Martius
Liturgist
- Joined
- Nov 24, 2013
- Messages
- 1,058
I guess crossbows are cheating?
I guess crossbows are cheating?
I guess crossbows are cheating?
I think you guys just like the idea of liking the setting and that's clouding your judgement, because the reality is that there's nothing Lovecraftian about it except on a very superficial level. Two eldritch horror factions and one of them is generic zombies and the other is generic demons. FFS we even see a slice of the Chthonian home planes and it's nothing but an uninspired hell-like area. There's nothing weird or Lovecraftian about these. Then, after stripping away the Aetherials and Chthonians what do we have left: a setting in which we have giant vermin,goblinsGroble,orcsMistborn, ghost and spooky skeletons. We don't even get a feel of the post-apocalypticness because all we visit are rural areas which are, for the most part, untouched. We should've gotten a whole act of romping through the capital city to really get a feel of the damage that has been done, but, no. The setting is generic junk and there's no point in trying to defend it just because it pretends to have a slight Lovecraftian stink to it. If they were serious about making a game with a Lovecraftian setting then they would've gotten something closer to Bloodborne.
Like I said, the interesting part is that the dominant religion is the Cult. At least that's my impression and they've presented a lot of different reasons why people join the Cult, so it's not a moustache-twirling organization. There can't be a "Lovecraftian" setting in an action game because being able to fight against the creatures is already not-Lovecraftian. That's why Bloodborne is also not-Lovecraftian. The aesthetic of tentacles and ancient monsters isn't Lovecraft's invention, what he did is take that concept from previous writers, threw in a Nietzschean "God is Dead" (in a literal sense) philosophy and some already-contemporary science of the vastness of the universe, then BAM! instant horror. Being able to stand against such creatures is counter to that idea. All of Lovecraft's protagonists end up dead or insane and that's the point.
What the GD team need to do is flesh out the Cult and the non-transitory nature of Ch'thon, drawing parallels to the "universal" and "everlasting" anamnesis of the Crucifixion and Sacrificial Death of Christ and go from there.
This is where I disagree with you. I never bought into the line of thinking that something is automatically not Lovecraftian if you can fight against monsters. The very essence of it is existential horror and that feeling is never lost in Bloodborne even when you are able to slaughter all manner of horrible monsters. The moment where you realize that the world doesn't work the way you thought it did, and that it is completely indifferent to your cries. That is what it is at its very core. When I brought up Bloodborne I didn't mean the aesthetic, I meant the pacing of the story and theme, going from being a simlpe hunter of werewolves and other halloween spookies to the sudden realization that there was so much more going on behind the curtains. FFS Cthulhu gets his head smashed like a pumpkin in The Call of Cthulhu, but that didn't mean it was the end of the nightmare for Thurston.
fighting against lovecraft monsters = ok
fighting against lovecraft gods/godike beeings = not ok
cthulu, or other beeings like it, should remain something beyond humans. their "little" advocates should be fightable in their physical form though.
So I genreally think fighting against cthonians is ok (such a large demon like the endboss might be turning a blind eye), but "killing" cthon himself should not be possible.
Remember that the whole thing about lovecraft is, that all those godlike beeings are not primarly a threat because they have sharp claws or fangs or teh evil magic destruction lasers, it is because they are not understandable to the human psyche. They think/work/behave in a way not comprehendable to the mind of a human. How can you fight a thing that your mind can't even grasp?
The art is coming along quite well, but I'm more excited that they're redesigning the areas as well since Act 2 was a kind of boring romp. I wonder if they'll have time to re-do Act 3 while they're at it?