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KickStarter Grim Dawn

Hobo Elf

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Mods fixed it in Titan's Quest, they'll fix it here as well.

They did? I only remember some "expanded" stashes that added a little space or TQVault, which was utter shit to use.

TQVault was the fix. It gives a ton of more space. I think Crate was pretty butthurt about people suggesting they make something like it or else someone is going to mod it in anyway, but it's their damn fault for giving such limited shelf space and forcing the player to loot a shitton of all those faggoty components.
 

4249

I stalk the night
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I'd rather not use a shitty 3rd party program that can't be used while in game and may or may not corrupt your characters.

Crate, FFS, get a grip and make the stash unlimited or more moddable. I've already got multiple stash pages full of completed components and epics.
 

Zdzisiu

Arcane
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Dec 3, 2009
Messages
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I've spent all my stash pages ages ago and have multiple mules as well. It's suffering.
And this shit is triple retarded in Grim Dawn. Lets compare Grim Dawn to Path of Exile where you also have limited stash space. In Path of Exile, there is an essential multiplayer component. You can play the whole game solo, but the moment you start the game, you are online anyway and are able to trade with other players relatively easy, there is even a dedicated trade chat for it. So in such circumstances, a limited stash space is justified a bit by the fact that if you had unlimited space, it would, albeit in a small way discourage selling your trash to get more space. There is no such concerns in Grim Dawn, there you need to create multiplayer session to even play with other players, and there is no trade chat, and trading in general is not very popular and widely used.

Another aspect is the price. Path of Exile is completly free to download and play, and they use the limited stash tab as a way to get some money from the users who would like more convinience (Not having to have many mules etc.) and are willing to pay a few dollars for additional stash tabs. Thats their justification for limiting the available stash tabs. In Grim Dawn, you pay the full price for the game so you should be given all the convinience you would like.

Also, Path of Exile gives you 4 stash tabs, but they are bigger than the ones in Grim Dawn. What is more, Grim Dawn clutters your stash space with all of the rare/nonrare components which are an essential system of upgrading and crafting gear. To make this clutter even bigger, there is a random stat rolled on completion of every component, so you will have 20 different serrated spikes. And finally, nothing (Except some few crafting materials) fucking stacks in Grim Dawn, every finished component takes its own square in stash space because they have this random stat roll on them.

What Crate could do? Introduce some kind of component bags that you could put in your stash, they could take 4 squares of space and would hold an infinite amount of components. That way, we could simply dump all of our components into them, or have separate bags for rare/nonrare components, or melee/ranged components, or any other way our autistic brain wants. That would clear a fair amount of stash space and would fundamentaly change nothing about the game.

Adherance to an old system just because Titan Quest had it too, is a retarded idea, especially in a game where you pay the full price for the game, and trading isnt a major part.
 

Hobo Elf

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Those random bonuses on the components are fucking retarded as well. Maybe they made sense in Act 1, but beyond Act 2 the bonuses tend to be so small that they are virtually meaningless. Each component has like 10~ or so variants, with 1-2 really good ones (the ones that give a % of more damage), but the rest is just +3 more Physique bullshit that's such a microscopic increase in stats that it's worthless.
 

ArchAngel

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Those random bonuses on the components are fucking retarded as well. Maybe they made sense in Act 1, but beyond Act 2 the bonuses tend to be so small that they are virtually meaningless. Each component has like 10~ or so variants, with 1-2 really good ones (the ones that give a % of more damage), but the rest is just +3 more Physique bullshit that's such a microscopic increase in stats that it's worthless.
Rare components usually have better random bonus. By endgame you should be using any common components anways.
 

Zdzisiu

Arcane
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Messages
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Those random bonuses on the components are fucking retarded as well. Maybe they made sense in Act 1, but beyond Act 2 the bonuses tend to be so small that they are virtually meaningless. Each component has like 10~ or so variants, with 1-2 really good ones (the ones that give a % of more damage), but the rest is just +3 more Physique bullshit that's such a microscopic increase in stats that it's worthless.
~10 ? More like 20+ variants. And I do agree, its stupid. They should either be scraped entirely and the components could stack then, or maybe consolidated to around 5 but stronger ones. All this shit does right now is to encourage duping items until you have the good roll on the component you want.

And the duping in itself is a topic for another discussion. Its ridiculous.
 

Hobo Elf

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Those random bonuses on the components are fucking retarded as well. Maybe they made sense in Act 1, but beyond Act 2 the bonuses tend to be so small that they are virtually meaningless. Each component has like 10~ or so variants, with 1-2 really good ones (the ones that give a % of more damage), but the rest is just +3 more Physique bullshit that's such a microscopic increase in stats that it's worthless.
Rare components usually have better random bonus. By endgame you should be using any common components anways.

Nah, they suffer from the exact same problem, regardless of what tier the components are. A bunch of shit fucking bonuses (+2% DA woo) and a few worthy ones.
 

Aeschylus

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Those random bonuses on the components are fucking retarded as well. Maybe they made sense in Act 1, but beyond Act 2 the bonuses tend to be so small that they are virtually meaningless. Each component has like 10~ or so variants, with 1-2 really good ones (the ones that give a % of more damage), but the rest is just +3 more Physique bullshit that's such a microscopic increase in stats that it's worthless.
Most of the high end components have possible +all mastery skill bonuses. As with everything in a hack 'n slash it takes a lot of farming to get them though.
Hopefully they see the light and add an unlimited stash.
 

Renevent

Cipher
Joined
Feb 22, 2013
Messages
925
I love the game but the stash issue is legit and a huge sore spot. The limited pages are made even worse the amount of unique to find and especially the amount of freaking partial and whole components you end up with. I mean, it's fucking awesome how much variety there is in the item system but to not give players more space to enjoy it is a real bummer.

I don't think they need an unlimited stash but a few more pages (with ways to tag/name them) would be fantastic. In addition, the way components are stored should be changed. Partials should stack to unlimited amounts and you should complete them at some crafter instead. Basically you can keep the random bonuses from completing them but would save a gigantic amount of space by having the partials stack higher.
 

Mastermind

Cognito Elite Material
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Steve gets a Kidney but I don't even get a tag.
I'd rather not use a shitty 3rd party program that can't be used while in game and may or may not corrupt your characters.

Crate, FFS, get a grip and make the stash unlimited or more moddable. I've already got multiple stash pages full of completed components and epics.

TQVault isn't a shitty program you troglodyte. I've never once had a single glitch with it, let alone corrupted characters.
 

4249

I stalk the night
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TQVault isn't a shitty program you troglodyte. I've never once had a single glitch with it, let alone corrupted characters.

:roll:

http://www.titanquest.net/tq-forum/threads/30980-TQVault-Common-Issues-and-Solutions said:
Though I try very hard to avoid corruption issues, they do happen.

To be fair it did get the job done most of the time and the corruptions were usually recoverable, due to the program itself backing your saves up. But still, it's utter shit compared to an ingame solution or a proper mod, which I hope will be possible with the modding tools.
 

Sykar

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30 euros is "full" price nowadays? So what are "AAA" at 60 euroes? Also PoE suffers immensly from retarded passive points overload, they could easily half the points into that shitty passive tree and nothing would be lost. Then there is the problem that sometimes I do not want to play online. Then there is PoEs shitty delay problems multiple times in every god damn session and this is the only Hack&Slay where I have these delays. Not to mention the horrible voice acting and atrocious animations, spell effects are also pretty meh for the most part.

Also what is the problem with bag space? Play a few other heroes and trade between them. Problem solved. Takes less than 15 minutes to finish the quest to enter the inner prison area.
 

Zdzisiu

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30 euros is "full" price nowadays? So what are "AAA" at 60 euroes? Also PoE suffers immensly from retarded passive points overload, they could easily half the points into that shitty passive tree and nothing would be lost. Then there is the problem that sometimes I do not want to play online. Then there is PoEs shitty delay problems multiple times in every god damn session and this is the only Hack&Slay where I have these delays. Not to mention the horrible voice acting and atrocious animations, spell effects are also pretty meh for the most part.

Also what is the problem with bag space? Play a few other heroes and trade between them. Problem solved. Takes less than 15 minutes to finish the quest to enter the inner prison area.
You are talking out of your ass. 30 Euros is full price in the sense that this is the price they decided to ask for the game without any discounts. Would you argue that 60 euros is not a full price because some games, and on some consoles cost 90 euros?

PoE passive points are in a very good place right now. There is enough of them to let you create a versatile character that gets some Str/Dex/Int from the tree, enough for gear and gem requirements. If you were to throw away half of the passive nodes on the tree you would either have to rebalance the stat requirements on gear or get rid of them entirely. Another thing is, that the amount of passive nodes on the tree is good because it limits the power you can attain by certain levels. If you would remove the "useless" nodes, then by level 60-70-80-90 you would be way stronger and the game would become even easier. Or do you suggest that there should also be fewer level ups with the reduced number of passive points?

Sometimes you don't want to play online? Then why decide to play an always online game in the first place? Also, you can't have a good game that allows for both online play and offline play because if you allow for offline play then you need to store the character data on the user's hdd and that is a straight road to duping, as is the case in Grim Dawn. The always online requirements is there to prevent the situation where the user can manipulate the essential files. One solution is to allow for two sets of characters, one for online-only and one for offline-only, like Diablo 2 used to have. But then you can't still "sometimes play offline, sometimes online" with the same character, you need to develop two separate characters at the same time.

PoEs shitty delay problems are gone since the Awakening introduced the lockstep mode, and if your internet is at least decent you will not have any delays anymore. Even the old predictive mode is better now, for those who are stuck with 100+ms pings.

Horrible voice acting is a personal taste, some of the voices sound out of place, some sound good, some great. Atrocious animations are still more detailed than those of Diablo 3, your problem seems to be that they are not flashy and bombastic enough.

The problem with bag space is that you are limited for no good reason. Its there because the previous game that GD is based on had it. Why are you forced to create mule characters and engage in some retarded micromanaging of who has what gear on him and in his one tab of personal stash. There is no way of checking that other than logging onto that character and what good fun it is to have to check through 5-10 characters to find the chest armour you stashed somewhere.
 

GrainWetski

Arcane
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Oct 17, 2012
Messages
5,368
Yeah, they could also get rid of the leveling up system altogether like Diablo 3, but that doesn't mean it would be a better game.
 

Mastermind

Cognito Elite Material
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Bethestard
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Steve gets a Kidney but I don't even get a tag.
TQVault isn't a shitty program you troglodyte. I've never once had a single glitch with it, let alone corrupted characters.

:roll:

http://www.titanquest.net/tq-forum/threads/30980-TQVault-Common-Issues-and-Solutions said:
Though I try very hard to avoid corruption issues, they do happen.

To be fair it did get the job done most of the time and the corruptions were usually recoverable, due to the program itself backing your saves up.

It got the job done every time for me, and I wasn't just a casual TQ player, I put in a lot of hours (and still do when the mood strikes me). TQ is almost unplayable without vault or defiler.

But still, it's utter shit compared to an ingame solution or a proper mod, which I hope will be possible with the modding tools.

I also used vault for duping and rerolling items, which are not features devs usually add to their game even under normal circumstances. Also used it to remove relics/charms. TQ did have a small shared stash with the expansion. did they give that up for grim dawn? (I'm waiting for the final release before I play it again and don't remember much from the last time I tried it).
 

Sykar

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Turn right after Alpha Centauri
TQVault isn't a shitty program you troglodyte. I've never once had a single glitch with it, let alone corrupted characters.

:roll:

http://www.titanquest.net/tq-forum/threads/30980-TQVault-Common-Issues-and-Solutions said:
Though I try very hard to avoid corruption issues, they do happen.

To be fair it did get the job done most of the time and the corruptions were usually recoverable, due to the program itself backing your saves up.

It got the job done every time for me, and I wasn't just a casual TQ player, I put in a lot of hours (and still do when the mood strikes me). TQ is almost unplayable without vault or defiler.

But still, it's utter shit compared to an ingame solution or a proper mod, which I hope will be possible with the modding tools.

I also used vault for duping and rerolling items, which are not features devs usually add to their game even under normal circumstances. Also used it to remove relics/charms. TQ did have a small shared stash with the expansion. did they give that up for grim dawn? (I'm waiting for the final release before I play it again and don't remember much from the last time I tried it).

No, GD has a shared stash.
 

Haba

Harbinger of Decline
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So... Been grimming it dawn' again with the new build.

Mah-n this grind. Unlocked all the devotion shrines I could, found out I'll need to replay on harder difficulties to get enough points for the juicier constellations. If you are going to lock out certain powar-ups, at least have the common decency of not dangling them in front of my nose, faggits.

Faction grind sucks balls too. I mean the first three levels are kinda doable (with a lot of grind), but the final level... Not to even mention the nemesis status for enemy factions, god that sucks ass. And the new faction costs me Black Legion rep whenever I complete one of her quests.

Not liking how they play everything straight story wise. They really don't handle dramatic plot twists and emoshtional buildup well when compared to Diablo. They would've had a chance for a cool event, but instead the player shows up after and reads the description from random journal pages/dev updates. Ffs. Don't like it how everyone straight-up tells me their secret motivations (Fanatics/The Outcast)

Really, really hoping they have some new environments and assets saved up for the last part of the game.

At the moment my Soldier does 2k dps... but does over 3k retaliation dmg. Lel!
 

Aeschylus

Swindler
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Faction grind sucks balls too. I mean the first three levels are kinda doable (with a lot of grind), but the final level... Not to even mention the nemesis status for enemy factions, god that sucks ass. And the new faction costs me Black Legion rep whenever I complete one of her quests.
Used to be a lot worse. They originally planned to have the faction rep thing be separate for each difficulty, but they at last gave into the players complaining how ridiculously grindy it was and at least added items to boost rep gain for the final bit, and maintained the rep throughout all the difficulties. The ones in the new act are annoying though, I agree.

Act 4 was slightly disappointing to me compared to 3, but hopefully they'll flesh it out a bit in the next update.
 

Renevent

Cipher
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So... Been grimming it dawn' again with the new build.

Mah-n this grind. Unlocked all the devotion shrines I could, found out I'll need to replay on harder difficulties to get enough points for the juicier constellations. If you are going to lock out certain powar-ups, at least have the common decency of not dangling them in front of my nose, faggits.

Why? You want them to hide constellations you can't obtain in lower difficulties? What good will that do? I'm glad I can see all the constellations helps with planning my eventual build since later constellations are reliant on previous constellation unlock bonuses.

Faction grind sucks balls too. I mean the first three levels are kinda doable (with a lot of grind), but the final level... Not to even mention the nemesis status for enemy factions, god that sucks ass. And the new faction costs me Black Legion rep whenever I complete one of her quests.

Did you buy the writs yet? First one is 50% bonus and def helps. Regarding faction reps (Outcast) costing Black Legion rep, they are opposed factions...why wouldn't it? That's kinda the whole point if you work for one faction that's opposed to the other it's a choice and can cause you to loose faction rep. You don't actually have to do Outcast quests that's all side stuff.

Anyways personally after playing all weekend I think the new build is awesome. Faction rep is actually easier to come by, love the devotion system, the graphical improvements are really nice (I hope there's more to come), and I liked some of the new areas/optional bosses.

Hell, they even gave us a new inventory bag which is sweet...although I do think given how many items we get it's still insufficient. We need more stash/shared storage and by more I mean a lot more.

I spent a lot of time re-organizing my character, crafting new items and relics, completing side content, and going through the devotion system and finding all the shrines. I think the game is very dense now and it's easy to get lost in all sorts of activities.

Game is on the right track IMO, turning out to be one of the best ARPG's and certainly will end up a favorite for myself.
 

Haba

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Why? You want them to hide constellations you can't obtain in lower difficulties? What good will that do? I'm glad I can see all the constellations helps with planning my eventual build since later constellations are reliant on previous constellation unlock bonuses.

I sure don't plan one or two replays ahead when I do my builds. You can always reset your devotion allocations, so planning that far ahead does not make sense.

Plus it makes the whole system unnecessarily cluttered. Certain constellations require more devotion points than you can accumulate on a single playthrough, yet you still can see them - therefore you have to manually go and count possible combinations to come to the same conclusion. If the intended design is to make the unobtainable, they might've just as well made them unlock on a second game playthrough.

Regarding faction reps (Outcast) costing Black Legion rep, they are opposed factions...why wouldn't it? That's kinda the whole point if you work for one faction that's opposed to the other it's a choice and can cause you to loose faction rep. You don't actually have to do Outcast quests that's all side stuff.

But they aren't opposed factions? You do not lose outcast rep doing legion quests... In practice this just means that you end up doing legion quests more to recover from the rep loss from Outcast quests/bounties.

Also why the hell did I lose rep with the farmers when I handed in the Black Legion supplies? Are they supposed to be opposing factions as well, lol?
 

ArchAngel

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I decided to wait for part 2 of Act 4 before playing again. Last time I played it I spent another 100 hours in it (that was after last big patch 2 months ago), I cannot keep doing that with each patch (got close to 400 hours now).

Maybe I will even wait for release, delete all my characters, the stash and start over.
 

Renevent

Cipher
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Feb 22, 2013
Messages
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Why? You want them to hide constellations you can't obtain in lower difficulties? What good will that do? I'm glad I can see all the constellations helps with planning my eventual build since later constellations are reliant on previous constellation unlock bonuses.

I sure don't plan one or two replays ahead when I do my builds. You can always reset your devotion allocations, so planning that far ahead does not make sense.

Plus it makes the whole system unnecessarily cluttered. Certain constellations require more devotion points than you can accumulate on a single playthrough, yet you still can see them - therefore you have to manually go and count possible combinations to come to the same conclusion. If the intended design is to make the unobtainable, they might've just as well made them unlock on a second game playthrough.

Regarding faction reps (Outcast) costing Black Legion rep, they are opposed factions...why wouldn't it? That's kinda the whole point if you work for one faction that's opposed to the other it's a choice and can cause you to loose faction rep. You don't actually have to do Outcast quests that's all side stuff.

But they aren't opposed factions? You do not lose outcast rep doing legion quests... In practice this just means that you end up doing legion quests more to recover from the rep loss from Outcast quests/bounties.

Also why the hell did I lose rep with the farmers when I handed in the Black Legion supplies? Are they supposed to be opposing factions as well, lol?

Well I disagree, I think a lot of people plan out their builds into later difficulty levels...kinda the way the whole system is built. You won't even max out your character level and have all your regular skill points in one play through. That's the nature of these types of games..character planning through various difficulty levels.

Regarding The Outcast faction, yes, the Legion does not like them (her):

http://grimdawn.wikia.com/wiki/The_Outcast

She isn't opposed to the Legion, though, she is (supposedly) trying to help which is why you don't lose faction for her when doing legion quests. In essence, she was helping the Legion by providing them information which saved lives, however, at some point her insight was tapped/failed and the Legion in general wanted to execute her (which is why she is in prison, atm).

While the leader of the legion protects her life, the black legion in general wants to burn her at the stake. She still proclaims to want to help (so doesn't mind you helping the legion), but the legion doesn't feel the same way.

Not sure about the "farmers" scenario as there's no farmers faction.

*edit*

Are you talking about this quest:

http://grimdawn.wikia.com/wiki/Precious_Resources

If so, it's not that those factions are opposed, it's you have to make a choice on who to give the supplies to. Basically it's the legions supplies and they were supposed to go to homestead, but due to recent attacks they want the supplies for themselves instead.

So you can disobey and deliver it to homestead as originally planned and of course the legion will be pissed (-legion rep, +homestead rep), or you can do as told and homestead will feel slighted since they aren't getting the supplies they were originally promised (-homestead rep, +legion rep).

I don't see an issue here...makes perfect sense.
 
Last edited:

Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,523
Anyway, new misadventures that introduce the idea of empowered epic items. Basically, the current blue items on steroids. It kinda seems lazy to just introduce the same items but with more/better stats and a proc here and there. And also, how will the empowered epic items compare to legendary items? Without empowered epics the divide was pretty easy in that legendary items were simply more powerfull than epic items but with the introduction of the empowered items they may just be a different type of legendary items, I cant really see a feature that would strongly differenciate those two types of items.

Also, no, there is no way of upgrading your current epic items into empowered epic items, you need to grind the random loot drops for them again.

Link: http://www.grimdawn.com/forums/showthread.php?t=27643
 

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