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KickStarter Grim Dawn

StaticSpine

Arcane
Patron
Joined
Dec 14, 2013
Messages
3,232
Location
Moscow
Shadorwun: Hong Kong
Is Loghorrean fight the end of the game?

Killed him and got the message about new difficulty unlocked, is that it?
 

Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,531
Is Loghorrean fight the end of the game?

Killed him and got the message about new difficulty unlocked, is that it?
Yeah, for now it is. You just get back to menu and start on higher difficulty. There are talks about an expansion comming maybe this year, after the official release but thats a not so near future.
 

Aeschylus

Swindler
Patron
Joined
Mar 13, 2012
Messages
2,543
Location
Phleebhut
Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
Is Loghorrean fight the end of the game?

Killed him and got the message about new difficulty unlocked, is that it?
Yeah, though be sure to turn in the quest to get a free random legendary before you move on.

Edit: Also, fairly big news. Latest dev update:
http://www.grimdawn.com/forums/showthread.php?t=33027

icon1.gif
Grim Misadventure #91: Oh How Far We've Come
And so we are here, at a Grim Misadventure that may go down in the history of Grim Misadventures. Writing this one felt strange, even though we always knew it would come, the GM that marks beginnings and ends. Build 31 is now in the final stretch of testing, its release impending. This is it, the last big build before we prepare Grim Dawn to leave Early Access behind and graduate to Full-Release status.

You may be wondering, what does impending really mean? Well, we’re not even going to make you scroll down to the bottom of this post. Wonder no more as Build 31 is…coming…later…today! With our biggest changelog ever, this one is one update you will not want to miss.

Grim Dawn has gone far from its humble beginnings. Some of its oldest assets have seen the biggest changes, and today we have a treat for the Occultist players out there. With Build 30 we gave the Raven familiar a facelift, and the poor flame puppy was left behind. With Build 31, he will be joining his winged friend with an art overhaul.

Hot Stuff
attachment.php



Looking back at some of the oldest shots of the game, it is difficult to deny just how far Grim Dawn has come. We dug deep for these, hope you enjoy the before and after of Build 0 and Build 31.

Main Menu
MainScreenB0.jpg

MainScreenB31.jpg



The Beginning
TheBeginningB0.jpg

TheBeginningB31.jpg



Wightmire
WightmireB0.jpg

WightmireB31.jpg



Burrwitch
BurrwitchB0.jpg

BurrwitchB31.jpg



Now that we’ve walked down memory lane, there is still the small matter of the release. Stay tuned as we continue to work on the full release. Announcements coming posthaste!

Like knowing what is coming up next for Grim Dawn? Check back on 03/07/2016 for the next Grim Misadventure.
tl;dr -- The full release is coming later today.
 
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udm

Arcane
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Joined
Aug 14, 2008
Messages
2,924
Make the Codex Great Again!
I'm not feeling too good. Don't think I'm up for work tomorrow.

:bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce::bounce:
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,163
Location
Platypus Planet
I wouldn't say fairly big news. Kinda minor, really. A new, better model for the Hellhound, but the rest is just more retrospective stuff because they probably have nothing else to report.

Edit: I missed the part that b31 was coming today, although the game still doesn't seem to be finished.

Build 31 is now in the final stretch of testing, its release impending. This is it, the last big build before we prepare Grim Dawn to leave Early Access behind and graduate to Full-Release status.
 
Joined
Apr 27, 2015
Messages
872
Location
Isometric realm
The update will be huge. They are streaming it already. We will have voiceover and a lot of performance fixes and graphics are better.

Trimis de pe al meu Galaxy Nexus folosind Tapatalk
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,706
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Blitz+Grenado

Add cluster bomb before or after for added lulz and monster BBQ

Edit: My commado "Arnold" just got buffed a lot.

  • Blitz: now pushes through enemies
  • Blindside: % Physical damage increased and Defensive Ability Reduction increased

    :shredder:
  • Grenado: damage scaling increased
  • High Impact: Fire damage scaling increased
  • Vindictive Flame: Defensive Ability replaced with % Total Speed
  • Flame Touched: added Offensive Ability
  • Mortar Trap: now cast directly at cursor, the same way Shaman totems are. Projectile overhauled to be more responsive and awesome. Cooldown reduced to 5s.

    :shredder:

 
Last edited:

Slimu

Augur
Patron
Joined
Sep 26, 2011
Messages
172
Divinity: Original Sin 2 Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
On Facebook they announced that it will exit Early Access this thursday.
:flamesaw::yeah:
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,163
Location
Platypus Planet
  • Blood of Dreeg: increased duration, raised % Heal scaling, added Offensive Ability, replaced % Acid damage with flat Acid damage
  • Armor of the Guardian: renamed to Aspect of the Guardian, Armor replaced with % Physical Resist, added % Vitality and Poison damage, removed % Attack Speed

:kfc:
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,609
Full Release Feb 25th and the Journey Continues

Well, ladies and gentlemen, we are finally nearing the end of the first and longest leg of this epic journey. Thinking of all the support we received from backers on KS to help make this possible, I felt this would be the most fitting place to first announce the release date. Grim Dawn will be officially released from Early Access this Thursday February 25th!

Additionally, Build 31 with it's monumental change log, just went live and you can experience the full game right now as it prepares to disembark from Early Access forever. It’s been almost seven years of my life completing this game and it’s rather surreal that it’s finally here. I’m not sure I believe it.

My routine for so long as been to wake up and go work on Grim Dawn until it’s time to go to bed. I started this single and childless and now I’m married with two kids (I guess Jeff Goldblum was right – life finds a way). The project waxed and waned and waxed again as early volunteers joined up but then drifted off, I found myself working alone some days and things ground to a crawl, then KS gave it a kick in the ass and we were off again with new team members. This went from a crazy dream I knew was against the odds to the current reality of a 10-person team. I struggled through PayPal freezing our first crowd-funding account, lead poisoning, the passing of family members, all manner of technical and hiring challenges. It’s almost hard to believe looking back on it all.

We’ve delivered a lot of content beyond the promise of our Kickstarter, including an extra Act, a sixth class, major gameplay systems such as devotion and many more hours of gameplay than we originally talked about. Thanks to the success of Grim Dawn in Early Access, we’ve also been able to add VO for main quest dialog and an animated intro trailer, which are included in the new build.

I say this journey is only nearing the end because, even with the completion of Grim Dawn, we still have some work ahead of us. Shortly after the full release or maybe even along with it, if we can manage it, we will release the DRM-free build and virtual rewards. I’m currently emailing with the folks at Humble Store to figure out how to set that up. They have a nice system for facilitating the distribution of KS rewards now… unfortunately, we were one of their first pre-existing clients to run a KS, so our data / configuration on their system is a bit convoluted and we’re trying to figure out the best way to release things. I’m hoping we’ll have that set up within a week though.The virtual goods have all been finished and are also just waiting for us to set up the distribution for them. Basically, we have a bunch of logistical stuff to sort though.

We’ve also began producing physical rewards, beginning with the map and poster. We’ve prepared the final art for that and are currently talking to a print shop. The Boxed copies will come later since we’ll need to take the final build and master discs from it. We also need to find someone to produce the box. That and omg, I need to write the Crate Story… that’s going to be quite a tale. ATTENTION: Don't worry, we will send out surveys for mailing addresses just before we are ready to ship.

Following release and whatever bug-fixing and polish work we still need to do, work will begin on future updates, modding tool release, Survival Mode (actual name yet to be decided) and the expansion. I’d be sad to see the end of Grim Dawn, fortunately, this isn’t the end. There is more Grim Dawn to come and also we may see the start of new things in the coming months.

It’s fantastic to come out of this with not only a complete game that’s bigger and better than I dared imagined it would be but also a team and company on solid footing,capable to launching new projects on our own. I sincerely and heartily thank you all for the part you played in making this happen. I hope you enjoy all of the hard work and passion that went into, not only completing this game but filling it with tons of details, lore, secrets and personal touches.

Until next time – good hunting

- Arthur and the Crate Team
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,872,148
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
No you shouldn't wait. The base game is really long already, so if you add an expansion on top of it...

I'd much rather return to the game in a year or so, after taking a break from 'dem grind.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,609
I got 400+ hours in this game, not sure which build to try out when I tried a lot of them.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
Did they mention if there will be a price jump when the game gets out of Early Access?
 

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