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Grimoire gameplay and hints thread

Gunnar

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Jul 10, 2016
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I finished my second game and I think I found everything this time, with three exceptions:
  1. What does the Quantum Ichor do? You create this in Skulheim. It says it's supposed to be used against aliens but I can't figure out how.
  2. How do you obtain the name of the genie in the lamp?
  3. Where do you use the Talenton coins? They seem to be connected to the Roman expedition.
There are some miniquests not listed on the wiki:

Got milk and jellybeans for the Owl -
You just need to bring the items to the Owl give them to him.

Stole the babies quilt cover -
You get this by stealing the babies blanket from the bed in Oblivion when Lord Ahriman banishes you there. You can also show the blanket to the Baby and he will identify and comment on it.

Forged the golden armor -
You must obtain the Golden Lock from the Tabernacle of Music and bring it to Smithers in Crowl who will forge a full set of Golden items: helm, armor, greaves (best AC greaves in game at 32AC) and gauntlets. The gauntlets are best AC gloves in game at 18AC but also give 25DEA resistance, +10 tohit bonus, +25 vs mythical and evil creatures. That's a nice stack if you pair it up with a vs mythical and evil weapon.

The Easter Egg -
Petrified the entire demon horde -
6TxejeC.png
I now have Grimoire 100% out of my system. There is no need to make a new party. There is no need to make a new party. Naga Ninja with Stone Fists would be badass though.

:shredder:
 
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Darth Roxor

Rattus Iratus
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What does the Quantum Ichor do? You create this in Skulheim. It says it's supposed to be used against aliens but I can't figure out how.

Iirc it's useful only in Skulheim for some puzzle/against the Psychopomp?

Where do you use the Talenton coins? They seem to be connected to the Roman expedition.

At least one place to use them is the runestone in White Cliffs.
 

Gunnar

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I was thinking there must be someplace to spend them, because the description says they're "the only currency accepted in some obscure quarters"... but that could also mean the runestone in white cliff. Strange that you get a bunch of Talentons, when you only need one to use as a key.
 

Cleveland Mark Blakemore

Golden Era Games
Übermensch Developer
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LAND OF THE FREE & HOME OF THE BRAVE
Does anyone know where I can use the Talenton coins?

These were originally supposed to be used as tokens in an arcade machine in the game that would allow you to play a tiny monochrome version of ROGUE inside of Grimoire. Had to cut it, got started on it but did not want to miss Christmas release for V2. I don't think they do anything other than be relics of the Roman expedition at present.
 

Shadenuat

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Is there any mace that is better than early game one which stuns everything on hit 100%?

also where do you find password for kublai axis chest in vault?
 
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Gunnar

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Is there any mace that is better than early game one which stuns everything on hit 100%?

also where do you find password for kublai axis chest in vault?

There are a lot of good maces in the game. If you are using lethal blow then the only two maces that matter are Bopwanker and Crackatoa. Super Monster Maul has the highest damage of any melee weapon in the game. There are some decent procs as well, like Earthbuster procs Earthquake.

To get the chest code (and other passwords) you have to give Ducat money when he accosts you.
 

Shadenuat

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damage is good but, I wonder why is this the only flail that stunlocks enemies.

enemy unconscious
enemy beheaded
gold
xp

teamwork :M

So that's another Ducat chest, too bad.
 

Lady_Error

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Is there any mace that is better than early game one which stuns everything on hit 100%?

There sure is:

HAMMER & MACE
  • Super Monster Maul (10D8) - Dark Warren (Raven Wildes)
  • Earthbuster (8D8) - 3rd Coil of Bahomet Megalith (usable by Clerics and Bards too)
  • Crackatoa (6D8, Lethal!, extra fire damage) - Ancients Level IV (usable by Clerics and Bards too)
  • Minigolf Mallet of Doom (4D12) - Moravia Level VII
  • Stormbringer (7D6) - Palace Treasure Room (usable by Clerics and Bards too)
  • Skullbuster (6D6) - Samhain Abode of the Horror (usable by Clerics and Bards too)
  • Mjolner (6D6) - Found in Kublai Cathedral Vault. Gives +20 Resistance vs Infernal.
  • Purifier (6D6) - Found in Kublai Cathedral Vault. Gives +30 Resistance vs Infernal and Evil. Can only be used by Cleric and Templar.
  • Bopwanker (5D6, Lethal!) - Titan Mines (one of only two lethal hammers in the game, can be used by everyone except Fey/Aeorb/Durendil and Wizard/Sage)

http://grimoire.wiki/index.php/Items#List_of_the_best_weapons_.28SPOILERS.29
 

Shadenuat

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Skullbuster (6D6) - Samhain Abode of the Horror (usable by Clerics and Bards too)
That's one I have been using for 50 hours. kinda gets old.

This one

Earthbuster (8D8)
Has almost same description about stunning in the game, but Skullbuster does it on hit instantly, while Earthbuster doesn't seem to do anything. Reason why I sold all my Mjolnirs etc.

One other thing which bothers me is max power Wizard Eye spell. I am curious if what it does is intended because the amount of meta information it gives is so huge (you just need to glance over a tile set to understand what to do and where to go) that you can just rush through locations easy at supersonic speed mashing enter on every monster fight going through game about 5 times faster than early game. Combine with Search Item and robbing every npc you meet on first meeting and you also have all key items with you always and don't even need to backtrack much. This feels wrong compared to tutorial where everything is slow and deliberate and you can actually miss secrets.
 
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Shadenuat

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I found it hard to find enemies immune to it than those which are not; at least cyclopothings at Gideon were, everything else goes into stun/kneel animation just fine. Some things bug out, like dogis at Mandarin's who cast Earthquake - they don't attack and seem to be stunned, but still cast Earthquakes.

Speaking cyclopothings that have ranged Insane attack, I used all my 624 buffs but still did not find one which protects against going insane from them. Cerebral Shield, Gaze reflection against those who say they "gaze at you", Magic screen, Demon protection, etc. the best part when I was trying to use one of screen spells and my bard reflected 3 cones of cold back onto my own party - nice trolling spell right there.
 

Darth Roxor

Rattus Iratus
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Speaking cyclopothings that have ranged Insane attack, I used all my 624 buffs but still did not find one which protects against going insane from them. Cerebral Shield, Gaze reflection against those who say they "gaze at you", Magic screen, Demon protection, etc. the best part when I was trying to use one of screen spells and my bard reflected 3 cones of cold back onto my own party - nice trolling spell right there.

There is nothing in the whole game that protects against their autistic screeching, so you might as well save your spell points for deadly blades.

A trick worth keeping in mind is that your dudes can turn against you while insane only if you order them to attack. So against cyclopothings you basically want everyone either going into stealth mode or casting them big nukes.
 

Dorateen

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The Crystal Mist Mountains
Something I've wondered about, given the nature of Grimoire's open exploration, what order did players tend to discover and obtain the next seven tablets after LACHESIS? For me it was:

GORGON, SCYLLA, NEMESIS, ATROPOS, ARACHNID, MEGAERA, AURORA
 

Gunnar

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What is the best order to get the tablets? I'm thinking
salt caves, barrow, pyramid, cathedral, megalith, skulhiem, gideon
?
 

Lady_Error

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I think I did:

saltwyrm caves, druid barrow, kublai cathedral, nekruel pyramid, bahomet megalith, gideon, skulheim
So kind of similar.
 

Zed Duke of Banville

Dungeon Master
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My order:
Scylla (Saltwyrm Caves), Atropos (Barrow Pits), Aurora (Gideon/Knossos), Megaera (Kublai Cathedral), Arachne (Skulheim), Gorgon (Bahomet Megalith), Nemesis (Nerukruel Pyramid)
 

Darth Roxor

Rattus Iratus
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Mine was:

Druid Barrow, Skulheim, Bahomet Megalith, Cathedral, Knossos, Pyramid, Saltwyrm Caves

P. surprised to see that none of you got Atropos first.
 

Viata

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Water Play Catarinense
Mine was:

Druid Barrow, Skulheim, Bahomet Megalith, Cathedral, Knossos, Pyramid, Saltwyrm Caves

P. surprised to see that none of you got Atropos first.
I did. I can't remember the middle part, but I know it was something like
Druid -> Pyramid(?) -> Saltwymr(?) -> Cathedral(?) -> Skulheim -> Knossos -> Bahomet.
I can't remember the order of those with (?), though. I do know that
Skulheim -> Knossos -> Bahomet
was the right order because you couldn't do Knossos and Bahomet back then thanks to some bugs(the code was not reading the Bahomet level 2 right and the place you sleep in Knossos had the wrong item there and thus was not working), then Cleve fixed Knossos first and only after some hours he fixed Bahomet.
 

Gunnar

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P. surprised to see that none of you got Atropos first.

The barrow caverns are the first things you stumble across after leaving Samhain. At that point I wanted to explore the world and look for an item shop and didn't want to get into another big dungeon right away. Then it took me a while to circle back around to it.
 

Dorateen

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I remember climbing down to the barrow caverns and running into that fight with the Arch druid and cluster of six dark fairies. There were also mushrooms that could paralyze the entire party, and those wiccan cultists. I decided to come back later.
 

Shadenuat

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I have quite consistent crashes when trying exit Tabernacle of Music, hope it's not a critical area. Also it's snowing inside.

It helps when I try to exit it backwards, hope it would work after I finish it. Also Moravia Castle, how do I enter it?

Can't find lead rat to give him roach, where is their hideout?

Ended game by accident by sleeping too long.
 
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Lady_Error

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Report the crash on Steam. And yeah, the Tabernacle is kind of critical.

As to Moravia, there are two ways to enter it: either with the Moravia key in the NE corner of the Raven Wildes or by teleporting from the pillar in the Great Hall of Samhain.

You need to activate all 5 mini-pillars first, one is in a room nearby.
The hideout is the minigames area on the same map as the roach area.

You need a key for that from the palace.
 

Shadenuat

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You mean Circus is hideout? How to enter it? (password)
 

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