because what's really changed, when you imbecilically reduce all iterative changes to absurdity? Nothing at all, homes.
If ARPG = Diablo clone, then there's no need to use 'ARPG'. I wonder what terminology they use to categorise these many, many Diablo clones, though. I'll wait until you find out.
Dipshittery abounds, profanely.